Eliminated member variable.
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@ -286,9 +286,6 @@ namespace PolyVox
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//Used to convert arbitrary voxel types in densities and materials.
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ControllerType m_controller;
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//Our threshold value
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typename ControllerType::DensityType m_tThreshold;
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};
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// This version of the function performs the extraction into a user-provided mesh rather than allocating a mesh automatically.
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@ -31,7 +31,6 @@ namespace PolyVox
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,m_meshCurrent(result)
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,m_regSizeInVoxels(region)
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,m_controller(controller)
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,m_tThreshold(m_controller.getThreshold())
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{
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POLYVOX_THROW_IF(m_meshCurrent == nullptr, std::invalid_argument, "Provided mesh cannot be null");
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}
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@ -62,6 +61,8 @@ namespace PolyVox
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uint8_t uPreviousCell = 0;
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typename ControllerType::DensityType tThreshold = m_controller.getThreshold();
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typename VolumeType::Sampler startOfSlice(m_volData);
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startOfSlice.setPosition(m_regSizeInVoxels.getLowerX(), m_regSizeInVoxels.getLowerY(), m_regSizeInVoxels.getLowerZ());
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@ -108,7 +109,7 @@ namespace PolyVox
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// The last bit of our cube index is obtained by looking
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// at the relevant voxel and comparing it to the threshold
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typename VolumeType::VoxelType v111 = sampler.getVoxel();
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if (m_controller.convertToDensity(v111) < m_tThreshold) iCubeIndex |= 128;
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if (m_controller.convertToDensity(v111) < tThreshold) iCubeIndex |= 128;
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// The current value becomes the previous value, ready for the next iteration.
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uPreviousCell = iCubeIndex;
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@ -145,6 +146,8 @@ namespace PolyVox
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const Vector3DFloat n000 = computeCentralDifferenceGradient(sampler);
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typename ControllerType::DensityType tThreshold = m_controller.getThreshold();
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/* Find the vertices where the surface intersects the cube */
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if ((edgeTable[iCubeIndex] & 64) && (uXRegSpace > 0))
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{
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@ -152,7 +155,7 @@ namespace PolyVox
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POLYVOX_ASSERT(v011 != v111, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n100 = computeCentralDifferenceGradient(sampler);
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const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v011)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v011));
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const float fInterp = static_cast<float>(tThreshold - m_controller.convertToDensity(v011)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v011));
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const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace - 1) + fInterp, static_cast<float>(uYRegSpace), static_cast<float>(uZRegSpace));
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const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
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@ -185,7 +188,7 @@ namespace PolyVox
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POLYVOX_ASSERT(v101 != v111, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n010 = computeCentralDifferenceGradient(sampler);
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const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v101)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v101));
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const float fInterp = static_cast<float>(tThreshold - m_controller.convertToDensity(v101)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v101));
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const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace), static_cast<float>(uYRegSpace - 1) + fInterp, static_cast<float>(uZRegSpace));
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const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
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@ -218,7 +221,7 @@ namespace PolyVox
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POLYVOX_ASSERT(v110 != v111, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n001 = computeCentralDifferenceGradient(sampler);
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const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v110)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v110));
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const float fInterp = static_cast<float>(tThreshold - m_controller.convertToDensity(v110)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v110));
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const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace), static_cast<float>(uYRegSpace), static_cast<float>(uZRegSpace - 1) + fInterp);
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const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
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