Refactoring smoothing and normal generation code.
This commit is contained in:
parent
5682b204a6
commit
b1e111d940
@ -17,7 +17,7 @@ void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
|
||||
const SurfaceVertex& vertex = vecVertices[*iterIndex];
|
||||
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
|
||||
//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
|
||||
const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
|
||||
const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
|
||||
|
||||
|
||||
|
||||
|
@ -41,7 +41,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
|
||||
const SurfaceVertex& vertex = *iterVertex;
|
||||
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
|
||||
//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
|
||||
const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
|
||||
const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
|
||||
|
||||
*ptr = v3dFinalVertexPos.getX();
|
||||
ptr++;
|
||||
|
@ -70,10 +70,10 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
|
||||
//extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
|
||||
surfaceExtractor.extractSurfaceForRegion(PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
|
||||
|
||||
//computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED);
|
||||
computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED);
|
||||
//*ispCurrent = getSmoothedSurface(*ispCurrent);
|
||||
ispCurrent->smooth(0.2f);
|
||||
ispCurrent->generateAveragedFaceNormals(true);
|
||||
ispCurrent->smooth(0.3f);
|
||||
//ispCurrent->generateAveragedFaceNormals(true);
|
||||
|
||||
|
||||
Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
|
||||
|
@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#include "PolyVoxImpl/CPlusPlusZeroXSupport.h"
|
||||
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "Region.h"
|
||||
#include "SurfaceVertex.h"
|
||||
#include "PolyVoxImpl/TypeDef.h"
|
||||
|
||||
@ -55,7 +56,9 @@ namespace PolyVox
|
||||
|
||||
void generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices = false);
|
||||
|
||||
Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
|
||||
//Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
|
||||
|
||||
Region m_Region;
|
||||
|
||||
int32_t m_iTimeStamp;
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace PolyVox
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
|
||||
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
|
||||
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
|
||||
|
||||
VolumeSampler<uint8_t> volIter(*volumeData);
|
||||
|
@ -118,6 +118,8 @@ namespace PolyVox
|
||||
{
|
||||
std::vector<SurfaceVertex> vecOriginalVertices = m_vecVertices;
|
||||
|
||||
Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
|
||||
|
||||
for(vector<uint32_t>::iterator iterIndex = m_vecTriangleIndices.begin(); iterIndex != m_vecTriangleIndices.end();)
|
||||
{
|
||||
SurfaceVertex& v0 = vecOriginalVertices[*iterIndex];
|
||||
@ -147,19 +149,33 @@ namespace PolyVox
|
||||
Vector3DFloat n1 = v1.getNormal();
|
||||
n1.normalise();
|
||||
Vector3DFloat n2 = v2.getNormal();
|
||||
n2.normalise();
|
||||
n2.normalise();
|
||||
|
||||
v0New.position += (n0 * (n0.dot(v0ToOpp)) * fAmount);
|
||||
v1New.position += (n1 * (n1.dot(v1ToOpp)) * fAmount);
|
||||
v2New.position += (n2 * (n2.dot(v2ToOpp)) * fAmount);
|
||||
if(m_Region.containsPoint(v0.getPosition() + offset, 0.001))
|
||||
{
|
||||
v0New.position += (n0 * (n0.dot(v0ToOpp)) * fAmount);
|
||||
}
|
||||
if(m_Region.containsPoint(v1.getPosition() + offset, 0.001))
|
||||
{
|
||||
v1New.position += (n1 * (n1.dot(v1ToOpp)) * fAmount);
|
||||
}
|
||||
if(m_Region.containsPoint(v2.getPosition() + offset, 0.001))
|
||||
{
|
||||
v2New.position += (n2 * (n2.dot(v2ToOpp)) * fAmount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices)
|
||||
{
|
||||
Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
|
||||
|
||||
for(vector<SurfaceVertex>::iterator iterVertex = m_vecVertices.begin(); iterVertex != m_vecVertices.end(); iterVertex++)
|
||||
{
|
||||
iterVertex->setNormal(Vector3DFloat(0.0f,0.0f,0.0f));
|
||||
if(m_Region.containsPoint(iterVertex->getPosition() + offset, 0.001))
|
||||
{
|
||||
iterVertex->setNormal(Vector3DFloat(0.0f,0.0f,0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
for(vector<uint32_t>::iterator iterIndex = m_vecTriangleIndices.begin(); iterIndex != m_vecTriangleIndices.end();)
|
||||
@ -173,9 +189,18 @@ namespace PolyVox
|
||||
|
||||
Vector3DFloat triangleNormal = (v1.getPosition()-v0.getPosition()).cross(v2.getPosition()-v0.getPosition());
|
||||
|
||||
v0.setNormal(v0.getNormal() + triangleNormal);
|
||||
v1.setNormal(v1.getNormal() + triangleNormal);
|
||||
v2.setNormal(v2.getNormal() + triangleNormal);
|
||||
if(m_Region.containsPoint(v0.getPosition() + offset, 0.001))
|
||||
{
|
||||
v0.setNormal(v0.getNormal() + triangleNormal);
|
||||
}
|
||||
if(m_Region.containsPoint(v1.getPosition() + offset, 0.001))
|
||||
{
|
||||
v1.setNormal(v1.getNormal() + triangleNormal);
|
||||
}
|
||||
if(m_Region.containsPoint(v2.getPosition() + offset, 0.001))
|
||||
{
|
||||
v2.setNormal(v2.getNormal() + triangleNormal);
|
||||
}
|
||||
}
|
||||
|
||||
if(bNormalise)
|
||||
|
@ -33,7 +33,7 @@ namespace PolyVox
|
||||
{
|
||||
extractDecimatedSurfaceImpl(&m_volData, m_uLodLevel, region, singleMaterialPatch);
|
||||
}
|
||||
singleMaterialPatch->m_v3dRegionPosition = region.getLowerCorner();
|
||||
singleMaterialPatch->m_Region = region;
|
||||
}
|
||||
|
||||
uint32_t SurfaceExtractor::getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
|
||||
|
@ -27,6 +27,6 @@ namespace PolyVox
|
||||
extractDecimatedSurfaceImpl(volumeData, uLevel, region, singleMaterialPatch);
|
||||
}
|
||||
|
||||
singleMaterialPatch->m_v3dRegionPosition = region.getLowerCorner();
|
||||
singleMaterialPatch->m_Region = region;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user