Optimising SurfaceExtractor.
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@ -53,7 +53,6 @@ namespace PolyVox
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uint8_t* m_pPreviousBitmask;
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uint8_t* m_pCurrentBitmask;
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int32_t* m_pPreviousVertexIndicesX;
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int32_t* m_pPreviousVertexIndicesY;
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int32_t* m_pPreviousVertexIndicesZ;
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@ -63,12 +62,16 @@ namespace PolyVox
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uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
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//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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IndexedSurfacePatch* m_ispCurrent;
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void extractSurfaceImpl(Region region, IndexedSurfacePatch* singleMaterialPatch);
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uint32_t computeBitmaskForSlice(const Region& regSlice, const Vector3DFloat& offset);
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void generateIndicesForSlice(const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset);
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void generateVerticesForSlice(Region& regSlice, const Vector3DFloat& offset, IndexedSurfacePatch* singleMaterialPatch);
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Vector3DFloat m_v3dRegionOffset;
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//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* m_ispCurrent);
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void extractSurfaceImpl(Region region);
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uint32_t computeBitmaskForSlice(const Region& regSlice);
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void generateIndicesForSlice(const Region& regSlice);
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void generateVerticesForSlice(Region& regSlice);
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};
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}
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@ -28,13 +28,14 @@ namespace PolyVox
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> SurfaceExtractor::extractSurfaceForRegion(Region region)
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{
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
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//POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
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m_ispCurrent = new IndexedSurfacePatch();
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extractSurfaceImpl(region, result.get());
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extractSurfaceImpl(region);
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result->m_Region = region;
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m_ispCurrent->m_Region = region;
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return result;
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return POLYVOX_SHARED_PTR<IndexedSurfacePatch>(m_ispCurrent);
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}
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uint32_t SurfaceExtractor::getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
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@ -46,7 +47,7 @@ namespace PolyVox
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// Level 0
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////////////////////////////////////////////////////////////////////////////////
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/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& m_sampVolume, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
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/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& m_sampVolume, const Region& regSlice, const Vector3DFloat& m_v3dRegionOffset, uint8_t* bitmask, uint8_t* previousBitmask)
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{
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uint32_t uNoOfNonEmptyCells = 0;
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@ -58,8 +59,8 @@ namespace PolyVox
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uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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//Current position
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const uint16_t uXRegSpace = m_sampVolume.getPosX() - offset.getX();
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const uint16_t uYRegSpace = m_sampVolume.getPosY() - offset.getY();
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const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_v3dRegionOffset.getX();
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const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_v3dRegionOffset.getY();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = 0;
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@ -288,9 +289,9 @@ namespace PolyVox
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// Level 1
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////////////////////////////////////////////////////////////////////////////////
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void SurfaceExtractor::extractSurfaceImpl(Region region, IndexedSurfacePatch* singleMaterialPatch)
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void SurfaceExtractor::extractSurfaceImpl(Region region)
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{
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singleMaterialPatch->clear();
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m_ispCurrent->clear();
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//For edge indices
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//FIXME - do the slices need to be this big? Surely for a decimated mesh they can be smaller?
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@ -317,8 +318,8 @@ namespace PolyVox
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}
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region.cropTo(regVolume);
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//Offset from volume corner
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const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
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//m_v3dRegionOffset from volume corner
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m_v3dRegionOffset = static_cast<Vector3DFloat>(region.getLowerCorner());
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//Create a region corresponding to the first slice
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Region regSlice0(region);
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@ -332,21 +333,20 @@ namespace PolyVox
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bool isFirstSliceDone = false;
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for(uint32_t uSlice = 0; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
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{
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uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(regSlice1, offset);
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for(uint32_t uSlice = 0; ((uSlice <= region.depth()) && (uSlice + m_v3dRegionOffset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
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{
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uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(regSlice1);
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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{
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generateVerticesForSlice(regSlice1, offset, singleMaterialPatch);
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generateVerticesForSlice(regSlice1);
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}
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if(isFirstSliceDone)
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{
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if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
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{
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generateIndicesForSlice(regSlice0, singleMaterialPatch, offset);
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generateIndicesForSlice(regSlice0);
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}
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}
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@ -372,7 +372,7 @@ namespace PolyVox
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delete[] m_pCurrentVertexIndicesZ;
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}
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uint32_t SurfaceExtractor::computeBitmaskForSlice(const Region& regSlice, const Vector3DFloat& offset)
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uint32_t SurfaceExtractor::computeBitmaskForSlice(const Region& regSlice)
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{
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uint32_t uNoOfNonEmptyCells = 0;
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@ -385,9 +385,9 @@ namespace PolyVox
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//Current position
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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const uint16_t uXRegSpace = uXVolSpace - offset.getX();
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const uint16_t uYRegSpace = uYVolSpace - offset.getY();
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const uint16_t uZRegSpace = uZVolSpace - offset.getZ();
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const uint16_t uXRegSpace = uXVolSpace - m_v3dRegionOffset.getX();
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const uint16_t uYRegSpace = uYVolSpace - m_v3dRegionOffset.getY();
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const uint16_t uZRegSpace = uZVolSpace - m_v3dRegionOffset.getZ();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = 0;
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@ -665,7 +665,7 @@ namespace PolyVox
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}
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//Save the bitmask
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m_pCurrentBitmask[getIndex(uXRegSpace,uYVolSpace- offset.getY(), regSlice.width()+1)] = iCubeIndex;
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m_pCurrentBitmask[getIndex(uXRegSpace,uYVolSpace- m_v3dRegionOffset.getY(), regSlice.width()+1)] = iCubeIndex;
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if(edgeTable[iCubeIndex] != 0)
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{
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@ -678,7 +678,7 @@ namespace PolyVox
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return uNoOfNonEmptyCells;
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}
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void SurfaceExtractor::generateVerticesForSlice(Region& regSlice, const Vector3DFloat& offset, IndexedSurfacePatch* singleMaterialPatch)
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void SurfaceExtractor::generateVerticesForSlice(Region& regSlice)
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{
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//Iterate over each cell in the region
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for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace += m_uStepSize)
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@ -688,9 +688,9 @@ namespace PolyVox
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uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
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//Current position
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const uint16_t uXRegSpace = uXVolSpace - offset.getX();
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const uint16_t uYRegSpace = uYVolSpace - offset.getY();
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const uint16_t uZRegSpace = uZVolSpace - offset.getZ();
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const uint16_t uXRegSpace = uXVolSpace - m_v3dRegionOffset.getX();
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const uint16_t uYRegSpace = uYVolSpace - m_v3dRegionOffset.getY();
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const uint16_t uZRegSpace = uZVolSpace - m_v3dRegionOffset.getZ();
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//Current position
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//const uint16_t z = regSlice.getLowerCorner().getZ();
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@ -699,7 +699,7 @@ namespace PolyVox
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const uint8_t v000 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)];
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uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)];
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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@ -714,12 +714,12 @@ namespace PolyVox
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{
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m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
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const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - offset.getX() + 0.5f * m_uStepSize, uYVolSpace - offset.getY(), uZVolSpace - offset.getZ());
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const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX() + 0.5f * m_uStepSize, uYVolSpace - m_v3dRegionOffset.getY(), uZVolSpace - m_v3dRegionOffset.getZ());
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
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const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesX[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
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}
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}
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if (edgeTable[iCubeIndex] & 8)
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@ -728,12 +728,12 @@ namespace PolyVox
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{
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
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const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - offset.getX(), uYVolSpace - offset.getY() + 0.5f * m_uStepSize, uZVolSpace - offset.getZ());
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const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX(), uYVolSpace - m_v3dRegionOffset.getY() + 0.5f * m_uStepSize, uZVolSpace - m_v3dRegionOffset.getZ());
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const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
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const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesY[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
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}
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}
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if (edgeTable[iCubeIndex] & 256)
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@ -742,19 +742,19 @@ namespace PolyVox
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{
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace + m_uStepSize);
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const uint8_t v001 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - offset.getX(), uYVolSpace - offset.getY(), uZVolSpace - offset.getZ() + 0.5f * m_uStepSize);
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const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX(), uYVolSpace - m_v3dRegionOffset.getY(), uZVolSpace - m_v3dRegionOffset.getZ() + 0.5f * m_uStepSize);
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const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
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const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
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}
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}
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}//For each cell
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}
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}
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void SurfaceExtractor::generateIndicesForSlice(const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset)
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void SurfaceExtractor::generateIndicesForSlice(const Region& regSlice)
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{
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uint32_t indlist[12];
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@ -766,9 +766,9 @@ namespace PolyVox
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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//Current position
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const uint16_t uXRegSpace = m_sampVolume.getPosX() - offset.getX();
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const uint16_t uYRegSpace = m_sampVolume.getPosY() - offset.getY();
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const uint16_t uZRegSpace = m_sampVolume.getPosZ() - offset.getZ();
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const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_v3dRegionOffset.getX();
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const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_v3dRegionOffset.getY();
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const uint16_t uZRegSpace = m_sampVolume.getPosZ() - m_v3dRegionOffset.getZ();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = m_pPreviousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
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@ -847,7 +847,7 @@ namespace PolyVox
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uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
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uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
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singleMaterialPatch->addTriangle(ind0, ind1, ind2);
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m_ispCurrent->addTriangle(ind0, ind1, ind2);
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}//For each triangle
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}//For each cell
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}
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