Update the BasicExample to use OpenGL 3
The example now uses OpenGL 3 features like Vertex Array Objects and uses no immediate mode stuff. Qt5 is used for some features like matrices and shaders. There is now no dependency on GLEW either.
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@ -32,17 +32,13 @@ SET(INC_FILES
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OpenGLWidget.h
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)
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add_definitions(-DGLEW_STATIC)
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(OpenGL REQUIRED)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR} ${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include ${GLEW_SOURCE_DIR})
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INCLUDE_DIRECTORIES(${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include)
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LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
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#Build
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@ -50,7 +46,7 @@ ADD_EXECUTABLE(BasicExample ${SRC_FILES})
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IF(MSVC)
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SET_TARGET_PROPERTIES(BasicExample PROPERTIES COMPILE_FLAGS "/W4 /wd4127")
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ENDIF(MSVC)
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TARGET_LINK_LIBRARIES(BasicExample glew Qt5::OpenGL ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} PolyVoxCore)
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TARGET_LINK_LIBRARIES(BasicExample Qt5::OpenGL PolyVoxCore)
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SET_PROPERTY(TARGET BasicExample PROPERTY FOLDER "Examples")
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#Install - Only install the example in Windows
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