Optimising the way mesh data is sent to the GPU.
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@ -10,6 +10,9 @@
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namespace Ogre
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{
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//IDEA - If profiling identifies this class as a bottleneck, we could implement a memory pooling system.
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//All buffers could be powers of two, and we get the smallest one which is big enough for our needs.
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//See http://www.ogre3d.org/wiki/index.php/DynamicGrowingBuffers
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class SurfacePatchRenderable : public SimpleRenderable
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{
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public:
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@ -7,8 +7,25 @@ namespace Ogre
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{
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SurfacePatchRenderable::SurfacePatchRenderable(SurfacePatch& patchToRender, const String& material)
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{
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//Set up what we can of the vertex data
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mRenderOp.vertexData = new VertexData();
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mRenderOp.vertexData->vertexStart = 0;
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mRenderOp.vertexData->vertexCount = 0;
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mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
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//Set up what we can of the index data
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mRenderOp.indexData = new IndexData();
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mRenderOp.useIndexes = true;
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mRenderOp.indexData->indexStart = 0;
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mRenderOp.indexData->indexCount = 0;
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//Set up the vertex declaration
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VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;
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decl->removeAllElements();
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decl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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decl->addElement(0, 3 * sizeof(float), VET_FLOAT3, VES_NORMAL);
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decl->addElement(0, 6 * sizeof(float), VET_FLOAT1, VES_TEXTURE_COORDINATES);
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this->setMaterial(material);
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@ -28,35 +45,23 @@ namespace Ogre
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void SurfacePatchRenderable::setGeometry(SurfacePatch& patchToRender)
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{
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//LogManager::getSingleton().logMessage("In setGeometry()");
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//Initialization stuff
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mRenderOp.vertexData->vertexCount = patchToRender.getNoOfVertices();
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mRenderOp.vertexData->vertexStart = 0;
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mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST; // OT_LINE_LIST, OT_LINE_STRIP
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mRenderOp.useIndexes = true;
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mRenderOp.indexData->indexStart = 0;
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mRenderOp.vertexData->vertexCount = patchToRender.getNoOfVertices();
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mRenderOp.indexData->indexCount = patchToRender.getNoOfTriangles() * 3;
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//LogManager::getSingleton().logMessage("Finished initialisaing stuff");
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VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;
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VertexBufferBinding *bind = mRenderOp.vertexData->vertexBufferBinding;
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//FIXME - this should be moved to constructor?
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//LogManager::getSingleton().logMessage("Creating Vertex Declaration");
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decl->removeAllElements();
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decl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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decl->addElement(0, 3 * sizeof(float), VET_FLOAT3, VES_NORMAL);
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decl->addElement(0, 6 * sizeof(float), VET_FLOAT1, VES_TEXTURE_COORDINATES);
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//LogManager::getSingleton().logMessage("Creating Vertex Buffer");
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HardwareVertexBufferSharedPtr vbuf =
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HardwareBufferManager::getSingleton().createVertexBuffer(
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decl->getVertexSize(0),
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mRenderOp.vertexData->vertexDeclaration->getVertexSize(0),
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mRenderOp.vertexData->vertexCount,
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HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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HardwareBuffer::HBU_STATIC_WRITE_ONLY,
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false);
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bind->setBinding(0, vbuf);
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@ -68,24 +73,20 @@ namespace Ogre
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HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
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false); // no shadow buffer
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mRenderOp.indexData->indexBuffer = ibuf;
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mRenderOp.indexData->indexBuffer = ibuf;
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std::vector<SurfaceVertex> vertexData;
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vertexData.resize(patchToRender.getNoOfVertices());
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std::copy(patchToRender.getVerticesBegin(), patchToRender.getVerticesEnd(), vertexData.begin());
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// Drawing stuff
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//int size = verticesToSet.size();
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Vector3 vaabMin;
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Vector3 vaabMax;
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vaabMin.x = patchToRender.getVerticesBegin()->getPosition().x/2.0f;
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vaabMin.y = patchToRender.getVerticesBegin()->getPosition().y/2.0f;
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vaabMin.z = patchToRender.getVerticesBegin()->getPosition().z/2.0f;
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vaabMax.x = patchToRender.getVerticesBegin()->getPosition().x/2.0f;
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vaabMax.y = patchToRender.getVerticesBegin()->getPosition().y/2.0f;
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vaabMax.z = patchToRender.getVerticesBegin()->getPosition().z/2.0f;
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//LogManager::getSingleton().logMessage("Setting Vertex Data of size " + StringConverter::toString(size));
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Vector3 vaabMin = vertexData[0].getPosition().toOgreVector3();
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Vector3 vaabMax = vertexData[vertexData.size()-1].getPosition().toOgreVector3();
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Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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//for(int i = 0; i < size; i++)
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//for(int i = 0; i < size; i++)
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for(SurfaceVertexConstIterator vertexIter = patchToRender.getVerticesBegin(); vertexIter != patchToRender.getVerticesEnd(); ++vertexIter)
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{
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*prPos++ = vertexIter->getPosition().x/2.0f;
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@ -97,21 +98,7 @@ namespace Ogre
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*prPos++ = vertexIter->getNormal().z;
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*prPos++ = vertexIter->getAlpha();
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if(vertexIter->getPosition().x < vaabMin.x)
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vaabMin.x = vertexIter->getPosition().x;
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if(vertexIter->getPosition().y < vaabMin.y)
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vaabMin.y = vertexIter->getPosition().y;
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if(vertexIter->getPosition().z < vaabMin.z)
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vaabMin.z = vertexIter->getPosition().z;
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if(vertexIter->getPosition().x > vaabMax.x)
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vaabMax.x = vertexIter->getPosition().x;
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if(vertexIter->getPosition().y > vaabMax.y)
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vaabMax.y = vertexIter->getPosition().y;
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if(vertexIter->getPosition().z > vaabMax.z)
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vaabMax.z = vertexIter->getPosition().z;
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}
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}
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vbuf->unlock();
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@ -130,11 +117,7 @@ namespace Ogre
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*pIdx = indicesToSet[i];
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LogManager::getSingleton().logMessage("Correct pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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}*/
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std::vector<SurfaceVertex> vertexData;
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vertexData.resize(patchToRender.getNoOfVertices());
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std::copy(patchToRender.getVerticesBegin(), patchToRender.getVerticesEnd(), vertexData.begin());
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}*/
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for(SurfaceTriangleConstIterator iterTriangles = patchToRender.getTrianglesBegin(); iterTriangles != patchToRender.getTrianglesEnd(); ++iterTriangles)
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{
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@ -142,19 +125,19 @@ namespace Ogre
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SurfaceEdgeIterator edgeIter;
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edgeIter = iterTriangles->getEdge();
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iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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*pIdx = (iterVertex - vertexData.begin());
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//LogManager::getSingleton().logMessage("Wrong pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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edgeIter = edgeIter->getNextHalfEdge();
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iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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*pIdx = (iterVertex - vertexData.begin());
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//LogManager::getSingleton().logMessage("Wrong pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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edgeIter = edgeIter->getNextHalfEdge();
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iterVertex = find(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(), *(edgeIter->getTarget()));
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*pIdx = (iterVertex - vertexData.begin());
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//LogManager::getSingleton().logMessage("Wrong pIdx = " + StringConverter::toString(*pIdx));
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pIdx++;
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