Refactoring smoothing and normal generation code.
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@ -33,7 +33,7 @@ namespace PolyVox
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{
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extractDecimatedSurfaceImpl(&m_volData, m_uLodLevel, region, singleMaterialPatch);
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}
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singleMaterialPatch->m_v3dRegionPosition = region.getLowerCorner();
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singleMaterialPatch->m_Region = region;
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}
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uint32_t SurfaceExtractor::getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
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