Got carried away with the cleaning up and removed some stuff that is still needed by Thermite. Would be nice to remove it in the future though.

This commit is contained in:
David Williams 2011-01-08 16:14:52 +00:00
parent 1d64f7aecb
commit a57e1d749a
4 changed files with 44 additions and 24 deletions

View File

@ -90,13 +90,13 @@ namespace PolyVox
if(currentVoxelIsSolid > negXVoxelIsSolid)
{
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
}
else
{
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
}
}
@ -114,13 +114,13 @@ namespace PolyVox
if(currentVoxelIsSolid > negYVoxelIsSolid)
{
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
}
else
{
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
}
}
@ -138,13 +138,13 @@ namespace PolyVox
if(currentVoxelIsSolid > negZVoxelIsSolid)
{
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
}
else
{
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
}
}
}

View File

@ -67,8 +67,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
}
if(currentVoxel < plusXVoxel)
{
@ -79,8 +79,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
}
int plusYVoxel = m_volData->getVoxelAt(x,y+1,z).getDensity() >= VoxelType::getThreshold();
@ -93,8 +93,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
}
if(currentVoxel < plusYVoxel)
{
@ -105,8 +105,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
}
int plusZVoxel = m_volData->getVoxelAt(x,y,z+1).getDensity() >= VoxelType::getThreshold();
@ -119,8 +119,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
}
if(currentVoxel < plusZVoxel)
{
@ -131,8 +131,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
}
}
}

View File

@ -58,6 +58,7 @@ namespace PolyVox
const std::vector<VertexType>& getVertices(void) const;
void addTriangle(uint32_t index0, uint32_t index1, uint32_t index2);
void addTriangleCubic(uint32_t index0, uint32_t index1, uint32_t index2);
uint32_t addVertex(const VertexType& vertex);
void clear(void);
const bool isEmpty(void) const;
@ -84,6 +85,11 @@ namespace PolyVox
std::vector<VertexType> m_vecVertices;
std::vector<LodRecord> m_vecLodRecords;
//The set of materials which are in this mesh. Only those materials
//which cover a whole triangle are counted. Materials which only
//exist on a material boundary do not count.
std::set<uint8_t> m_mapUsedMaterials;
};
}

View File

@ -105,6 +105,19 @@ namespace PolyVox
template <typename VertexType>
void SurfaceMesh<VertexType>::addTriangle(uint32_t index0, uint32_t index1, uint32_t index2)
{
m_vecTriangleIndices.push_back(index0);
m_vecTriangleIndices.push_back(index1);
m_vecTriangleIndices.push_back(index2);
if((m_vecVertices[index0].material == m_vecVertices[index1].material) && (m_vecVertices[index0].material == m_vecVertices[index2].material))
{
m_mapUsedMaterials.insert(m_vecVertices[index0].material);
}
}
template <typename VertexType>
void SurfaceMesh<VertexType>::addTriangleCubic(uint32_t index0, uint32_t index1, uint32_t index2)
{
m_vecTriangleIndices.push_back(index0);
m_vecTriangleIndices.push_back(index1);
@ -124,6 +137,7 @@ namespace PolyVox
m_vecVertices.clear();
m_vecTriangleIndices.clear();
m_vecLodRecords.clear();
m_mapUsedMaterials.clear();
}
template <typename VertexType>