Optimising SurfaceExtractor.
This commit is contained in:
parent
7ea4e95753
commit
bca51248b0
@ -53,7 +53,6 @@ namespace PolyVox
|
|||||||
uint8_t* m_pPreviousBitmask;
|
uint8_t* m_pPreviousBitmask;
|
||||||
uint8_t* m_pCurrentBitmask;
|
uint8_t* m_pCurrentBitmask;
|
||||||
|
|
||||||
|
|
||||||
int32_t* m_pPreviousVertexIndicesX;
|
int32_t* m_pPreviousVertexIndicesX;
|
||||||
int32_t* m_pPreviousVertexIndicesY;
|
int32_t* m_pPreviousVertexIndicesY;
|
||||||
int32_t* m_pPreviousVertexIndicesZ;
|
int32_t* m_pPreviousVertexIndicesZ;
|
||||||
@ -63,12 +62,16 @@ namespace PolyVox
|
|||||||
|
|
||||||
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
|
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
|
||||||
|
|
||||||
//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
|
IndexedSurfacePatch* m_ispCurrent;
|
||||||
|
|
||||||
void extractSurfaceImpl(Region region, IndexedSurfacePatch* singleMaterialPatch);
|
Vector3DFloat m_v3dRegionOffset;
|
||||||
uint32_t computeBitmaskForSlice(const Region& regSlice, const Vector3DFloat& offset);
|
|
||||||
void generateIndicesForSlice(const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset);
|
//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* m_ispCurrent);
|
||||||
void generateVerticesForSlice(Region& regSlice, const Vector3DFloat& offset, IndexedSurfacePatch* singleMaterialPatch);
|
|
||||||
|
void extractSurfaceImpl(Region region);
|
||||||
|
uint32_t computeBitmaskForSlice(const Region& regSlice);
|
||||||
|
void generateIndicesForSlice(const Region& regSlice);
|
||||||
|
void generateVerticesForSlice(Region& regSlice);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -28,13 +28,14 @@ namespace PolyVox
|
|||||||
|
|
||||||
POLYVOX_SHARED_PTR<IndexedSurfacePatch> SurfaceExtractor::extractSurfaceForRegion(Region region)
|
POLYVOX_SHARED_PTR<IndexedSurfacePatch> SurfaceExtractor::extractSurfaceForRegion(Region region)
|
||||||
{
|
{
|
||||||
POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
|
//POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
|
||||||
|
m_ispCurrent = new IndexedSurfacePatch();
|
||||||
|
|
||||||
extractSurfaceImpl(region, result.get());
|
extractSurfaceImpl(region);
|
||||||
|
|
||||||
result->m_Region = region;
|
m_ispCurrent->m_Region = region;
|
||||||
|
|
||||||
return result;
|
return POLYVOX_SHARED_PTR<IndexedSurfacePatch>(m_ispCurrent);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t SurfaceExtractor::getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
|
uint32_t SurfaceExtractor::getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
|
||||||
@ -46,7 +47,7 @@ namespace PolyVox
|
|||||||
// Level 0
|
// Level 0
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& m_sampVolume, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
|
/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& m_sampVolume, const Region& regSlice, const Vector3DFloat& m_v3dRegionOffset, uint8_t* bitmask, uint8_t* previousBitmask)
|
||||||
{
|
{
|
||||||
uint32_t uNoOfNonEmptyCells = 0;
|
uint32_t uNoOfNonEmptyCells = 0;
|
||||||
|
|
||||||
@ -58,8 +59,8 @@ namespace PolyVox
|
|||||||
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
||||||
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
||||||
//Current position
|
//Current position
|
||||||
const uint16_t uXRegSpace = m_sampVolume.getPosX() - offset.getX();
|
const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_v3dRegionOffset.getX();
|
||||||
const uint16_t uYRegSpace = m_sampVolume.getPosY() - offset.getY();
|
const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_v3dRegionOffset.getY();
|
||||||
|
|
||||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||||
uint8_t iCubeIndex = 0;
|
uint8_t iCubeIndex = 0;
|
||||||
@ -288,9 +289,9 @@ namespace PolyVox
|
|||||||
// Level 1
|
// Level 1
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
void SurfaceExtractor::extractSurfaceImpl(Region region, IndexedSurfacePatch* singleMaterialPatch)
|
void SurfaceExtractor::extractSurfaceImpl(Region region)
|
||||||
{
|
{
|
||||||
singleMaterialPatch->clear();
|
m_ispCurrent->clear();
|
||||||
|
|
||||||
//For edge indices
|
//For edge indices
|
||||||
//FIXME - do the slices need to be this big? Surely for a decimated mesh they can be smaller?
|
//FIXME - do the slices need to be this big? Surely for a decimated mesh they can be smaller?
|
||||||
@ -317,8 +318,8 @@ namespace PolyVox
|
|||||||
}
|
}
|
||||||
region.cropTo(regVolume);
|
region.cropTo(regVolume);
|
||||||
|
|
||||||
//Offset from volume corner
|
//m_v3dRegionOffset from volume corner
|
||||||
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
|
m_v3dRegionOffset = static_cast<Vector3DFloat>(region.getLowerCorner());
|
||||||
|
|
||||||
//Create a region corresponding to the first slice
|
//Create a region corresponding to the first slice
|
||||||
Region regSlice0(region);
|
Region regSlice0(region);
|
||||||
@ -332,21 +333,20 @@ namespace PolyVox
|
|||||||
|
|
||||||
bool isFirstSliceDone = false;
|
bool isFirstSliceDone = false;
|
||||||
|
|
||||||
for(uint32_t uSlice = 0; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
|
for(uint32_t uSlice = 0; ((uSlice <= region.depth()) && (uSlice + m_v3dRegionOffset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
|
||||||
{
|
{
|
||||||
|
uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(regSlice1);
|
||||||
uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(regSlice1, offset);
|
|
||||||
|
|
||||||
if(uNoOfNonEmptyCellsForSlice1 != 0)
|
if(uNoOfNonEmptyCellsForSlice1 != 0)
|
||||||
{
|
{
|
||||||
generateVerticesForSlice(regSlice1, offset, singleMaterialPatch);
|
generateVerticesForSlice(regSlice1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isFirstSliceDone)
|
if(isFirstSliceDone)
|
||||||
{
|
{
|
||||||
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
|
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
|
||||||
{
|
{
|
||||||
generateIndicesForSlice(regSlice0, singleMaterialPatch, offset);
|
generateIndicesForSlice(regSlice0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -372,7 +372,7 @@ namespace PolyVox
|
|||||||
delete[] m_pCurrentVertexIndicesZ;
|
delete[] m_pCurrentVertexIndicesZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t SurfaceExtractor::computeBitmaskForSlice(const Region& regSlice, const Vector3DFloat& offset)
|
uint32_t SurfaceExtractor::computeBitmaskForSlice(const Region& regSlice)
|
||||||
{
|
{
|
||||||
uint32_t uNoOfNonEmptyCells = 0;
|
uint32_t uNoOfNonEmptyCells = 0;
|
||||||
|
|
||||||
@ -385,9 +385,9 @@ namespace PolyVox
|
|||||||
//Current position
|
//Current position
|
||||||
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
||||||
|
|
||||||
const uint16_t uXRegSpace = uXVolSpace - offset.getX();
|
const uint16_t uXRegSpace = uXVolSpace - m_v3dRegionOffset.getX();
|
||||||
const uint16_t uYRegSpace = uYVolSpace - offset.getY();
|
const uint16_t uYRegSpace = uYVolSpace - m_v3dRegionOffset.getY();
|
||||||
const uint16_t uZRegSpace = uZVolSpace - offset.getZ();
|
const uint16_t uZRegSpace = uZVolSpace - m_v3dRegionOffset.getZ();
|
||||||
|
|
||||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||||
uint8_t iCubeIndex = 0;
|
uint8_t iCubeIndex = 0;
|
||||||
@ -665,7 +665,7 @@ namespace PolyVox
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Save the bitmask
|
//Save the bitmask
|
||||||
m_pCurrentBitmask[getIndex(uXRegSpace,uYVolSpace- offset.getY(), regSlice.width()+1)] = iCubeIndex;
|
m_pCurrentBitmask[getIndex(uXRegSpace,uYVolSpace- m_v3dRegionOffset.getY(), regSlice.width()+1)] = iCubeIndex;
|
||||||
|
|
||||||
if(edgeTable[iCubeIndex] != 0)
|
if(edgeTable[iCubeIndex] != 0)
|
||||||
{
|
{
|
||||||
@ -678,7 +678,7 @@ namespace PolyVox
|
|||||||
return uNoOfNonEmptyCells;
|
return uNoOfNonEmptyCells;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SurfaceExtractor::generateVerticesForSlice(Region& regSlice, const Vector3DFloat& offset, IndexedSurfacePatch* singleMaterialPatch)
|
void SurfaceExtractor::generateVerticesForSlice(Region& regSlice)
|
||||||
{
|
{
|
||||||
//Iterate over each cell in the region
|
//Iterate over each cell in the region
|
||||||
for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace += m_uStepSize)
|
for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace += m_uStepSize)
|
||||||
@ -688,9 +688,9 @@ namespace PolyVox
|
|||||||
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
||||||
|
|
||||||
//Current position
|
//Current position
|
||||||
const uint16_t uXRegSpace = uXVolSpace - offset.getX();
|
const uint16_t uXRegSpace = uXVolSpace - m_v3dRegionOffset.getX();
|
||||||
const uint16_t uYRegSpace = uYVolSpace - offset.getY();
|
const uint16_t uYRegSpace = uYVolSpace - m_v3dRegionOffset.getY();
|
||||||
const uint16_t uZRegSpace = uZVolSpace - offset.getZ();
|
const uint16_t uZRegSpace = uZVolSpace - m_v3dRegionOffset.getZ();
|
||||||
|
|
||||||
//Current position
|
//Current position
|
||||||
//const uint16_t z = regSlice.getLowerCorner().getZ();
|
//const uint16_t z = regSlice.getLowerCorner().getZ();
|
||||||
@ -699,7 +699,7 @@ namespace PolyVox
|
|||||||
const uint8_t v000 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
const uint8_t v000 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
||||||
|
|
||||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||||
uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)];
|
uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)];
|
||||||
|
|
||||||
/* Cube is entirely in/out of the surface */
|
/* Cube is entirely in/out of the surface */
|
||||||
if (edgeTable[iCubeIndex] == 0)
|
if (edgeTable[iCubeIndex] == 0)
|
||||||
@ -714,12 +714,12 @@ namespace PolyVox
|
|||||||
{
|
{
|
||||||
m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
|
m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
|
||||||
const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
||||||
const Vector3DFloat v3dPosition(uXVolSpace - offset.getX() + 0.5f * m_uStepSize, uYVolSpace - offset.getY(), uZVolSpace - offset.getZ());
|
const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX() + 0.5f * m_uStepSize, uYVolSpace - m_v3dRegionOffset.getY(), uZVolSpace - m_v3dRegionOffset.getZ());
|
||||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
|
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
|
||||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
|
||||||
m_pCurrentVertexIndicesX[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (edgeTable[iCubeIndex] & 8)
|
if (edgeTable[iCubeIndex] & 8)
|
||||||
@ -728,12 +728,12 @@ namespace PolyVox
|
|||||||
{
|
{
|
||||||
m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
|
m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
|
||||||
const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
||||||
const Vector3DFloat v3dPosition(uXVolSpace - offset.getX(), uYVolSpace - offset.getY() + 0.5f * m_uStepSize, uZVolSpace - offset.getZ());
|
const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX(), uYVolSpace - m_v3dRegionOffset.getY() + 0.5f * m_uStepSize, uZVolSpace - m_v3dRegionOffset.getZ());
|
||||||
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
|
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
|
||||||
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
||||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
|
||||||
m_pCurrentVertexIndicesY[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (edgeTable[iCubeIndex] & 256)
|
if (edgeTable[iCubeIndex] & 256)
|
||||||
@ -742,19 +742,19 @@ namespace PolyVox
|
|||||||
{
|
{
|
||||||
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace + m_uStepSize);
|
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace + m_uStepSize);
|
||||||
const uint8_t v001 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
const uint8_t v001 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
|
||||||
const Vector3DFloat v3dPosition(uXVolSpace - offset.getX(), uYVolSpace - offset.getY(), uZVolSpace - offset.getZ() + 0.5f * m_uStepSize);
|
const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX(), uYVolSpace - m_v3dRegionOffset.getY(), uZVolSpace - m_v3dRegionOffset.getZ() + 0.5f * m_uStepSize);
|
||||||
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
|
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
|
||||||
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
||||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
|
||||||
m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}//For each cell
|
}//For each cell
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SurfaceExtractor::generateIndicesForSlice(const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset)
|
void SurfaceExtractor::generateIndicesForSlice(const Region& regSlice)
|
||||||
{
|
{
|
||||||
uint32_t indlist[12];
|
uint32_t indlist[12];
|
||||||
|
|
||||||
@ -766,9 +766,9 @@ namespace PolyVox
|
|||||||
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
||||||
|
|
||||||
//Current position
|
//Current position
|
||||||
const uint16_t uXRegSpace = m_sampVolume.getPosX() - offset.getX();
|
const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_v3dRegionOffset.getX();
|
||||||
const uint16_t uYRegSpace = m_sampVolume.getPosY() - offset.getY();
|
const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_v3dRegionOffset.getY();
|
||||||
const uint16_t uZRegSpace = m_sampVolume.getPosZ() - offset.getZ();
|
const uint16_t uZRegSpace = m_sampVolume.getPosZ() - m_v3dRegionOffset.getZ();
|
||||||
|
|
||||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||||
uint8_t iCubeIndex = m_pPreviousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
uint8_t iCubeIndex = m_pPreviousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||||
@ -847,7 +847,7 @@ namespace PolyVox
|
|||||||
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||||
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||||
|
|
||||||
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
|
m_ispCurrent->addTriangle(ind0, ind1, ind2);
|
||||||
}//For each triangle
|
}//For each triangle
|
||||||
}//For each cell
|
}//For each cell
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user