Refactoring smoothing and normal generation code.
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		| @@ -13,7 +13,7 @@ namespace PolyVox | ||||
| 		std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin(); | ||||
| 		while(iterSurfaceVertex != vecVertices.end()) | ||||
| 		{ | ||||
| 			const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition); | ||||
| 			const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner()); | ||||
| 			const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos); | ||||
|  | ||||
| 			VolumeSampler<uint8_t> volIter(*volumeData); | ||||
|   | ||||
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