Fixed materials in OpenGL example.

This commit is contained in:
David Williams 2014-05-08 16:40:27 +02:00
parent b0a8ca8a64
commit ae87dbee77
2 changed files with 4 additions and 4 deletions

View File

@ -49,8 +49,8 @@ void renderRegionImmediateMode(PolyVox::SurfaceMesh<PositionMaterialNormal<Mater
//uint8_t material = static_cast<uint8_t>(static_cast<double>(vertex.getMaterial()) + 0.5);
uint8_t material = 1;
uint8_t material = static_cast<uint8_t>(static_cast<double>(vertex.getMaterial().getMaterial()) + 0.5);
//uint8_t material = 1;
OpenGLColour colour = convertMaterialIDToColour(material);

View File

@ -84,8 +84,8 @@ OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const SurfaceMesh<PositionMaterialNorma
*ptr = vertex.getNormal().getZ();
ptr++;
//uint8_t material = static_cast<uint8_t>(vertex.getMaterial() + 0.5);
uint8_t material = 1;
uint8_t material = static_cast<uint8_t>(vertex.getMaterial().getMaterial() + 0.5);
//uint8_t material = 1;
OpenGLColour colour = convertMaterialIDToColour(material);