Matt Williams ac16dfd325 Update the BasicExample to use OpenGL 3
The example now uses OpenGL 3 features like Vertex Array Objects and uses
no immediate mode stuff. Qt5 is used for some features like matrices and
shaders.

There is now no dependency on GLEW either.
2014-03-19 21:26:04 +00:00
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2013-06-27 16:41:24 +02:00
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PolyVox - The voxel management and manipulation library
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PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the `zlib license <http://www.tldrlegal.com/l/ZLIB>`_.

PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see `this page <http://www.volumesoffun.com/polyvox-about/>`_ on our website.
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