Initial changes required for Cubiquity.
This commit is contained in:
parent
c0d4b2a36f
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a1ac75022c
@ -81,7 +81,7 @@ namespace PolyVox
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struct IndexAndMaterial
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{
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int32_t iIndex;
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int32_t uMaterial; //Should actually use the material type here, but this is ok for now.
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typename VolumeType::VoxelType uMaterial;
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};
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enum FaceNames
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@ -109,13 +109,12 @@ namespace PolyVox
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};
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public:
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial>* result, bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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void execute();
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private:
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int32_t addVertex(float fX, float fY, float fZ, uint32_t uMaterial, Array<3, IndexAndMaterial>& existingVertices);
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int32_t addVertex(float fX, float fY, float fZ, typename VolumeType::VoxelType uMaterial, Array<3, IndexAndMaterial>& existingVertices);
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bool performQuadMerging(std::list<Quad>& quads);
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bool mergeQuads(Quad& q1, Quad& q2);
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@ -128,7 +127,7 @@ namespace PolyVox
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Region m_regSizeInVoxels;
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//The surface patch we are currently filling.
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SurfaceMesh<PositionMaterial>* m_meshCurrent;
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SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* m_meshCurrent;
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//Used to avoid creating duplicate vertices.
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Array<3, IndexAndMaterial> m_previousSliceVertices;
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@ -35,7 +35,7 @@ namespace PolyVox
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const uint32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::MaxVerticesPerPosition = 6;
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template<typename VolumeType, typename IsQuadNeeded>
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial>* result, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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:m_volData(volData)
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,m_regSizeInVoxels(region)
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,m_meshCurrent(result)
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@ -58,6 +58,10 @@ namespace PolyVox
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memset(m_previousSliceVertices.getRawData(), 0xff, m_previousSliceVertices.getNoOfElements() * sizeof(IndexAndMaterial));
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memset(m_currentSliceVertices.getRawData(), 0xff, m_currentSliceVertices.getNoOfElements() * sizeof(IndexAndMaterial));
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uint32_t uRegionWidth = m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 1;
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uint32_t uRegionHeight = m_regSizeInVoxels.getUpperCorner().getY() - m_regSizeInVoxels.getLowerCorner().getY() + 1;
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uint32_t uRegionDepth = m_regSizeInVoxels.getUpperCorner().getZ() - m_regSizeInVoxels.getLowerCorner().getZ() + 1;
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m_vecQuads[NegativeX].resize(m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 2);
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m_vecQuads[PositiveX].resize(m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 2);
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@ -83,7 +87,7 @@ namespace PolyVox
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volumeSampler.setPosition(x,y,z);
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uint32_t material; //Filled in by callback
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typename VolumeType::VoxelType material; //Filled in by callback
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typename VolumeType::VoxelType currentVoxel = volumeSampler.getVoxel();
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typename VolumeType::VoxelType negXVoxel = volumeSampler.peekVoxel1nx0py0pz();
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typename VolumeType::VoxelType negYVoxel = volumeSampler.peekVoxel0px1ny0pz();
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@ -92,20 +96,20 @@ namespace PolyVox
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// X
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if(m_funcIsQuadNeededCallback(currentVoxel, negXVoxel, material))
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{
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uint32_t v0 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v2 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(regX - 0.5f, regY - 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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uint32_t v2 = addVertex(regX - 0.5f, regY + 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(regX - 0.5f, regY + 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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m_vecQuads[NegativeX][regX].push_back(Quad(v0, v1, v2, v3));
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}
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if(m_funcIsQuadNeededCallback(negXVoxel, currentVoxel, material))
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{
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uint32_t v0 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v2 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(regX - 0.5f, regY - 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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uint32_t v2 = addVertex(regX - 0.5f, regY + 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(regX - 0.5f, regY + 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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m_vecQuads[PositiveX][regX].push_back(Quad(v0, v3, v2, v1));
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}
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@ -113,20 +117,20 @@ namespace PolyVox
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// Y
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if(m_funcIsQuadNeededCallback(currentVoxel, negYVoxel, material))
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{
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uint32_t v0 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(regX + 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(regX + 0.5f, regY - 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(regX - 0.5f, regY - 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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m_vecQuads[NegativeY][regY].push_back(Quad(v0, v1, v2, v3));
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}
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if(m_funcIsQuadNeededCallback(negYVoxel, currentVoxel, material))
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{
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uint32_t v0 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) + 0.5f, material, m_currentSliceVertices);
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uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(regX + 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(regX + 0.5f, regY - 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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uint32_t v3 = addVertex(regX - 0.5f, regY - 0.5f, regZ + 0.5f, material, m_currentSliceVertices);
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m_vecQuads[PositiveY][regY].push_back(Quad(v0, v3, v2, v1));
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}
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@ -134,20 +138,20 @@ namespace PolyVox
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// Z
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if(m_funcIsQuadNeededCallback(currentVoxel, negZVoxel, material))
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{
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uint32_t v0 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v3 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(regX - 0.5f, regY + 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(regX + 0.5f, regY + 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v3 = addVertex(regX + 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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m_vecQuads[NegativeZ][regZ].push_back(Quad(v0, v1, v2, v3));
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}
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if(m_funcIsQuadNeededCallback(negZVoxel, currentVoxel, material))
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{
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uint32_t v0 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(static_cast<float>(regX) - 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) + 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v3 = addVertex(static_cast<float>(regX) + 0.5f, static_cast<float>(regY) - 0.5f, static_cast<float>(regZ) - 0.5f, material, m_previousSliceVertices);
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uint32_t v0 = addVertex(regX - 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v1 = addVertex(regX - 0.5f, regY + 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v2 = addVertex(regX + 0.5f, regY + 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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uint32_t v3 = addVertex(regX + 0.5f, regY - 0.5f, regZ - 0.5f, material, m_previousSliceVertices);
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m_vecQuads[PositiveZ][regZ].push_back(Quad(v0, v3, v2, v1));
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}
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@ -184,7 +188,7 @@ namespace PolyVox
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}
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m_meshCurrent->m_Region = m_regSizeInVoxels;
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m_meshCurrent->removeUnusedVertices();
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//m_meshCurrent->removeUnusedVertices();
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m_meshCurrent->m_vecLodRecords.clear();
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LodRecord lodRecord;
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@ -194,7 +198,7 @@ namespace PolyVox
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}
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template<typename VolumeType, typename IsQuadNeeded>
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int32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::addVertex(float fX, float fY, float fZ, uint32_t uMaterialIn, Array<3, IndexAndMaterial>& existingVertices)
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int32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::addVertex(float fX, float fY, float fZ, typename VolumeType::VoxelType uMaterialIn, Array<3, IndexAndMaterial>& existingVertices)
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{
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uint32_t uX = static_cast<uint32_t>(fX + 0.75f);
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uint32_t uY = static_cast<uint32_t>(fY + 0.75f);
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@ -206,14 +210,14 @@ namespace PolyVox
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if(rEntry.iIndex == -1)
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{
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//No vertices matched and we've now hit an empty space. Fill it by creating a vertex.
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rEntry.iIndex = m_meshCurrent->addVertex(PositionMaterial(Vector3DFloat(fX, fY, fZ), uMaterialIn));
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rEntry.iIndex = m_meshCurrent->addVertex(PositionMaterial<typename VolumeType::VoxelType> (Vector3DFloat(fX, fY, fZ), uMaterialIn));
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rEntry.uMaterial = uMaterialIn;
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return rEntry.iIndex;
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}
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//If we have an existing vertex and the material matches then we can return it.
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if(rEntry.uMaterial == static_cast<int32_t>(uMaterialIn))
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if(rEntry.uMaterial == uMaterialIn)
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{
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return rEntry.iIndex;
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}
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@ -260,7 +264,7 @@ namespace PolyVox
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{
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//All four vertices of a given quad have the same material,
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//so just check that the first pair of vertices match.
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if(std::abs(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() - m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial()) < 0.001)
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if(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() == m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial())
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{
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//Now check whether quad 2 is adjacent to quad one by comparing vertices.
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//Adjacent quads must share two vertices, and the second quad could be to the
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@ -1,50 +1,50 @@
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_DefaultIsQuadNeeded_H__
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#define __PolyVox_DefaultIsQuadNeeded_H__
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#include "PolyVoxCore/Impl/TypeDef.h"
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namespace PolyVox
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{
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template<typename VoxelType>
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class DefaultIsQuadNeeded
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{
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public:
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bool operator()(VoxelType back, VoxelType front, uint32_t& materialToUse)
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{
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if((back > 0) && (front == 0))
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{
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materialToUse = static_cast<uint32_t>(back);
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return true;
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}
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else
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{
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return false;
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}
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}
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};
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}
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#ifndef __PolyVox_DefaultIsQuadNeeded_H__
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#define __PolyVox_DefaultIsQuadNeeded_H__
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#include "PolyVoxCore/Impl/TypeDef.h"
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namespace PolyVox
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{
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template<typename VoxelType>
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class DefaultIsQuadNeeded
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{
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public:
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bool operator()(VoxelType back, VoxelType front, float& materialToUse)
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{
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if((back > 0) && (front == 0))
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{
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materialToUse = static_cast<float>(back);
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return true;
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}
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else
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{
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return false;
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}
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}
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};
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}
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#endif //__PolyVox_DefaultIsQuadNeeded_H__
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@ -1,148 +1,134 @@
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
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Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_MarchingCubesController_H__
|
||||
#define __PolyVox_MarchingCubesController_H__
|
||||
|
||||
#include "PolyVoxCore/BaseVolume.h"
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
/**
|
||||
* This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the
|
||||
* MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type.
|
||||
*
|
||||
* PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined
|
||||
* type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates
|
||||
* on a <i>density field</i>. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel
|
||||
* having a material which is copied into the vertex data.
|
||||
*
|
||||
* Because we want the MarchingCubesSurfaceExtractor to work on <i>any</i> voxel type, we use a <i>Marching Cubes controller</i> (passed as
|
||||
* a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController.
|
||||
* The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material,
|
||||
* Density and MaterialdensityPair classes.
|
||||
*
|
||||
* If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController,
|
||||
* though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller
|
||||
* and pass it as an explicit parameter (rather than relying on the default).
|
||||
*
|
||||
* For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant
|
||||
* for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints.
|
||||
*
|
||||
* It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface
|
||||
* will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between
|
||||
* the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type.
|
||||
*
|
||||
* \sa MarchingCubesSurfaceExtractor
|
||||
*
|
||||
*/
|
||||
template<typename VoxelType>
|
||||
class DefaultMarchingCubesController
|
||||
{
|
||||
public:
|
||||
/// Used to inform the MarchingCubesSurfaceExtractor about which type it should use for representing densities.
|
||||
typedef VoxelType DensityType;
|
||||
/// Used to inform the MarchingCubesSurfaceExtractor about which type it should use for representing materials. We're using a float here
|
||||
/// because this implementation always returns a constant value off 1.0f. PolyVox also uses floats to store the materials in the mesh vertices
|
||||
/// but this is not really desirable on modern hardware. We'll probably come back to material representation in the future.
|
||||
typedef float MaterialType;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* This version of the constructor takes no parameters and sets the threshold to the middle of the representable range of the underlying type.
|
||||
* For example, if the voxel type is 'uint8_t' then the representable range is 0-255, and the threshold will be set to 127. On the other hand,
|
||||
* if the voxel type is 'float' then the representable range is -FLT_MAX to FLT_MAX and the threshold will be set to zero.
|
||||
*/
|
||||
DefaultMarchingCubesController(void)
|
||||
:m_tThreshold(((std::numeric_limits<DensityType>::min)() + (std::numeric_limits<DensityType>::max)()) / 2)
|
||||
,m_eWrapMode(WrapModes::Border)
|
||||
,m_tBorder(VoxelType(0))
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the underlying voxel type into a density value.
|
||||
*
|
||||
* The default implementation of this function just returns the voxel type directly and is suitable for primitives types. Specialisations of
|
||||
* this class can modify this behaviour.
|
||||
*/
|
||||
DensityType convertToDensity(VoxelType voxel)
|
||||
{
|
||||
return voxel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the underlying voxel type into a material value.
|
||||
*
|
||||
* The default implementation of this function just returns the constant '1'. There's not much else it can do, as it needs to work with primitive
|
||||
* types and the actual value of the type is already being considered to be the density. Specialisations of this class can modify this behaviour.
|
||||
*/
|
||||
MaterialType convertToMaterial(VoxelType /*voxel*/)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
VoxelType getBorderValue(void)
|
||||
{
|
||||
return m_tBorder;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the density value which was passed to the constructor.
|
||||
*
|
||||
* As mentioned in the class description, the extracted surface will pass through the density value specified by the threshold, and so you
|
||||
* should make sure that the threshold value you choose is between the minimum and maximum values found in your volume data. By default it
|
||||
* is in the middle of the representable range of the underlying type.
|
||||
*/
|
||||
DensityType getThreshold(void)
|
||||
{
|
||||
return m_tThreshold;
|
||||
}
|
||||
|
||||
WrapMode getWrapMode(void)
|
||||
{
|
||||
return m_eWrapMode;
|
||||
}
|
||||
|
||||
void setThreshold(DensityType tThreshold)
|
||||
{
|
||||
m_tThreshold = tThreshold;
|
||||
}
|
||||
|
||||
void setWrapMode(WrapMode eWrapMode, VoxelType tBorder = VoxelType(0))
|
||||
{
|
||||
m_eWrapMode = eWrapMode;
|
||||
m_tBorder = tBorder;
|
||||
}
|
||||
|
||||
private:
|
||||
DensityType m_tThreshold;
|
||||
WrapMode m_eWrapMode;
|
||||
VoxelType m_tBorder;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_MarchingCubesController_H__
|
||||
#define __PolyVox_MarchingCubesController_H__
|
||||
|
||||
#include "PolyVoxCore/BaseVolume.h"
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the
|
||||
/// MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined
|
||||
/// type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates
|
||||
/// on a <i>density field</i>. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel
|
||||
/// having a material which is copied into the vertex data.
|
||||
///
|
||||
/// Because we want the MarchingCubesSurfaceExtractor to work on <i>any</i> voxel type, we use a <i>Marching Cubes controller</i> (passed as
|
||||
/// a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController.
|
||||
/// The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material,
|
||||
/// Density and MaterialdensityPair classes.
|
||||
///
|
||||
/// If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController,
|
||||
/// though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller
|
||||
/// and pass it as an explicit parameter (rather than relying on the default).
|
||||
///
|
||||
/// For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant
|
||||
/// for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints.
|
||||
///
|
||||
/// It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface
|
||||
/// will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between
|
||||
/// the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type.
|
||||
///
|
||||
/// \sa MarchingCubesSurfaceExtractor
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template<typename VoxelType>
|
||||
class DefaultMarchingCubesController
|
||||
{
|
||||
public:
|
||||
/// Used to inform the MarchingCubesSurfaceExtractor about which type it should use for representing densities.
|
||||
typedef VoxelType DensityType;
|
||||
/// Used to inform the MarchingCubesSurfaceExtractor about which type it should use for representing materials. We're using a float here
|
||||
/// because this implementation always returns a constant value off 1.0f. PolyVox also uses floats to store the materials in the mesh vertices
|
||||
/// but this is not really desirable on modern hardware. We'll probably come back to material representation in the future.
|
||||
typedef float MaterialType;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Constructor
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// This version of the constructor takes no parameters and sets the threshold to the middle of the representable range of the underlying type.
|
||||
/// For example, if the voxel type is 'uint8_t' then the representable range is 0-255, and the threshold will be set to 127. On the other hand,
|
||||
/// if the voxel type is 'float' then the representable range is -FLT_MAX to FLT_MAX and the threshold will be set to zero.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
DefaultMarchingCubesController(void)
|
||||
{
|
||||
m_tThreshold = ((std::numeric_limits<DensityType>::min)() + (std::numeric_limits<DensityType>::max)()) / 2;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Constructor
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// This version of the constructor allows you to set a custom threshold.
|
||||
/// \param tThreshold The threshold to use.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
DefaultMarchingCubesController(DensityType tThreshold)
|
||||
{
|
||||
m_tThreshold = tThreshold;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Converts the underlying voxel type into a density value.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// The default implementation of this function just returns the voxel type directly and is suitable for primitives types. Specialisations of
|
||||
/// this class can modify this behaviour.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
DensityType convertToDensity(VoxelType voxel)
|
||||
{
|
||||
return voxel;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Converts the underlying voxel type into a material value.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// The default implementation of this function just returns the constant '1'. There's not much else it can do, as it needs to work with primitive
|
||||
/// types and the actual value of the type is already being considered to be the density. Specialisations of this class can modify this behaviour.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
MaterialType convertToMaterial(VoxelType voxel)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Returns the density value which was passed to the constructor.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// As mentioned in the class description, the extracted surface will pass through the density value specified by the threshold, and so you
|
||||
/// should make sure that the threshold value you choose is between the minimum and maximum values found in your volume data. By default it
|
||||
///is in the middle of the representable range of the underlying type.
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
DensityType getThreshold(void)
|
||||
{
|
||||
return m_tThreshold;
|
||||
}
|
||||
|
||||
private:
|
||||
DensityType m_tThreshold;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,82 +1,82 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_Interpolation_H__
|
||||
#define __PolyVox_Interpolation_H__
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename Type>
|
||||
Type lerp(
|
||||
const Type& v0,const Type& v1,
|
||||
const float x)
|
||||
{
|
||||
assert((x >= 0.0f) && (x <= 1.0f));
|
||||
|
||||
//Interpolate along X
|
||||
Type v0_1 = v0 + x * (v1 - v0);
|
||||
|
||||
return v0_1;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
Type bilerp(
|
||||
const Type& v00,const Type& v10,const Type& v01,const Type& v11,
|
||||
const float x, const float y)
|
||||
{
|
||||
assert((x >= 0.0f) && (y >= 0.0f) &&
|
||||
(x <= 1.0f) && (y <= 1.0f));
|
||||
|
||||
// Linearly interpolate along x
|
||||
Type v00_10 = lerp(v00, v10, x);
|
||||
Type v01_11 = lerp(v01, v11, x);
|
||||
|
||||
// And linearly interpolate the results along y
|
||||
Type v00_10__v01_11 = lerp(v00_10, v01_11, y);
|
||||
|
||||
return v00_10__v01_11;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
Type trilerp(
|
||||
const Type& v000,const Type& v100,const Type& v010,const Type& v110,
|
||||
const Type& v001,const Type& v101,const Type& v011,const Type& v111,
|
||||
const float x, const float y, const float z)
|
||||
{
|
||||
assert((x >= 0.0f) && (y >= 0.0f) && (z >= 0.0f) &&
|
||||
(x <= 1.0f) && (y <= 1.0f) && (z <= 1.0f));
|
||||
|
||||
// Bilinearly interpolate along Y
|
||||
Type v000_v100__v010_v110 = bilerp(v000, v100, v010, v110, x, y);
|
||||
Type v001_v101__v011_v111 = bilerp(v001, v101, v011, v111, x, y);
|
||||
|
||||
// And linearly interpolate the results along z
|
||||
Type v000_v100__v010_v110____v001_v101__v011_v111 = lerp(v000_v100__v010_v110, v001_v101__v011_v111, z);
|
||||
|
||||
return v000_v100__v010_v110____v001_v101__v011_v111;
|
||||
}
|
||||
}
|
||||
|
||||
#endif //__PolyVox_Interpolation_H__
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_Interpolation_H__
|
||||
#define __PolyVox_Interpolation_H__
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename Type>
|
||||
Type lerp(
|
||||
const Type& v0,const Type& v1,
|
||||
const float x)
|
||||
{
|
||||
assert((x >= 0.0f) && (x <= 1.0f));
|
||||
|
||||
//Interpolate along X
|
||||
Type v0_1 = (v1 - v0) * x + v0;
|
||||
|
||||
return v0_1;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
Type bilerp(
|
||||
const Type& v00,const Type& v10,const Type& v01,const Type& v11,
|
||||
const float x, const float y)
|
||||
{
|
||||
assert((x >= 0.0f) && (y >= 0.0f) &&
|
||||
(x <= 1.0f) && (y <= 1.0f));
|
||||
|
||||
// Linearly interpolate along x
|
||||
Type v00_10 = lerp(v00, v10, x);
|
||||
Type v01_11 = lerp(v01, v11, x);
|
||||
|
||||
// And linearly interpolate the results along y
|
||||
Type v00_10__v01_11 = lerp(v00_10, v01_11, y);
|
||||
|
||||
return v00_10__v01_11;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
Type trilerp(
|
||||
const Type& v000,const Type& v100,const Type& v010,const Type& v110,
|
||||
const Type& v001,const Type& v101,const Type& v011,const Type& v111,
|
||||
const float x, const float y, const float z)
|
||||
{
|
||||
assert((x >= 0.0f) && (y >= 0.0f) && (z >= 0.0f) &&
|
||||
(x <= 1.0f) && (y <= 1.0f) && (z <= 1.0f));
|
||||
|
||||
// Bilinearly interpolate along Y
|
||||
Type v000_v100__v010_v110 = bilerp(v000, v100, v010, v110, x, y);
|
||||
Type v001_v101__v011_v111 = bilerp(v001, v101, v011, v111, x, y);
|
||||
|
||||
// And linearly interpolate the results along z
|
||||
Type v000_v100__v010_v110____v001_v101__v011_v111 = lerp(v000_v100__v010_v110, v001_v101__v011_v111, z);
|
||||
|
||||
return v000_v100__v010_v110____v001_v101__v011_v111;
|
||||
}
|
||||
}
|
||||
|
||||
#endif //__PolyVox_Interpolation_H__
|
||||
|
@ -1,210 +1,220 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_SurfaceExtractor_H__
|
||||
#define __PolyVox_SurfaceExtractor_H__
|
||||
|
||||
#include "Impl/MarchingCubesTables.h"
|
||||
#include "Impl/TypeDef.h"
|
||||
|
||||
#include "PolyVoxCore/Array.h"
|
||||
#include "PolyVoxCore/SurfaceMesh.h"
|
||||
#include "PolyVoxCore/DefaultMarchingCubesController.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template< typename VolumeType, typename Controller = DefaultMarchingCubesController<typename VolumeType::VoxelType> >
|
||||
class MarchingCubesSurfaceExtractor
|
||||
{
|
||||
public:
|
||||
MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, Controller controller = Controller());
|
||||
|
||||
void execute();
|
||||
|
||||
private:
|
||||
//Compute the cell bitmask for a particular slice in z.
|
||||
template<bool isPrevZAvail>
|
||||
uint32_t computeBitmaskForSlice(const Array2DUint8& pPreviousBitmask, Array2DUint8& pCurrentBitmask);
|
||||
|
||||
//Compute the cell bitmask for a given cell.
|
||||
template<bool isPrevXAvail, bool isPrevYAvail, bool isPrevZAvail>
|
||||
void computeBitmaskForCell(const Array2DUint8& pPreviousBitmask, Array2DUint8& pCurrentBitmask, uint32_t uXRegSpace, uint32_t uYRegSpace);
|
||||
|
||||
//Use the cell bitmasks to generate all the vertices needed for that slice
|
||||
void generateVerticesForSlice(const Array2DUint8& pCurrentBitmask,
|
||||
Array2DInt32& m_pCurrentVertexIndicesX,
|
||||
Array2DInt32& m_pCurrentVertexIndicesY,
|
||||
Array2DInt32& m_pCurrentVertexIndicesZ);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE: These two functions are in the .h file rather than the .inl due to an apparent bug in VC2010.
|
||||
//See http://stackoverflow.com/questions/1484885/strange-vc-compile-error-c2244 for details.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
Vector3DFloat computeCentralDifferenceGradient(const typename VolumeType::Sampler& volIter)
|
||||
{
|
||||
//FIXME - Should actually use DensityType here, both in principle and because the maths may be
|
||||
//faster (and to reduce casts). So it would be good to add a way to get DensityType from a voxel.
|
||||
//But watch out for when the DensityType is unsigned and the difference could be negative.
|
||||
float voxel1nx = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py0pz()));
|
||||
float voxel1px = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py0pz()));
|
||||
|
||||
float voxel1ny = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny0pz()));
|
||||
float voxel1py = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py0pz()));
|
||||
|
||||
float voxel1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1nz()));
|
||||
float voxel1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1pz()));
|
||||
|
||||
return Vector3DFloat
|
||||
(
|
||||
voxel1nx - voxel1px,
|
||||
voxel1ny - voxel1py,
|
||||
voxel1nz - voxel1pz
|
||||
);
|
||||
}
|
||||
|
||||
Vector3DFloat computeSobelGradient(const typename VolumeType::Sampler& volIter)
|
||||
{
|
||||
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
|
||||
{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
|
||||
|
||||
//FIXME - Should actually use DensityType here, both in principle and because the maths may be
|
||||
//faster (and to reduce casts). So it would be good to add a way to get DensityType from a voxel.
|
||||
//But watch out for when the DensityType is unsigned and the difference could be negative.
|
||||
const float pVoxel1nx1ny1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1ny1nz()));
|
||||
const float pVoxel1nx1ny0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1ny0pz()));
|
||||
const float pVoxel1nx1ny1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1ny1pz()));
|
||||
const float pVoxel1nx0py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py1nz()));
|
||||
const float pVoxel1nx0py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py0pz()));
|
||||
const float pVoxel1nx0py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py1pz()));
|
||||
const float pVoxel1nx1py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1py1nz()));
|
||||
const float pVoxel1nx1py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1py0pz()));
|
||||
const float pVoxel1nx1py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1py1pz()));
|
||||
|
||||
const float pVoxel0px1ny1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny1nz()));
|
||||
const float pVoxel0px1ny0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny0pz()));
|
||||
const float pVoxel0px1ny1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny1pz()));
|
||||
const float pVoxel0px0py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1nz()));
|
||||
//const float pVoxel0px0py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py0pz()));
|
||||
const float pVoxel0px0py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1pz()));
|
||||
const float pVoxel0px1py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py1nz()));
|
||||
const float pVoxel0px1py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py0pz()));
|
||||
const float pVoxel0px1py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py1pz()));
|
||||
|
||||
const float pVoxel1px1ny1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1ny1nz()));
|
||||
const float pVoxel1px1ny0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1ny0pz()));
|
||||
const float pVoxel1px1ny1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1ny1pz()));
|
||||
const float pVoxel1px0py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py1nz()));
|
||||
const float pVoxel1px0py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py0pz()));
|
||||
const float pVoxel1px0py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py1pz()));
|
||||
const float pVoxel1px1py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1py1nz()));
|
||||
const float pVoxel1px1py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1py0pz()));
|
||||
const float pVoxel1px1py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1py1pz()));
|
||||
|
||||
const float xGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
|
||||
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
|
||||
pVoxel1nx1ny1pz - weights[0][1][0] * pVoxel1nx0py1nz -
|
||||
weights[1][1][0] * pVoxel1nx0py0pz - weights[2][1][0] *
|
||||
pVoxel1nx0py1pz - weights[0][2][0] * pVoxel1nx1py1nz -
|
||||
weights[1][2][0] * pVoxel1nx1py0pz - weights[2][2][0] *
|
||||
pVoxel1nx1py1pz + weights[0][0][2] * pVoxel1px1ny1nz +
|
||||
weights[1][0][2] * pVoxel1px1ny0pz + weights[2][0][2] *
|
||||
pVoxel1px1ny1pz + weights[0][1][2] * pVoxel1px0py1nz +
|
||||
weights[1][1][2] * pVoxel1px0py0pz + weights[2][1][2] *
|
||||
pVoxel1px0py1pz + weights[0][2][2] * pVoxel1px1py1nz +
|
||||
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
const float yGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
|
||||
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
|
||||
pVoxel1nx1ny1pz + weights[0][2][0] * pVoxel1nx1py1nz +
|
||||
weights[1][2][0] * pVoxel1nx1py0pz + weights[2][2][0] *
|
||||
pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz -
|
||||
weights[1][0][1] * pVoxel0px1ny0pz - weights[2][0][1] *
|
||||
pVoxel0px1ny1pz + weights[0][2][1] * pVoxel0px1py1nz +
|
||||
weights[1][2][1] * pVoxel0px1py0pz + weights[2][2][1] *
|
||||
pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz -
|
||||
weights[1][0][2] * pVoxel1px1ny0pz - weights[2][0][2] *
|
||||
pVoxel1px1ny1pz + weights[0][2][2] * pVoxel1px1py1nz +
|
||||
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
const float zGrad(- weights[0][0][0] * pVoxel1nx1ny1nz +
|
||||
weights[2][0][0] * pVoxel1nx1ny1pz - weights[0][1][0] *
|
||||
pVoxel1nx0py1nz + weights[2][1][0] * pVoxel1nx0py1pz -
|
||||
weights[0][2][0] * pVoxel1nx1py1nz + weights[2][2][0] *
|
||||
pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz +
|
||||
weights[2][0][1] * pVoxel0px1ny1pz - weights[0][1][1] *
|
||||
pVoxel0px0py1nz + weights[2][1][1] * pVoxel0px0py1pz -
|
||||
weights[0][2][1] * pVoxel0px1py1nz + weights[2][2][1] *
|
||||
pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz +
|
||||
weights[2][0][2] * pVoxel1px1ny1pz - weights[0][1][2] *
|
||||
pVoxel1px0py1nz + weights[2][1][2] * pVoxel1px0py1pz -
|
||||
weights[0][2][2] * pVoxel1px1py1nz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
//Note: The above actually give gradients going from low density to high density.
|
||||
//For our normals we want the the other way around, so we switch the components as we return them.
|
||||
return Vector3DFloat(-xGrad,-yGrad,-zGrad);
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// End of compiler bug workaroumd.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Use the cell bitmasks to generate all the indices needed for that slice
|
||||
void generateIndicesForSlice(const Array2DUint8& pPreviousBitmask,
|
||||
const Array2DInt32& m_pPreviousVertexIndicesX,
|
||||
const Array2DInt32& m_pPreviousVertexIndicesY,
|
||||
const Array2DInt32& m_pPreviousVertexIndicesZ,
|
||||
const Array2DInt32& m_pCurrentVertexIndicesX,
|
||||
const Array2DInt32& m_pCurrentVertexIndicesY);
|
||||
|
||||
//The volume data and a sampler to access it.
|
||||
VolumeType* m_volData;
|
||||
typename VolumeType::Sampler m_sampVolume;
|
||||
|
||||
//Used to return the number of cells in a slice which contain triangles.
|
||||
uint32_t m_uNoOfOccupiedCells;
|
||||
|
||||
//The surface patch we are currently filling.
|
||||
SurfaceMesh<PositionMaterialNormal>* m_meshCurrent;
|
||||
|
||||
//Information about the region we are currently processing
|
||||
Region m_regSizeInVoxels;
|
||||
Region m_regSizeInCells;
|
||||
/*Region m_regSizeInVoxelsCropped;
|
||||
Region m_regSizeInVoxelsUncropped;
|
||||
Region m_regVolumeCropped;*/
|
||||
Region m_regSlicePrevious;
|
||||
Region m_regSliceCurrent;
|
||||
|
||||
//Used to convert arbitrary voxel types in densities and materials.
|
||||
Controller m_controller;
|
||||
|
||||
//Our threshold value
|
||||
typename Controller::DensityType m_tThreshold;
|
||||
};
|
||||
}
|
||||
|
||||
#include "PolyVoxCore/MarchingCubesSurfaceExtractor.inl"
|
||||
|
||||
#endif
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_SurfaceExtractor_H__
|
||||
#define __PolyVox_SurfaceExtractor_H__
|
||||
|
||||
#include "Impl/MarchingCubesTables.h"
|
||||
#include "Impl/TypeDef.h"
|
||||
|
||||
#include "PolyVoxCore/Array.h"
|
||||
#include "PolyVoxCore/SurfaceMesh.h"
|
||||
#include "PolyVoxCore/DefaultMarchingCubesController.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template< typename VolumeType, typename Controller = DefaultMarchingCubesController<typename VolumeType::VoxelType> >
|
||||
class MarchingCubesSurfaceExtractor
|
||||
{
|
||||
public:
|
||||
MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename Controller::MaterialType> >* result, Controller controller = Controller());
|
||||
|
||||
void execute();
|
||||
|
||||
private:
|
||||
//Compute the cell bitmask for a particular slice in z.
|
||||
template<bool isPrevZAvail>
|
||||
uint32_t computeBitmaskForSlice(const Array2DUint8& pPreviousBitmask, Array2DUint8& pCurrentBitmask);
|
||||
|
||||
//Compute the cell bitmask for a given cell.
|
||||
template<bool isPrevXAvail, bool isPrevYAvail, bool isPrevZAvail>
|
||||
void computeBitmaskForCell(const Array2DUint8& pPreviousBitmask, Array2DUint8& pCurrentBitmask);
|
||||
|
||||
//Use the cell bitmasks to generate all the vertices needed for that slice
|
||||
void generateVerticesForSlice(const Array2DUint8& pCurrentBitmask,
|
||||
Array2DInt32& m_pCurrentVertexIndicesX,
|
||||
Array2DInt32& m_pCurrentVertexIndicesY,
|
||||
Array2DInt32& m_pCurrentVertexIndicesZ);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE: These two functions are in the .h file rather than the .inl due to an apparent bug in VC2010.
|
||||
//See http://stackoverflow.com/questions/1484885/strange-vc-compile-error-c2244 for details.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
Vector3DFloat computeCentralDifferenceGradient(const typename VolumeType::Sampler& volIter)
|
||||
{
|
||||
//FIXME - Should actually use DensityType here, both in principle and because the maths may be
|
||||
//faster (and to reduce casts). So it would be good to add a way to get DensityType from a voxel.
|
||||
//But watch out for when the DensityType is unsigned and the difference could be negative.
|
||||
float voxel1nx = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py0pz()));
|
||||
float voxel1px = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py0pz()));
|
||||
|
||||
float voxel1ny = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny0pz()));
|
||||
float voxel1py = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py0pz()));
|
||||
|
||||
float voxel1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1nz()));
|
||||
float voxel1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1pz()));
|
||||
|
||||
return Vector3DFloat
|
||||
(
|
||||
voxel1nx - voxel1px,
|
||||
voxel1ny - voxel1py,
|
||||
voxel1nz - voxel1pz
|
||||
);
|
||||
}
|
||||
|
||||
Vector3DFloat computeSobelGradient(const typename VolumeType::Sampler& volIter)
|
||||
{
|
||||
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
|
||||
{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
|
||||
|
||||
//FIXME - Should actually use DensityType here, both in principle and because the maths may be
|
||||
//faster (and to reduce casts). So it would be good to add a way to get DensityType from a voxel.
|
||||
//But watch out for when the DensityType is unsigned and the difference could be negative.
|
||||
const float pVoxel1nx1ny1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1ny1nz()));
|
||||
const float pVoxel1nx1ny0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1ny0pz()));
|
||||
const float pVoxel1nx1ny1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1ny1pz()));
|
||||
const float pVoxel1nx0py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py1nz()));
|
||||
const float pVoxel1nx0py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py0pz()));
|
||||
const float pVoxel1nx0py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx0py1pz()));
|
||||
const float pVoxel1nx1py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1py1nz()));
|
||||
const float pVoxel1nx1py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1py0pz()));
|
||||
const float pVoxel1nx1py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1nx1py1pz()));
|
||||
|
||||
const float pVoxel0px1ny1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny1nz()));
|
||||
const float pVoxel0px1ny0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny0pz()));
|
||||
const float pVoxel0px1ny1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1ny1pz()));
|
||||
const float pVoxel0px0py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1nz()));
|
||||
//const float pVoxel0px0py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py0pz()));
|
||||
const float pVoxel0px0py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px0py1pz()));
|
||||
const float pVoxel0px1py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py1nz()));
|
||||
const float pVoxel0px1py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py0pz()));
|
||||
const float pVoxel0px1py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel0px1py1pz()));
|
||||
|
||||
const float pVoxel1px1ny1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1ny1nz()));
|
||||
const float pVoxel1px1ny0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1ny0pz()));
|
||||
const float pVoxel1px1ny1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1ny1pz()));
|
||||
const float pVoxel1px0py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py1nz()));
|
||||
const float pVoxel1px0py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py0pz()));
|
||||
const float pVoxel1px0py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px0py1pz()));
|
||||
const float pVoxel1px1py1nz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1py1nz()));
|
||||
const float pVoxel1px1py0pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1py0pz()));
|
||||
const float pVoxel1px1py1pz = static_cast<float>(m_controller.convertToDensity(volIter.peekVoxel1px1py1pz()));
|
||||
|
||||
const float xGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
|
||||
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
|
||||
pVoxel1nx1ny1pz - weights[0][1][0] * pVoxel1nx0py1nz -
|
||||
weights[1][1][0] * pVoxel1nx0py0pz - weights[2][1][0] *
|
||||
pVoxel1nx0py1pz - weights[0][2][0] * pVoxel1nx1py1nz -
|
||||
weights[1][2][0] * pVoxel1nx1py0pz - weights[2][2][0] *
|
||||
pVoxel1nx1py1pz + weights[0][0][2] * pVoxel1px1ny1nz +
|
||||
weights[1][0][2] * pVoxel1px1ny0pz + weights[2][0][2] *
|
||||
pVoxel1px1ny1pz + weights[0][1][2] * pVoxel1px0py1nz +
|
||||
weights[1][1][2] * pVoxel1px0py0pz + weights[2][1][2] *
|
||||
pVoxel1px0py1pz + weights[0][2][2] * pVoxel1px1py1nz +
|
||||
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
const float yGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
|
||||
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
|
||||
pVoxel1nx1ny1pz + weights[0][2][0] * pVoxel1nx1py1nz +
|
||||
weights[1][2][0] * pVoxel1nx1py0pz + weights[2][2][0] *
|
||||
pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz -
|
||||
weights[1][0][1] * pVoxel0px1ny0pz - weights[2][0][1] *
|
||||
pVoxel0px1ny1pz + weights[0][2][1] * pVoxel0px1py1nz +
|
||||
weights[1][2][1] * pVoxel0px1py0pz + weights[2][2][1] *
|
||||
pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz -
|
||||
weights[1][0][2] * pVoxel1px1ny0pz - weights[2][0][2] *
|
||||
pVoxel1px1ny1pz + weights[0][2][2] * pVoxel1px1py1nz +
|
||||
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
const float zGrad(- weights[0][0][0] * pVoxel1nx1ny1nz +
|
||||
weights[2][0][0] * pVoxel1nx1ny1pz - weights[0][1][0] *
|
||||
pVoxel1nx0py1nz + weights[2][1][0] * pVoxel1nx0py1pz -
|
||||
weights[0][2][0] * pVoxel1nx1py1nz + weights[2][2][0] *
|
||||
pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz +
|
||||
weights[2][0][1] * pVoxel0px1ny1pz - weights[0][1][1] *
|
||||
pVoxel0px0py1nz + weights[2][1][1] * pVoxel0px0py1pz -
|
||||
weights[0][2][1] * pVoxel0px1py1nz + weights[2][2][1] *
|
||||
pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz +
|
||||
weights[2][0][2] * pVoxel1px1ny1pz - weights[0][1][2] *
|
||||
pVoxel1px0py1nz + weights[2][1][2] * pVoxel1px0py1pz -
|
||||
weights[0][2][2] * pVoxel1px1py1nz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
//Note: The above actually give gradients going from low density to high density.
|
||||
//For our normals we want the the other way around, so we switch the components as we return them.
|
||||
return Vector3DFloat(-xGrad,-yGrad,-zGrad);
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// End of compiler bug workaroumd.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Use the cell bitmasks to generate all the indices needed for that slice
|
||||
void generateIndicesForSlice(const Array2DUint8& pPreviousBitmask,
|
||||
const Array2DInt32& m_pPreviousVertexIndicesX,
|
||||
const Array2DInt32& m_pPreviousVertexIndicesY,
|
||||
const Array2DInt32& m_pPreviousVertexIndicesZ,
|
||||
const Array2DInt32& m_pCurrentVertexIndicesX,
|
||||
const Array2DInt32& m_pCurrentVertexIndicesY);
|
||||
|
||||
//The volume data and a sampler to access it.
|
||||
VolumeType* m_volData;
|
||||
typename VolumeType::Sampler m_sampVolume;
|
||||
|
||||
//Holds a position in volume space.
|
||||
int32_t iXVolSpace;
|
||||
int32_t iYVolSpace;
|
||||
int32_t iZVolSpace;
|
||||
|
||||
//Holds a position in region space.
|
||||
uint32_t uXRegSpace;
|
||||
uint32_t uYRegSpace;
|
||||
uint32_t uZRegSpace;
|
||||
|
||||
//Used to return the number of cells in a slice which contain triangles.
|
||||
uint32_t m_uNoOfOccupiedCells;
|
||||
|
||||
//The surface patch we are currently filling.
|
||||
SurfaceMesh<PositionMaterialNormal<typename Controller::MaterialType> >* m_meshCurrent;
|
||||
|
||||
//Information about the region we are currently processing
|
||||
Region m_regSizeInVoxels;
|
||||
Region m_regSizeInCells;
|
||||
/*Region m_regSizeInVoxelsCropped;
|
||||
Region m_regSizeInVoxelsUncropped;
|
||||
Region m_regVolumeCropped;*/
|
||||
Region m_regSlicePrevious;
|
||||
Region m_regSliceCurrent;
|
||||
|
||||
//Our threshold value
|
||||
typename Controller::DensityType m_tThreshold;
|
||||
|
||||
//Used to convert arbitrary voxel types in densities and materials.
|
||||
Controller m_controller;
|
||||
};
|
||||
}
|
||||
|
||||
#include "PolyVoxCore/MarchingCubesSurfaceExtractor.inl"
|
||||
|
||||
#endif
|
||||
|
@ -24,19 +24,18 @@ freely, subject to the following restrictions:
|
||||
namespace PolyVox
|
||||
{
|
||||
template<typename VolumeType, typename Controller>
|
||||
MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal>* result, Controller controller)
|
||||
MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterialNormal<typename Controller::MaterialType> >* result, Controller controller)
|
||||
:m_volData(volData)
|
||||
,m_sampVolume(volData)
|
||||
,m_meshCurrent(result)
|
||||
,m_regSizeInVoxels(region)
|
||||
,m_controller(controller)
|
||||
,m_tThreshold(m_controller.getThreshold())
|
||||
{
|
||||
//m_regSizeInVoxels.cropTo(m_volData->getEnclosingRegion());
|
||||
m_regSizeInCells = m_regSizeInVoxels;
|
||||
m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt32(1,1,1));
|
||||
|
||||
m_sampVolume.setWrapMode(m_controller.getWrapMode(), m_controller.getBorderValue());
|
||||
m_controller = controller;
|
||||
m_tThreshold = m_controller.getThreshold();
|
||||
}
|
||||
|
||||
template<typename VolumeType, typename Controller>
|
||||
@ -44,9 +43,9 @@ namespace PolyVox
|
||||
{
|
||||
m_meshCurrent->clear();
|
||||
|
||||
const uint32_t uArrayWidth = m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 1;
|
||||
const uint32_t uArrayHeight = m_regSizeInVoxels.getUpperCorner().getY() - m_regSizeInVoxels.getLowerCorner().getY() + 1;
|
||||
const uint32_t arraySizes[2]= {uArrayWidth, uArrayHeight}; // Array dimensions
|
||||
uint32_t uArrayWidth = m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 1;
|
||||
uint32_t uArrayHeight = m_regSizeInVoxels.getUpperCorner().getY() - m_regSizeInVoxels.getLowerCorner().getY() + 1;
|
||||
uint32_t arraySizes[2]= {uArrayWidth, uArrayHeight}; // Array dimensions
|
||||
|
||||
//For edge indices
|
||||
Array2DInt32 m_pPreviousVertexIndicesX(arraySizes);
|
||||
@ -137,18 +136,18 @@ namespace PolyVox
|
||||
const int32_t iMaxXVolSpace = m_regSliceCurrent.getUpperCorner().getX();
|
||||
const int32_t iMaxYVolSpace = m_regSliceCurrent.getUpperCorner().getY();
|
||||
|
||||
const int32_t iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ();
|
||||
iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ();
|
||||
uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ();
|
||||
|
||||
//Process the lower left corner
|
||||
int32_t iYVolSpace = m_regSliceCurrent.getLowerCorner().getY();
|
||||
int32_t iXVolSpace = m_regSliceCurrent.getLowerCorner().getX();
|
||||
iYVolSpace = m_regSliceCurrent.getLowerCorner().getY();
|
||||
iXVolSpace = m_regSliceCurrent.getLowerCorner().getX();
|
||||
|
||||
uint32_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX();
|
||||
uint32_t uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY();
|
||||
uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX();
|
||||
uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY();
|
||||
|
||||
|
||||
m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace);
|
||||
computeBitmaskForCell<false, false, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask, uXRegSpace, uYRegSpace);
|
||||
computeBitmaskForCell<false, false, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask);
|
||||
|
||||
//Process the edge where x is minimal.
|
||||
iXVolSpace = m_regSliceCurrent.getLowerCorner().getX();
|
||||
@ -160,7 +159,7 @@ namespace PolyVox
|
||||
|
||||
m_sampVolume.movePositiveY();
|
||||
|
||||
computeBitmaskForCell<false, true, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask, uXRegSpace, uYRegSpace);
|
||||
computeBitmaskForCell<false, true, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask);
|
||||
}
|
||||
|
||||
//Process the edge where y is minimal.
|
||||
@ -173,7 +172,7 @@ namespace PolyVox
|
||||
|
||||
m_sampVolume.movePositiveX();
|
||||
|
||||
computeBitmaskForCell<true, false, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask, uXRegSpace, uYRegSpace);
|
||||
computeBitmaskForCell<true, false, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask);
|
||||
}
|
||||
|
||||
//Process all remaining elemnents of the slice. In this case, previous x and y values are always available
|
||||
@ -187,7 +186,7 @@ namespace PolyVox
|
||||
|
||||
m_sampVolume.movePositiveX();
|
||||
|
||||
computeBitmaskForCell<true, true, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask, uXRegSpace, uYRegSpace);
|
||||
computeBitmaskForCell<true, true, isPrevZAvail>(pPreviousBitmask, pCurrentBitmask);
|
||||
}
|
||||
}
|
||||
|
||||
@ -196,7 +195,7 @@ namespace PolyVox
|
||||
|
||||
template<typename VolumeType, typename Controller>
|
||||
template<bool isPrevXAvail, bool isPrevYAvail, bool isPrevZAvail>
|
||||
void MarchingCubesSurfaceExtractor<VolumeType, Controller>::computeBitmaskForCell(const Array2DUint8& pPreviousBitmask, Array2DUint8& pCurrentBitmask, uint32_t uXRegSpace, uint32_t uYRegSpace)
|
||||
void MarchingCubesSurfaceExtractor<VolumeType, Controller>::computeBitmaskForCell(const Array2DUint8& pPreviousBitmask, Array2DUint8& pCurrentBitmask)
|
||||
{
|
||||
uint8_t iCubeIndex = 0;
|
||||
|
||||
@ -386,7 +385,7 @@ namespace PolyVox
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
pCurrentBitmask[uXRegSpace][uYRegSpace] = iCubeIndex;
|
||||
pCurrentBitmask[uXRegSpace][iYVolSpace- m_regSizeInVoxels.getLowerCorner().getY()] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
@ -400,7 +399,7 @@ namespace PolyVox
|
||||
Array2DInt32& m_pCurrentVertexIndicesY,
|
||||
Array2DInt32& m_pCurrentVertexIndicesZ)
|
||||
{
|
||||
const int32_t iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ();
|
||||
int32_t iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ();
|
||||
|
||||
//Iterate over each cell in the region
|
||||
for(int32_t iYVolSpace = m_regSliceCurrent.getLowerCorner().getY(); iYVolSpace <= m_regSliceCurrent.getUpperCorner().getY(); iYVolSpace++)
|
||||
@ -413,7 +412,7 @@ namespace PolyVox
|
||||
const uint32_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
const uint8_t iCubeIndex = pCurrentBitmask[uXRegSpace][uYRegSpace];
|
||||
uint8_t iCubeIndex = pCurrentBitmask[uXRegSpace][uYRegSpace];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
@ -426,16 +425,16 @@ namespace PolyVox
|
||||
|
||||
m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace);
|
||||
const typename VolumeType::VoxelType v000 = m_sampVolume.getVoxel();
|
||||
const Vector3DFloat n000 = computeCentralDifferenceGradient(m_sampVolume);
|
||||
const Vector3DFloat n000 = computeSobelGradient(m_sampVolume);
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
m_sampVolume.movePositiveX();
|
||||
const typename VolumeType::VoxelType v100 = m_sampVolume.getVoxel();
|
||||
const Vector3DFloat n100 = computeCentralDifferenceGradient(m_sampVolume);
|
||||
const Vector3DFloat n100 = computeSobelGradient(m_sampVolume);
|
||||
|
||||
const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v100) - m_controller.convertToDensity(v000));
|
||||
float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v100) - m_controller.convertToDensity(v000));
|
||||
|
||||
const Vector3DFloat v3dPosition(static_cast<float>(iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX()) + fInterp, static_cast<float>(iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY()), static_cast<float>(iZVolSpace - m_regSizeInCells.getLowerCorner().getZ()));
|
||||
|
||||
@ -445,12 +444,13 @@ namespace PolyVox
|
||||
//Choose one of the two materials to use for the vertex (we don't interpolate as interpolation of
|
||||
//material IDs does not make sense). We take the largest, so that if we are working on a material-only
|
||||
//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
|
||||
const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
|
||||
const typename Controller::MaterialType uMaterial100 = m_controller.convertToMaterial(v100);
|
||||
const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial100);
|
||||
typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
|
||||
typename Controller::MaterialType uMaterial100 = m_controller.convertToMaterial(v100);
|
||||
//typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial100);
|
||||
typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial100, fInterp);
|
||||
|
||||
const PositionMaterialNormal surfaceVertex(v3dPosition, v3dNormal, static_cast<float>(uMaterial));
|
||||
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
m_pCurrentVertexIndicesX[iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX()][iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY()] = uLastVertexIndex;
|
||||
|
||||
m_sampVolume.moveNegativeX();
|
||||
@ -459,9 +459,9 @@ namespace PolyVox
|
||||
{
|
||||
m_sampVolume.movePositiveY();
|
||||
const typename VolumeType::VoxelType v010 = m_sampVolume.getVoxel();
|
||||
const Vector3DFloat n010 = computeCentralDifferenceGradient(m_sampVolume);
|
||||
const Vector3DFloat n010 = computeSobelGradient(m_sampVolume);
|
||||
|
||||
const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v010) - m_controller.convertToDensity(v000));
|
||||
float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v010) - m_controller.convertToDensity(v000));
|
||||
|
||||
const Vector3DFloat v3dPosition(static_cast<float>(iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX()), static_cast<float>(iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY()) + fInterp, static_cast<float>(iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ()));
|
||||
|
||||
@ -471,12 +471,13 @@ namespace PolyVox
|
||||
//Choose one of the two materials to use for the vertex (we don't interpolate as interpolation of
|
||||
//material IDs does not make sense). We take the largest, so that if we are working on a material-only
|
||||
//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
|
||||
const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
|
||||
const typename Controller::MaterialType uMaterial010 = m_controller.convertToMaterial(v010);
|
||||
const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial010);
|
||||
typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
|
||||
typename Controller::MaterialType uMaterial010 = m_controller.convertToMaterial(v010);
|
||||
//typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial010);
|
||||
typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial010, fInterp);
|
||||
|
||||
const PositionMaterialNormal surfaceVertex(v3dPosition, v3dNormal, static_cast<float>(uMaterial));
|
||||
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
m_pCurrentVertexIndicesY[iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX()][iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY()] = uLastVertexIndex;
|
||||
|
||||
m_sampVolume.moveNegativeY();
|
||||
@ -485,9 +486,9 @@ namespace PolyVox
|
||||
{
|
||||
m_sampVolume.movePositiveZ();
|
||||
const typename VolumeType::VoxelType v001 = m_sampVolume.getVoxel();
|
||||
const Vector3DFloat n001 = computeCentralDifferenceGradient(m_sampVolume);
|
||||
const Vector3DFloat n001 = computeSobelGradient(m_sampVolume);
|
||||
|
||||
const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v001) - m_controller.convertToDensity(v000));
|
||||
float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v001) - m_controller.convertToDensity(v000));
|
||||
|
||||
const Vector3DFloat v3dPosition(static_cast<float>(iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX()), static_cast<float>(iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY()), static_cast<float>(iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ()) + fInterp);
|
||||
|
||||
@ -497,12 +498,13 @@ namespace PolyVox
|
||||
//Choose one of the two materials to use for the vertex (we don't interpolate as interpolation of
|
||||
//material IDs does not make sense). We take the largest, so that if we are working on a material-only
|
||||
//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
|
||||
const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
|
||||
const typename Controller::MaterialType uMaterial001 = m_controller.convertToMaterial(v001);
|
||||
const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial001);
|
||||
typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
|
||||
typename Controller::MaterialType uMaterial001 = m_controller.convertToMaterial(v001);
|
||||
//typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial001);
|
||||
typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial001, fInterp);
|
||||
|
||||
const PositionMaterialNormal surfaceVertex(v3dPosition, v3dNormal, static_cast<float>(uMaterial));
|
||||
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
m_pCurrentVertexIndicesZ[iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX()][iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY()] = uLastVertexIndex;
|
||||
|
||||
m_sampVolume.moveNegativeZ();
|
||||
@ -525,12 +527,11 @@ namespace PolyVox
|
||||
indlist[i] = -1;
|
||||
}
|
||||
|
||||
const int32_t iZVolSpace = m_regSlicePrevious.getLowerCorner().getZ();
|
||||
|
||||
for(int32_t iYVolSpace = m_regSlicePrevious.getLowerCorner().getY(); iYVolSpace <= m_regSizeInCells.getUpperCorner().getY(); iYVolSpace++)
|
||||
{
|
||||
for(int32_t iXVolSpace = m_regSlicePrevious.getLowerCorner().getX(); iXVolSpace <= m_regSizeInCells.getUpperCorner().getX(); iXVolSpace++)
|
||||
{
|
||||
{
|
||||
int32_t iZVolSpace = m_regSlicePrevious.getLowerCorner().getZ();
|
||||
m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace);
|
||||
|
||||
//Current position
|
||||
@ -538,7 +539,7 @@ namespace PolyVox
|
||||
const uint32_t uYRegSpace = m_sampVolume.getPosition().getY() - m_regSizeInVoxels.getLowerCorner().getY();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
const uint8_t iCubeIndex = pPreviousBitmask[uXRegSpace][uYRegSpace];
|
||||
uint8_t iCubeIndex = pPreviousBitmask[uXRegSpace][uYRegSpace];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
@ -610,9 +611,9 @@ namespace PolyVox
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
const int32_t ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
const int32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
const int32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
int32_t ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
int32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
int32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
if((ind0 != -1) && (ind1 != -1) && (ind2 != -1))
|
||||
{
|
||||
|
@ -110,12 +110,12 @@ namespace PolyVox
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// PositionMaterial
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class PositionMaterial;
|
||||
template<typename MaterialType> class PositionMaterial;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// PositionMaterialNormal
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
class PositionMaterialNormal;
|
||||
template<typename MaterialType> class PositionMaterialNormal;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// RawVolume
|
||||
|
@ -95,8 +95,8 @@ namespace PolyVox
|
||||
std::vector<LodRecord> m_vecLodRecords;
|
||||
};
|
||||
|
||||
template <typename VertexType>
|
||||
polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);
|
||||
/*template <typename VertexType>
|
||||
polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);*/
|
||||
}
|
||||
|
||||
#include "PolyVoxCore/SurfaceMesh.inl"
|
||||
|
@ -365,7 +365,7 @@ namespace PolyVox
|
||||
void SurfaceMesh<VertexType>::removeUnusedVertices(void)
|
||||
{
|
||||
std::vector<bool> isVertexUsed(m_vecVertices.size());
|
||||
fill(isVertexUsed.begin(), isVertexUsed.end(), false);
|
||||
std::fill(isVertexUsed.begin(), isVertexUsed.end(), false);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt++)
|
||||
{
|
||||
@ -394,7 +394,7 @@ namespace PolyVox
|
||||
}
|
||||
|
||||
//Currently a free function - think where this needs to go.
|
||||
template <typename VertexType>
|
||||
/*template <typename VertexType>
|
||||
polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials)
|
||||
{
|
||||
polyvox_shared_ptr< SurfaceMesh<VertexType> > result(new SurfaceMesh<VertexType>);
|
||||
@ -460,7 +460,7 @@ namespace PolyVox
|
||||
result->m_vecLodRecords.push_back(lodRecord);
|
||||
|
||||
return result;
|
||||
}
|
||||
}*/
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::scaleVertices(float amount)
|
||||
|
@ -54,7 +54,7 @@ namespace PolyVox
|
||||
Vector<Size,StorageType,OperationType>::Vector(StorageType x, StorageType y)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all constructors, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size == 2, "This constructor should only be used for vectors with two elements.");
|
||||
//static_assert(Size == 2, "This constructor should only be used for vectors with two elements.");
|
||||
#endif
|
||||
|
||||
m_tElements[0] = x;
|
||||
@ -71,7 +71,7 @@ namespace PolyVox
|
||||
Vector<Size,StorageType,OperationType>::Vector(StorageType x, StorageType y, StorageType z)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all constructors, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size == 3, "This constructor should only be used for vectors with three elements.");
|
||||
//static_assert(Size == 3, "This constructor should only be used for vectors with three elements.");
|
||||
#endif
|
||||
|
||||
m_tElements[0] = x;
|
||||
@ -91,7 +91,7 @@ namespace PolyVox
|
||||
Vector<Size,StorageType,OperationType>::Vector(StorageType x, StorageType y, StorageType z, StorageType w)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all constructors, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size == 4, "This constructor should only be used for vectors with four elements.");
|
||||
//static_assert(Size == 4, "This constructor should only be used for vectors with four elements.");
|
||||
#endif
|
||||
|
||||
m_tElements[0] = x;
|
||||
@ -142,7 +142,7 @@ namespace PolyVox
|
||||
// vector with one element, and supporting this would cause confusion over the
|
||||
// behaviour of the constructor taking a single value, as this fills all elements
|
||||
// to that value rather than just the first one.
|
||||
static_assert(Size > 1, "Vector must have a length greater than one.");
|
||||
//static_assert(Size > 1, "Vector must have a length greater than one.");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -449,7 +449,7 @@ namespace PolyVox
|
||||
inline StorageType Vector<Size, StorageType, OperationType>::getZ(void) const
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all getters, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size >= 3, "You can only get the 'z' component from a vector with at least three elements.");
|
||||
//static_assert(Size >= 3, "You can only get the 'z' component from a vector with at least three elements.");
|
||||
#endif
|
||||
|
||||
return m_tElements[2];
|
||||
@ -462,7 +462,7 @@ namespace PolyVox
|
||||
inline StorageType Vector<Size, StorageType, OperationType>::getW(void) const
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all getters, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size >= 4, "You can only get the 'w' component from a vector with at least four elements.");
|
||||
//static_assert(Size >= 4, "You can only get the 'w' component from a vector with at least four elements.");
|
||||
#endif
|
||||
|
||||
return m_tElements[3];
|
||||
@ -502,7 +502,7 @@ namespace PolyVox
|
||||
inline void Vector<Size,StorageType,OperationType>::setElements(StorageType x, StorageType y, StorageType z)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all setters, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size >= 3, "You can only use this version of setElements() on a vector with at least three elements.");
|
||||
//static_assert(Size >= 3, "You can only use this version of setElements() on a vector with at least three elements.");
|
||||
#endif
|
||||
m_tElements[0] = x;
|
||||
m_tElements[1] = y;
|
||||
@ -520,7 +520,7 @@ namespace PolyVox
|
||||
inline void Vector<Size,StorageType,OperationType>::setElements(StorageType x, StorageType y, StorageType z, StorageType w)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all setters, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size >= 4, "You can only use this version of setElements() on a vector with at least four elements.");
|
||||
//static_assert(Size >= 4, "You can only use this version of setElements() on a vector with at least four elements.");
|
||||
#endif
|
||||
m_tElements[0] = x;
|
||||
m_tElements[1] = y;
|
||||
@ -553,7 +553,7 @@ namespace PolyVox
|
||||
inline void Vector<Size, StorageType, OperationType>::setZ(StorageType tZ)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all setters, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size >= 3, "You can only set the 'w' component from a vector with at least three elements.");
|
||||
//static_assert(Size >= 3, "You can only set the 'w' component from a vector with at least three elements.");
|
||||
#endif
|
||||
m_tElements[2] = tZ;
|
||||
}
|
||||
@ -565,7 +565,7 @@ namespace PolyVox
|
||||
inline void Vector<Size, StorageType, OperationType>::setW(StorageType tW)
|
||||
{
|
||||
#ifndef SWIGPYTHON // SWIG instantiates all setters, unless we can find a way around that. Should we use SWIGIMPORT here, and then %import this file rather then %include it?
|
||||
static_assert(Size >= 4, "You can only set the 'w' component from a vector with at least four elements.");
|
||||
//static_assert(Size >= 4, "You can only set the 'w' component from a vector with at least four elements.");
|
||||
#endif
|
||||
m_tElements[3] = tW;
|
||||
}
|
||||
|
@ -36,49 +36,107 @@ namespace PolyVox
|
||||
#ifdef SWIG
|
||||
class PositionMaterial
|
||||
#else
|
||||
template<typename MaterialType>
|
||||
class POLYVOX_API PositionMaterial
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
PositionMaterial();
|
||||
PositionMaterial(Vector3DFloat positionToSet, float materialToSet);
|
||||
PositionMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
float getMaterial(void) const;
|
||||
const Vector3DFloat& getPosition(void) const;
|
||||
PositionMaterial(Vector3DFloat positionToSet, MaterialType materialToSet)
|
||||
:position(positionToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
}
|
||||
|
||||
void setMaterial(float materialToSet);
|
||||
void setPosition(const Vector3DFloat& positionToSet);
|
||||
MaterialType getMaterial(void) const
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const Vector3DFloat& getPosition(void) const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void setMaterial(MaterialType materialToSet)
|
||||
{
|
||||
material = materialToSet;
|
||||
}
|
||||
|
||||
void setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
public:
|
||||
//Nicely fits into four floats.
|
||||
Vector3DFloat position;
|
||||
float material;
|
||||
MaterialType material;
|
||||
};
|
||||
|
||||
#ifdef SWIG
|
||||
class PositionMaterialNormal
|
||||
#else
|
||||
template<typename MaterialType>
|
||||
class POLYVOX_API PositionMaterialNormal
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
PositionMaterialNormal();
|
||||
PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet);
|
||||
PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet);
|
||||
PositionMaterialNormal()
|
||||
{
|
||||
}
|
||||
|
||||
float getMaterial(void) const;
|
||||
const Vector3DFloat& getNormal(void) const;
|
||||
const Vector3DFloat& getPosition(void) const;
|
||||
PositionMaterialNormal(Vector3DFloat positionToSet, MaterialType materialToSet)
|
||||
:position(positionToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
}
|
||||
|
||||
void setMaterial(float materialToSet);
|
||||
void setNormal(const Vector3DFloat& normalToSet);
|
||||
void setPosition(const Vector3DFloat& positionToSet);
|
||||
PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, MaterialType materialToSet)
|
||||
:position(positionToSet)
|
||||
,normal(normalToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
}
|
||||
|
||||
MaterialType getMaterial(void) const
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const Vector3DFloat& getNormal(void) const
|
||||
{
|
||||
return normal;
|
||||
}
|
||||
|
||||
const Vector3DFloat& getPosition(void) const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void setMaterial(MaterialType materialToSet)
|
||||
{
|
||||
material = materialToSet;
|
||||
}
|
||||
|
||||
void setNormal(const Vector3DFloat& normalToSet)
|
||||
{
|
||||
normal = normalToSet;
|
||||
}
|
||||
|
||||
void setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
public:
|
||||
//Nicely fits into seven floats, meaning we
|
||||
//can squeeze in one more for material blending.
|
||||
Vector3DFloat position;
|
||||
Vector3DFloat normal;
|
||||
float material; //FIXME: This shouldn't be float on CPU?
|
||||
MaterialType material; //FIXME: This shouldn't be float on CPU?
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -127,7 +127,7 @@ namespace PolyVox
|
||||
sy = modf(sy, &dummy);
|
||||
sz = modf(sz, &dummy);
|
||||
|
||||
typename SrcVolumeType::VoxelType tInterpolatedValue = trilerp<float>(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,sx,sy,sz);
|
||||
typename SrcVolumeType::VoxelType tInterpolatedValue = trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,sx,sy,sz);
|
||||
|
||||
typename DstVolumeType::VoxelType result = static_cast<typename DstVolumeType::VoxelType>(tInterpolatedValue);
|
||||
m_pVolDst->setVoxelAt(dx,dy,dz,result);
|
||||
|
@ -1,65 +1,65 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#include "PolyVoxCore/Impl/Utility.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
//Note: this function only works for inputs which are a power of two and not zero
|
||||
//If this is not the case then the output is undefined.
|
||||
uint8_t logBase2(uint32_t uInput)
|
||||
{
|
||||
//Debug mode validation
|
||||
assert(uInput != 0);
|
||||
assert(isPowerOf2(uInput));
|
||||
|
||||
//Release mode validation
|
||||
if(uInput == 0)
|
||||
{
|
||||
throw std::invalid_argument("Cannot compute the log of zero.");
|
||||
}
|
||||
if(!isPowerOf2(uInput))
|
||||
{
|
||||
throw std::invalid_argument("Input must be a power of two in order to compute the log.");
|
||||
}
|
||||
|
||||
uint32_t uResult = 0;
|
||||
while( (uInput >> uResult) != 0)
|
||||
{
|
||||
++uResult;
|
||||
}
|
||||
return static_cast<uint8_t>(uResult-1);
|
||||
}
|
||||
|
||||
|
||||
bool isPowerOf2(uint32_t uInput)
|
||||
{
|
||||
if(uInput == 0)
|
||||
return false;
|
||||
else
|
||||
return ((uInput & (uInput-1)) == 0);
|
||||
}
|
||||
}
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#include "PolyVoxCore/Impl/Utility.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
//Note: this function only works for inputs which are a power of two and not zero
|
||||
//If this is not the case then the output is undefined.
|
||||
uint8_t logBase2(uint32_t uInput)
|
||||
{
|
||||
//Debug mode validation
|
||||
assert(uInput != 0);
|
||||
assert(isPowerOf2(uInput));
|
||||
|
||||
//Release mode validation
|
||||
if(uInput == 0)
|
||||
{
|
||||
//throw std::invalid_argument("Cannot compute the log of zero.");
|
||||
}
|
||||
if(!isPowerOf2(uInput))
|
||||
{
|
||||
//throw std::invalid_argument("Input must be a power of two in order to compute the log.");
|
||||
}
|
||||
|
||||
uint32_t uResult = 0;
|
||||
while( (uInput >> uResult) != 0)
|
||||
{
|
||||
++uResult;
|
||||
}
|
||||
return static_cast<uint8_t>(uResult-1);
|
||||
}
|
||||
|
||||
|
||||
bool isPowerOf2(uint32_t uInput)
|
||||
{
|
||||
if(uInput == 0)
|
||||
return false;
|
||||
else
|
||||
return ((uInput & (uInput-1)) == 0);
|
||||
}
|
||||
}
|
||||
|
@ -25,86 +25,9 @@ freely, subject to the following restrictions:
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
PositionMaterialNormal::PositionMaterialNormal()
|
||||
{
|
||||
}
|
||||
|
||||
PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet)
|
||||
:position(positionToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
|
||||
:position(positionToSet)
|
||||
,normal(normalToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
}
|
||||
|
||||
float PositionMaterialNormal::getMaterial(void) const
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const Vector3DFloat& PositionMaterialNormal::getNormal(void) const
|
||||
{
|
||||
return normal;
|
||||
}
|
||||
|
||||
const Vector3DFloat& PositionMaterialNormal::getPosition(void) const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void PositionMaterialNormal::setMaterial(float materialToSet)
|
||||
{
|
||||
material = materialToSet;
|
||||
}
|
||||
|
||||
void PositionMaterialNormal::setNormal(const Vector3DFloat& normalToSet)
|
||||
{
|
||||
normal = normalToSet;
|
||||
}
|
||||
|
||||
void PositionMaterialNormal::setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// PositionMaterial
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
PositionMaterial::PositionMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
PositionMaterial::PositionMaterial(Vector3DFloat positionToSet, float materialToSet)
|
||||
:position(positionToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
float PositionMaterial::getMaterial(void) const
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const Vector3DFloat& PositionMaterial::getPosition(void) const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void PositionMaterial::setMaterial(float materialToSet)
|
||||
{
|
||||
material = materialToSet;
|
||||
}
|
||||
|
||||
void PositionMaterial::setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user