This commit is contained in:
David Williams 2008-01-28 19:17:13 +00:00
parent 168ab6760b
commit a093b57ae4

View File

@ -110,140 +110,6 @@ namespace Ogre
return true;
}
#ifdef BLAH
void PolyVoxSceneManager::_findVisibleObjects(Camera* cam, VisibleObjectsBoundsInfo * visibleBounds, bool onlyShadowCasters)
{
if(!volumeData.isNull())
{
std::list<RegionGeometry> listChangedRegionGeometry = getChangedRegionGeometry();
for(std::list<RegionGeometry>::iterator iterRegionGeometry = listChangedRegionGeometry.begin(); iterRegionGeometry != listChangedRegionGeometry.end(); iterRegionGeometry++)
{
//Generate some strings used to name the scene nodes and renderables.
std::stringstream ssPosition;
ssPosition << "(" << iterRegionGeometry->m_v3dRegionPosition.x << "," << iterRegionGeometry->m_v3dRegionPosition.y << "," << iterRegionGeometry->m_v3dRegionPosition.z << ")";
const std::string strPosition = ssPosition.str();
std::stringstream ssSceneNodeName;
ssSceneNodeName << "Scene Node: " << strPosition;
const std::string strSceneNodeName = ssSceneNodeName.str();
std::stringstream ssSingleMaterialPatchName;
ssSingleMaterialPatchName << "Single Material Patch: " << strPosition;
const std::string strSingleMaterialPatchName = ssSingleMaterialPatchName.str();
std::stringstream ssMultiMaterialPatchName;
ssMultiMaterialPatchName << "Multi Material Patch: " << strPosition;
const std::string strMultiMaterialPatchName = ssMultiMaterialPatchName.str();
/*LogManager::getSingleton().logMessage(strPosition);
LogManager::getSingleton().logMessage(strSceneNodeName);
LogManager::getSingleton().logMessage(strSingleMaterialPatchName);
LogManager::getSingleton().logMessage(strMultiMaterialPatchName);
LogManager::getSingleton().logMessage("\n");*/
if(iterRegionGeometry->m_bIsEmpty)
{
makeSureSceneNodeExists(false, strSceneNodeName);
continue;
}
SceneNode* sceneNode = makeSureSceneNodeExists(true, strSceneNodeName);
sceneNode->setPosition(Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
bool bSingleMaterialPatchExists = hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
if(iterRegionGeometry->m_bContainsSingleMaterialPatch)
{
SurfacePatchRenderable* singleMaterialSurfacePatchRenderable;
if(bSingleMaterialPatchExists)
{
singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
}
else
{
singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
singleMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
}
}
else
{
if(bSingleMaterialPatchExists)
{
destroyMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
}
}
bool bMultiMaterialPatchExists = hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
if(iterRegionGeometry->m_bContainsMultiMaterialPatch)
{
SurfacePatchRenderable* multiMaterialSurfacePatchRenderable;
if(bMultiMaterialPatchExists)
{
multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
}
else
{
multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
multiMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
}
}
else
{
if(bMultiMaterialPatchExists)
{
destroyMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
}
}
}
setAllUpToDateFlagsTo(true);
}
//showBoundingBoxes(true);
//Now call the base class to do the actual visibility determination...
SceneManager::_findVisibleObjects(cam, visibleBounds, onlyShadowCasters);
//LogManager::getSingleton().logMessage("\nNo of triangles = " + StringConverter::toString(IndexedSurfacePatch::noOfTrianglesSubmitted));
//LogManager::getSingleton().logMessage("No of vertices submitted = " + StringConverter::toString(IndexedSurfacePatch::noOfVerticesSubmitted));
//LogManager::getSingleton().logMessage("No of vertices accepted = " + StringConverter::toString(IndexedSurfacePatch::noOfVerticesAccepted));
}
SceneNode* PolyVoxSceneManager::makeSureSceneNodeExists(bool bShouldExist, const String strSceneNodeName)
{
bool bSceneNodeExists = hasSceneNode(strSceneNodeName);
if(bShouldExist == false)
{
if(hasSceneNode(strSceneNodeName))
{
getRootSceneNode()->removeAndDestroyChild(strSceneNodeName);
}
return 0;
}
else
{
//If a SceneNode doesn't exist in this position then create one.
if(hasSceneNode(strSceneNodeName))
{
return dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(strSceneNodeName));
}
else
{
return getRootSceneNode()->createChildSceneNode(strSceneNodeName);
}
}
}
#endif
std::list<RegionGeometry> PolyVoxSceneManager::getChangedRegionGeometry(void)
{
std::list<RegionGeometry> listChangedRegionGeometry;