Refactoring work. Removed some maps and created separate members for single material surfaces and multi material surfaces.

This commit is contained in:
David Williams 2008-01-13 21:25:35 +00:00
parent 980b2d3664
commit 98af071bdd
2 changed files with 57 additions and 36 deletions

View File

@ -70,7 +70,6 @@ namespace Ogre
//Setters
//void setMaterialNameForIndex(uchar uIndex, std::string sMaterialName);
void setNormalGenerationMethod(NormalGenerationMethod method);
void _findVisibleObjects(Camera* cam, VisibleObjectsBoundsInfo * visibleBounds, bool onlyShadowCasters);
@ -82,7 +81,7 @@ namespace Ogre
void generateLevelVolume(void);
std::map<uchar, IndexedSurfacePatch*> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch) const;
void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
@ -94,11 +93,11 @@ namespace Ogre
std::map<UIntVector3, SceneNode*> sceneNodes;
//std::map<uchar,ManualObject*> m_mapManualObjects[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
bool surfaceUpToDate[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
bool regionIsHomogenous[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
std::map<uchar,SurfacePatchRenderable*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
SurfacePatchRenderable* m_singleMaterialSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
SurfacePatchRenderable* m_multiMaterialSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
Vector3 computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const;

View File

@ -104,11 +104,14 @@ namespace Ogre
{
surfaceUpToDate[blockX][blockY][blockZ] = false;
for(std::map<uchar,SurfacePatchRenderable*>::iterator iterSurfaces = m_mapSurfaces[blockX][blockY][blockZ].begin(); iterSurfaces != m_mapSurfaces[blockX][blockY][blockZ].end(); ++iterSurfaces)
{
delete iterSurfaces->second;
}
m_mapSurfaces[blockX][blockY][blockZ].clear();
//for(std::map<uchar,SurfacePatchRenderable*>::iterator iterSurfaces = m_mapSurfaces[blockX][blockY][blockZ].begin(); iterSurfaces != m_mapSurfaces[blockX][blockY][blockZ].end(); ++iterSurfaces)
//{
//delete iterSurfaces->second;
//}
//m_mapSurfaces[blockX][blockY][blockZ].clear();
m_singleMaterialSurfaces[blockX][blockY][blockZ] = 0;
m_multiMaterialSurfaces[blockX][blockY][blockZ] = 0;
}
}
}
@ -144,7 +147,10 @@ namespace Ogre
//Generate the surface
//std::vector< std::vector<SurfaceVertex> > vertexData;
//std::vector< std::vector<SurfaceTriangle> > indexData;
std::map<uchar, IndexedSurfacePatch*> mapSurfacePatch = generateMeshDataForRegion(regionX,regionY,regionZ);
IndexedSurfacePatch* singleMaterialPatch = new IndexedSurfacePatch;
IndexedSurfacePatch* multiMaterialPatch = new IndexedSurfacePatch;
generateMeshDataForRegion(regionX,regionY,regionZ, singleMaterialPatch, multiMaterialPatch);
//If a SceneNode doesn't exist in this position then create one.
std::map<UIntVector3, SceneNode*>::iterator iterSceneNode = sceneNodes.find(UIntVector3(regionX,regionY,regionZ));
@ -162,32 +168,35 @@ namespace Ogre
//For each surface attach it to the scene node.
//for(uint meshCt = 1; meshCt < 256; ++meshCt)
for(std::map<uchar, IndexedSurfacePatch*>::iterator iterSurfacePatch = mapSurfacePatch.begin(); iterSurfacePatch != mapSurfacePatch.end(); ++iterSurfacePatch)
//for(std::map<uchar, IndexedSurfacePatch*>::iterator iterSurfacePatch = mapSurfacePatch.begin(); iterSurfacePatch != mapSurfacePatch.end(); ++iterSurfacePatch)
{
/*std::vector<SurfaceVertex> vertexData;
std::vector<uint> indexData;
iterSurfacePatch->second.getVertexAndIndexData(vertexData, indexData);
triangleCounter += iterSurfacePatch->second.getNoOfTriangles();*/
std::map<uchar,SurfacePatchRenderable*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(iterSurfacePatch->first);
if(iterSurface == m_mapSurfaces[regionX][regionY][regionZ].end())
SurfacePatchRenderable* singleMaterialSurfacePatchRenderable = m_singleMaterialSurfaces[regionX][regionY][regionZ];
SurfacePatchRenderable* multiMaterialSurfacePatchRenderable = m_multiMaterialSurfaces[regionX][regionY][regionZ];
if(singleMaterialSurfacePatchRenderable == 0) //if single is null then multi should also be null
{
//We have to create the surface
SurfacePatchRenderable* surface = new SurfacePatchRenderable(iterSurfacePatch->second,materialMap->getMaterialAtIndex(iterSurfacePatch->first));
//surface->setGeometry(vertexData[meshCt],indexData[meshCt]);
//surface->setGeometry(vertexData, indexData);
//We have to create the surfaces
singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(singleMaterialPatch,materialMap->getMaterialAtIndex(1));
multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialPatch,materialMap->getMaterialAtIndex(1));
m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(iterSurfacePatch->first,surface));
m_singleMaterialSurfaces[regionX][regionY][regionZ] = singleMaterialSurfacePatchRenderable;
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
sceneNode->attachObject(surface);
m_multiMaterialSurfaces[regionX][regionY][regionZ] = multiMaterialSurfacePatchRenderable;
sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
}
else
{
//We just update the existing surface
//iterSurface->second->setGeometry(vertexData[meshCt],indexData[meshCt]);
//iterSurface->second->setGeometry(vertexData, indexData);
iterSurface->second->updateWithNewSurfacePatch(iterSurfacePatch->second);
sceneNode->attachObject(iterSurface->second);
//We just update the existing surfaces
singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(singleMaterialPatch);
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(multiMaterialPatch);
sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
}
}
//sceneNode->showBoundingBox(true);
@ -349,11 +358,9 @@ namespace Ogre
}
}
std::map<uchar, IndexedSurfacePatch*> PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ) const
void PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch) const
{
std::map<uchar, IndexedSurfacePatch*> surfacePatchMapResult;
surfacePatchMapResult.insert(std::make_pair(1,new IndexedSurfacePatch));
//IndexedSurfacePatch* surfacePatchResult = new IndexedSurfacePatch;
//LogManager::getSingleton().logMessage("Generating Mesh Data");
//First and last voxels in the region
@ -529,12 +536,19 @@ namespace Ogre
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
//if((material0 == material1) && (material1 == material2))
if((material0 == material1) && (material1 == material2))
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material0 + 0.1);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material0 + 0.1);
surfacePatchMapResult[1]->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1);
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
else
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
//If there not all the same, we need one triangle for each unique material.
//We'll also need some vertices with low alphas for blending.
@ -572,11 +586,19 @@ namespace Ogre
//FIXME - can it happen that we have no vertices or triangles? Should exit early?
for(std::map<uchar, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
//for(std::map<uchar, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
{
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = iterPatch->second->m_vecVertices.begin();
while(iterSurfaceVertex != iterPatch->second->m_vecVertices.end())
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->m_vecVertices.begin();
while(iterSurfaceVertex != singleMaterialPatch->m_vecVertices.end())
{
Vector3 tempNormal = computeNormal((iterSurfaceVertex->getPosition() + offset).toOgreVector3()/2.0f, CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
iterSurfaceVertex = multiMaterialPatch->m_vecVertices.begin();
while(iterSurfaceVertex != multiMaterialPatch->m_vecVertices.end())
{
Vector3 tempNormal = computeNormal((iterSurfaceVertex->getPosition() + offset).toOgreVector3()/2.0f, CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
@ -593,7 +615,7 @@ namespace Ogre
//LogManager::getSingleton().logMessage("Finished Generating Mesh Data");
return surfacePatchMapResult;
//return singleMaterialPatch;
}
Vector3 PolyVoxSceneManager::computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const