Work on Raycast.
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@ -43,6 +43,8 @@ namespace PolyVox
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bool doRaycast(float x1, float y1, float z1, float x2, float y2, float z2);
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Volume<VoxelType>* m_volData;
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VolumeSampler<VoxelType> m_sampVolume;
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Vector3DFloat m_v3dStart;
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Vector3DFloat m_v3dDirection;
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float m_fMaxDistance;
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