Exposing normals to example framework.
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@ -56,7 +56,7 @@ void OpenGLWidget::initializeGL()
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if (!shader->addShaderFromSourceCode(QGLShader::Vertex, R"(
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#version 140
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in vec4 position; //This will be the position of the vertex in model-space
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in vec4 position; // This will be the position of the vertex in model-space
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uniform mat4 cameraToClipMatrix;
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uniform mat4 worldToCameraMatrix;
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@ -80,6 +80,7 @@ void OpenGLWidget::initializeGL()
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#version 130
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in vec4 worldPosition; //Passed in from the vertex shader
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in vec4 worldNormal;
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out vec4 outputColor;
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@ -97,6 +98,7 @@ void OpenGLWidget::initializeGL()
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}
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shader->bindAttributeLocation("position", 0);
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shader->bindAttributeLocation("normal", 1);
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if (!shader->link())
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{
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