SurfaceExtractor no longer flags region and material edges.

Region/material edges no longer stored as vertex flags.
Replaced addCubicTriangle with addTriangle.
This commit is contained in:
David Williams
2011-01-06 23:00:17 +00:00
parent 3205ce6c30
commit 9310c97333
7 changed files with 27 additions and 203 deletions

View File

@ -67,8 +67,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(1.0f, 0.0f, 0.0f), material));
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
}
if(currentVoxel < plusXVoxel)
{
@ -79,8 +79,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(-1.0f, 0.0f, 0.0f), material));
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
}
int plusYVoxel = m_volData->getVoxelAt(x,y+1,z).getDensity() >= VoxelType::getThreshold();
@ -93,8 +93,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 1.0f, 0.0f), material));
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
}
if(currentVoxel < plusYVoxel)
{
@ -105,8 +105,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ - 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, -1.0f, 0.0f), material));
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
}
int plusZVoxel = m_volData->getVoxelAt(x,y,z+1).getDensity() >= VoxelType::getThreshold();
@ -119,8 +119,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, 1.0f), material));
m_meshCurrent->addTriangleCubic(v0,v2,v1);
m_meshCurrent->addTriangleCubic(v1,v2,v3);
m_meshCurrent->addTriangle(v0,v2,v1);
m_meshCurrent->addTriangle(v1,v2,v3);
}
if(currentVoxel < plusZVoxel)
{
@ -131,8 +131,8 @@ namespace PolyVox
uint32_t v2 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY - 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
uint32_t v3 = m_meshCurrent->addVertex(PositionMaterialNormal(Vector3DFloat(regX + 0.5f, regY + 0.5f, regZ + 0.5f), Vector3DFloat(0.0f, 0.0f, -1.0f), material));
m_meshCurrent->addTriangleCubic(v0,v1,v2);
m_meshCurrent->addTriangleCubic(v1,v3,v2);
m_meshCurrent->addTriangle(v0,v1,v2);
m_meshCurrent->addTriangle(v1,v3,v2);
}
}
}