Changed abs() to std::abs() in a few places.
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@ -249,7 +249,7 @@ namespace PolyVox
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float AStarPathfinder<VolumeType, VoxelType>::SixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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{
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//This is the only heuristic I'm sure of - just use the manhatten distance for the 6-connected case.
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uint32_t faceSteps = abs(a.getX()-b.getX()) + abs(a.getY()-b.getY()) + abs(a.getZ()-b.getZ());
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uint32_t faceSteps = std::abs(a.getX()-b.getX()) + std::abs(a.getY()-b.getY()) + std::abs(a.getZ()-b.getZ());
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return faceSteps * 1.0f;
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}
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@ -270,9 +270,9 @@ namespace PolyVox
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//Can't say I'm certain about this heuristic - if anyone has
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//a better idea of what it should be then please let me know.
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uint32_t array[3];
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array[0] = abs(a.getX() - b.getX());
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array[1] = abs(a.getY() - b.getY());
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array[2] = abs(a.getZ() - b.getZ());
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array[0] = std::abs(a.getX() - b.getX());
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array[1] = std::abs(a.getY() - b.getY());
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array[2] = std::abs(a.getZ() - b.getZ());
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//Maybe this is better implemented directly
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//using three compares and two swaps... but not
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@ -302,7 +302,7 @@ namespace PolyVox
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{
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//All four vertices of a given quad have the same material,
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//so just check that the first pair or vertices match.
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if(fabs(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() - m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial()) < 0.001)
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if(std::abs(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() - m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial()) < 0.001)
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{
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//Now check whether quad 2 is adjacent to quad one by comparing vertices.
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//Adjacent quads must share two vertices, and the second quad could be to the
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@ -123,15 +123,15 @@ namespace PolyVox
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int dk = ((z1 < z2) ? 1 : ((z1 > z2) ? -1 : 0));
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float minx = floorf(x1), maxx = minx + 1.0f;
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float tx = ((x1 > x2) ? (x1 - minx) : (maxx - x1)) / abs(x2 - x1);
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float tx = ((x1 > x2) ? (x1 - minx) : (maxx - x1)) / std::abs(x2 - x1);
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float miny = floorf(y1), maxy = miny + 1.0f;
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float ty = ((y1 > y2) ? (y1 - miny) : (maxy - y1)) / abs(y2 - y1);
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float ty = ((y1 > y2) ? (y1 - miny) : (maxy - y1)) / std::abs(y2 - y1);
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float minz = floorf(z1), maxz = minz + 1.0f;
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float tz = ((z1 > z2) ? (z1 - minz) : (maxz - z1)) / abs(z2 - z1);
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float tz = ((z1 > z2) ? (z1 - minz) : (maxz - z1)) / std::abs(z2 - z1);
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float deltatx = 1.0f / abs(x2 - x1);
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float deltaty = 1.0f / abs(y2 - y1);
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float deltatz = 1.0f / abs(z2 - z1);
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float deltatx = 1.0f / std::abs(x2 - x1);
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float deltaty = 1.0f / std::abs(y2 - y1);
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float deltatz = 1.0f / std::abs(z2 - z1);
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m_sampVolume.setPosition(i,j,k);
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m_result.previousVoxel = Vector3DInt32(i,j,k);
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@ -108,15 +108,15 @@ namespace PolyVox
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int dk = ((z1 < z2) ? 1 : ((z1 > z2) ? -1 : 0));
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float minx = floorf(x1), maxx = minx + 1.0f;
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float tx = ((x1 > x2) ? (x1 - minx) : (maxx - x1)) / abs(x2 - x1);
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float tx = ((x1 > x2) ? (x1 - minx) : (maxx - x1)) / std::abs(x2 - x1);
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float miny = floorf(y1), maxy = miny + 1.0f;
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float ty = ((y1 > y2) ? (y1 - miny) : (maxy - y1)) / abs(y2 - y1);
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float ty = ((y1 > y2) ? (y1 - miny) : (maxy - y1)) / std::abs(y2 - y1);
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float minz = floorf(z1), maxz = minz + 1.0f;
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float tz = ((z1 > z2) ? (z1 - minz) : (maxz - z1)) / abs(z2 - z1);
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float tz = ((z1 > z2) ? (z1 - minz) : (maxz - z1)) / std::abs(z2 - z1);
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float deltatx = 1.0f / abs(x2 - x1);
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float deltaty = 1.0f / abs(y2 - y1);
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float deltatz = 1.0f / abs(z2 - z1);
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float deltatx = 1.0f / std::abs(x2 - x1);
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float deltaty = 1.0f / std::abs(y2 - y1);
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float deltatz = 1.0f / std::abs(z2 - z1);
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m_sampVolume.setPosition(i,j,k);
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