I accidentally merged the 'cubiquity-version' feature back into develop. It seems I can't simply reverse this commit (at least through SourceTree ) because it was a merge, so I'm having to simply revert the contents of the commit (i.e. the files). Bit of a mess!

This commit is contained in:
David Williams
2014-05-11 20:34:41 +02:00
parent 1bff5c207c
commit a34c106382
8 changed files with 115 additions and 98 deletions

View File

@ -25,9 +25,86 @@ freely, subject to the following restrictions:
namespace PolyVox
{
PositionMaterialNormal::PositionMaterialNormal()
{
}
PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet)
:position(positionToSet)
,material(materialToSet)
{
}
PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
:position(positionToSet)
,normal(normalToSet)
,material(materialToSet)
{
}
float PositionMaterialNormal::getMaterial(void) const
{
return material;
}
const Vector3DFloat& PositionMaterialNormal::getNormal(void) const
{
return normal;
}
const Vector3DFloat& PositionMaterialNormal::getPosition(void) const
{
return position;
}
void PositionMaterialNormal::setMaterial(float materialToSet)
{
material = materialToSet;
}
void PositionMaterialNormal::setNormal(const Vector3DFloat& normalToSet)
{
normal = normalToSet;
}
void PositionMaterialNormal::setPosition(const Vector3DFloat& positionToSet)
{
position = positionToSet;
}
////////////////////////////////////////////////////////////////////////////////
// PositionMaterial
////////////////////////////////////////////////////////////////////////////////
PositionMaterial::PositionMaterial()
{
}
PositionMaterial::PositionMaterial(Vector3DFloat positionToSet, float materialToSet)
:position(positionToSet)
,material(materialToSet)
{
}
float PositionMaterial::getMaterial(void) const
{
return material;
}
const Vector3DFloat& PositionMaterial::getPosition(void) const
{
return position;
}
void PositionMaterial::setMaterial(float materialToSet)
{
material = materialToSet;
}
void PositionMaterial::setPosition(const Vector3DFloat& positionToSet)
{
position = positionToSet;
}
}