Tidying SurfaceExtractor.
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@ -38,7 +38,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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m_uVolumeDepthInRegions = volData->getDepth() / m_uRegionSideLength;
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SurfaceExtractor surfaceExtractor(*volData);
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surfaceExtractor.setLodLevel(1);
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surfaceExtractor.setLodLevel(0);
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//Our volume is broken down into cuboid regions, and we create one mesh for each region.
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//This three-level for loop iterates over each region.
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@ -81,24 +81,22 @@ namespace PolyVox
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inline uint32_t getIndex(uint32_t x, uint32_t y)
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{
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return x + (y * (m_uRegionWidth+2));
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return x + (y * (m_uRegionWidth+1));
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}
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IndexedSurfacePatch* m_ispCurrent;
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Vector3DFloat m_v3dRegionOffset;
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Region m_Region;
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Region regSlice0;
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Region regSlice1;
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uint16_t m_uRegionWidth;
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//uint16_t m_uRegionWidthOverStepSize;
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//uint16_t m_uRegionHeightOverStepSize;
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//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* m_ispCurrent);
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uint16_t m_uRegionHeight;
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template<uint8_t uLodLevel>
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void extractSurfaceImpl(Region region);
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void extractSurfaceImpl(void);
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template<bool isPrevZAvail, uint8_t uLodLevel>
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uint32_t computeBitmaskForSlice(void);
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@ -28,67 +28,71 @@ namespace PolyVox
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> SurfaceExtractor::extractSurfaceForRegion(Region region)
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{
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//POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
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m_ispCurrent = new IndexedSurfacePatch();
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switch(m_uLodLevel)
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{
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case 0:
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extractSurfaceImpl<0>(region);
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break;
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case 1:
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extractSurfaceImpl<1>(region);
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break;
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case 2:
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extractSurfaceImpl<2>(region);
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break;
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}
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m_ispCurrent->m_Region = region;
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return POLYVOX_SHARED_PTR<IndexedSurfacePatch>(m_ispCurrent);
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}
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template<uint8_t uLodLevel>
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void SurfaceExtractor::extractSurfaceImpl(Region region)
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{
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m_ispCurrent->clear();
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//For edge indices
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//FIXME - do the slices need to be this big? Surely for a decimated mesh they can be smaller?
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//FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1
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//Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the
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//edges of the volume it is 1 smaller. Need to think what values really belong here.
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m_pPreviousVertexIndicesX = new int32_t[(region.width()+8) * (region.height()+8)];
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m_pPreviousVertexIndicesY = new int32_t[(region.width()+8) * (region.height()+8)];
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m_pPreviousVertexIndicesZ = new int32_t[(region.width()+8) * (region.height()+8)];
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m_pCurrentVertexIndicesX = new int32_t[(region.width()+8) * (region.height()+8)];
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m_pCurrentVertexIndicesY = new int32_t[(region.width()+8) * (region.height()+8)];
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m_pCurrentVertexIndicesZ = new int32_t[(region.width()+8) * (region.height()+8)];
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//Cell bitmasks
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m_pPreviousBitmask = new uint8_t[(region.width()+8) * (region.height()+8)];
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m_pCurrentBitmask = new uint8_t[(region.width()+8) * (region.height()+8)];
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m_Region = region;
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//When generating the mesh for a region we actually look outside it in the
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// back, bottom, right direction. Protect against access violations by cropping region here
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Region regVolume = m_volData.getEnclosingRegion();
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regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(2*m_uStepSize-1,2*m_uStepSize-1,2*m_uStepSize-1));
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region.cropTo(regVolume);
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m_Region.cropTo(regVolume);
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m_ispCurrent = new IndexedSurfacePatch();
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m_uRegionWidth = m_Region.width();
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m_uRegionHeight = m_Region.height();
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//For edge indices
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m_pPreviousVertexIndicesX = new int32_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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m_pPreviousVertexIndicesY = new int32_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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m_pPreviousVertexIndicesZ = new int32_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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m_pCurrentVertexIndicesX = new int32_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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m_pCurrentVertexIndicesY = new int32_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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m_pCurrentVertexIndicesZ = new int32_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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//Cell bitmasks
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m_pPreviousBitmask = new uint8_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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m_pCurrentBitmask = new uint8_t[(m_uRegionWidth+1) * (m_uRegionHeight+1)];
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//m_v3dRegionOffset from volume corner
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m_v3dRegionOffset = static_cast<Vector3DFloat>(region.getLowerCorner());
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m_v3dRegionOffset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
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//Create a region corresponding to the first slice
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regSlice0 = region;
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regSlice0 = m_Region;
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Vector3DInt32 v3dUpperCorner = regSlice0.getUpperCorner();
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v3dUpperCorner.setZ(regSlice0.getLowerCorner().getZ()); //Set the upper z to the lower z to make it one slice thick.
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regSlice0.setUpperCorner(v3dUpperCorner);
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regSlice1 = regSlice0;
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m_uRegionWidth = region.width();
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switch(m_uLodLevel)
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{
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case 0:
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extractSurfaceImpl<0>();
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break;
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case 1:
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extractSurfaceImpl<1>();
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break;
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case 2:
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extractSurfaceImpl<2>();
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break;
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}
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delete[] m_pPreviousBitmask;
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delete[] m_pCurrentBitmask;
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delete[] m_pPreviousVertexIndicesX;
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delete[] m_pCurrentVertexIndicesX;
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delete[] m_pPreviousVertexIndicesY;
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delete[] m_pCurrentVertexIndicesY;
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delete[] m_pPreviousVertexIndicesZ;
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delete[] m_pCurrentVertexIndicesZ;
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m_ispCurrent->m_Region = m_Region;
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return POLYVOX_SHARED_PTR<IndexedSurfacePatch>(m_ispCurrent);
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}
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template<uint8_t uLodLevel>
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void SurfaceExtractor::extractSurfaceImpl(void)
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{
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uint32_t uNoOfNonEmptyCellsForSlice0 = 0;
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uint32_t uNoOfNonEmptyCellsForSlice1 = 0;
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@ -111,7 +115,7 @@ namespace PolyVox
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regSlice1.shift(Vector3DInt32(0,0,m_uStepSize));
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//Process the first slice (previous slice is available)
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for(uint32_t uSlice = 1; ((uSlice <= region.depth()) && (uSlice + m_v3dRegionOffset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
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for(uint32_t uSlice = 1; uSlice <= m_Region.depth(); uSlice += m_uStepSize)
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{
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computeBitmaskForSlice<true, uLodLevel>();
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uNoOfNonEmptyCellsForSlice1 = m_uNoOfOccupiedCells;
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@ -135,15 +139,6 @@ namespace PolyVox
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regSlice0 = regSlice1;
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regSlice1.shift(Vector3DInt32(0,0,m_uStepSize));
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}
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delete[] m_pPreviousBitmask;
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delete[] m_pCurrentBitmask;
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delete[] m_pPreviousVertexIndicesX;
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delete[] m_pCurrentVertexIndicesX;
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delete[] m_pPreviousVertexIndicesY;
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delete[] m_pCurrentVertexIndicesY;
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delete[] m_pPreviousVertexIndicesZ;
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delete[] m_pCurrentVertexIndicesZ;
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}
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template<bool isPrevZAvail, uint8_t uLodLevel>
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@ -536,7 +531,7 @@ namespace PolyVox
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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if(uXVolSpace != regSlice1.getUpperCorner().getX())
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//if(uXVolSpace != regSlice1.getUpperCorner().getX())
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{
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m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
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const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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@ -550,7 +545,7 @@ namespace PolyVox
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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if(uYVolSpace != regSlice1.getUpperCorner().getY())
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//if(uYVolSpace != regSlice1.getUpperCorner().getY())
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{
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
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const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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