Refactoring smoothing and normal generation code.
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@ -13,7 +13,7 @@ namespace PolyVox
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
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while(iterSurfaceVertex != vecVertices.end())
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{
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const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
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const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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VolumeSampler<uint8_t> volIter(*volumeData);
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