Just tidying up the MeshDecimator stuff a bit...
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		| @@ -126,7 +126,8 @@ void OpenGLWidget::setVolume(PolyVox::Volume<MaterialDensityPair44>* volData) | ||||
|  | ||||
| 						//mesh->decimate(0.999f); | ||||
|  | ||||
| 						MeshDecimator<PositionMaterialNormal> decimator(mesh.get()); | ||||
| 						polyvox_shared_ptr< SurfaceMesh<PositionMaterialNormal> > decimatedMesh(new SurfaceMesh<PositionMaterialNormal>); | ||||
| 						MeshDecimator<PositionMaterialNormal> decimator(mesh.get(), decimatedMesh.get()); | ||||
| 						decimator.execute(); | ||||
|  | ||||
| 						//mesh->generateAveragedFaceNormals(true); | ||||
| @@ -143,12 +144,12 @@ void OpenGLWidget::setVolume(PolyVox::Volume<MaterialDensityPair44>* volData) | ||||
| 						Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ); | ||||
| 						if(m_bUseOpenGLVertexBufferObjects) | ||||
| 						{ | ||||
| 							OpenGLSurfaceMesh openGLSurfaceMesh = BuildOpenGLSurfaceMesh(*(mesh.get()));					 | ||||
| 							OpenGLSurfaceMesh openGLSurfaceMesh = BuildOpenGLSurfaceMesh(*(decimatedMesh.get()));					 | ||||
| 							m_mapOpenGLSurfaceMeshes.insert(make_pair(v3dRegPos, openGLSurfaceMesh)); | ||||
| 						} | ||||
| 						//else | ||||
| 						//{ | ||||
| 							m_mapSurfaceMeshes.insert(make_pair(v3dRegPos, mesh)); | ||||
| 							m_mapSurfaceMeshes.insert(make_pair(v3dRegPos, decimatedMesh)); | ||||
| 						//} | ||||
| 						//delete meshCurrent; | ||||
| 					} | ||||
| @@ -216,8 +217,8 @@ void OpenGLWidget::paintGL() | ||||
| 		//Moves the camera back so we can see the volume | ||||
| 		glTranslatef(0.0f, 0.0f, -m_volData->getDiagonalLength());	 | ||||
|  | ||||
| 		glRotatef(m_xRotation, 1.0f, 0.0f, 0.0f); | ||||
| 		glRotatef(m_yRotation, 0.0f, 1.0f, 0.0f); | ||||
| 		glRotatef(10, 1.0f, 0.0f, 0.0f); | ||||
| 		glRotatef(20, 0.0f, 1.0f, 0.0f); | ||||
|  | ||||
| 		//Centre the volume on the origin | ||||
| 		glTranslatef(-g_uVolumeSideLength/2,-g_uVolumeSideLength/2,-g_uVolumeSideLength/2); | ||||
|   | ||||
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