Optimising SurfaceExtractor.

This commit is contained in:
David Williams 2009-06-01 22:56:45 +00:00
parent 7ea4e95753
commit bca51248b0
2 changed files with 50 additions and 47 deletions

View File

@ -53,7 +53,6 @@ namespace PolyVox
uint8_t* m_pPreviousBitmask;
uint8_t* m_pCurrentBitmask;
int32_t* m_pPreviousVertexIndicesX;
int32_t* m_pPreviousVertexIndicesY;
int32_t* m_pPreviousVertexIndicesZ;
@ -63,12 +62,16 @@ namespace PolyVox
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
IndexedSurfacePatch* m_ispCurrent;
void extractSurfaceImpl(Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32_t computeBitmaskForSlice(const Region& regSlice, const Vector3DFloat& offset);
void generateIndicesForSlice(const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset);
void generateVerticesForSlice(Region& regSlice, const Vector3DFloat& offset, IndexedSurfacePatch* singleMaterialPatch);
Vector3DFloat m_v3dRegionOffset;
//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* m_ispCurrent);
void extractSurfaceImpl(Region region);
uint32_t computeBitmaskForSlice(const Region& regSlice);
void generateIndicesForSlice(const Region& regSlice);
void generateVerticesForSlice(Region& regSlice);
};
}

View File

@ -28,13 +28,14 @@ namespace PolyVox
POLYVOX_SHARED_PTR<IndexedSurfacePatch> SurfaceExtractor::extractSurfaceForRegion(Region region)
{
POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
//POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
m_ispCurrent = new IndexedSurfacePatch();
extractSurfaceImpl(region, result.get());
extractSurfaceImpl(region);
result->m_Region = region;
m_ispCurrent->m_Region = region;
return result;
return POLYVOX_SHARED_PTR<IndexedSurfacePatch>(m_ispCurrent);
}
uint32_t SurfaceExtractor::getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
@ -46,7 +47,7 @@ namespace PolyVox
// Level 0
////////////////////////////////////////////////////////////////////////////////
/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& m_sampVolume, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& m_sampVolume, const Region& regSlice, const Vector3DFloat& m_v3dRegionOffset, uint8_t* bitmask, uint8_t* previousBitmask)
{
uint32_t uNoOfNonEmptyCells = 0;
@ -58,8 +59,8 @@ namespace PolyVox
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
//Current position
const uint16_t uXRegSpace = m_sampVolume.getPosX() - offset.getX();
const uint16_t uYRegSpace = m_sampVolume.getPosY() - offset.getY();
const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_v3dRegionOffset.getX();
const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_v3dRegionOffset.getY();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = 0;
@ -288,9 +289,9 @@ namespace PolyVox
// Level 1
////////////////////////////////////////////////////////////////////////////////
void SurfaceExtractor::extractSurfaceImpl(Region region, IndexedSurfacePatch* singleMaterialPatch)
void SurfaceExtractor::extractSurfaceImpl(Region region)
{
singleMaterialPatch->clear();
m_ispCurrent->clear();
//For edge indices
//FIXME - do the slices need to be this big? Surely for a decimated mesh they can be smaller?
@ -317,8 +318,8 @@ namespace PolyVox
}
region.cropTo(regVolume);
//Offset from volume corner
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
//m_v3dRegionOffset from volume corner
m_v3dRegionOffset = static_cast<Vector3DFloat>(region.getLowerCorner());
//Create a region corresponding to the first slice
Region regSlice0(region);
@ -332,21 +333,20 @@ namespace PolyVox
bool isFirstSliceDone = false;
for(uint32_t uSlice = 0; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
{
uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(regSlice1, offset);
for(uint32_t uSlice = 0; ((uSlice <= region.depth()) && (uSlice + m_v3dRegionOffset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += m_uStepSize)
{
uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(regSlice1);
if(uNoOfNonEmptyCellsForSlice1 != 0)
{
generateVerticesForSlice(regSlice1, offset, singleMaterialPatch);
generateVerticesForSlice(regSlice1);
}
if(isFirstSliceDone)
{
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
{
generateIndicesForSlice(regSlice0, singleMaterialPatch, offset);
generateIndicesForSlice(regSlice0);
}
}
@ -372,7 +372,7 @@ namespace PolyVox
delete[] m_pCurrentVertexIndicesZ;
}
uint32_t SurfaceExtractor::computeBitmaskForSlice(const Region& regSlice, const Vector3DFloat& offset)
uint32_t SurfaceExtractor::computeBitmaskForSlice(const Region& regSlice)
{
uint32_t uNoOfNonEmptyCells = 0;
@ -385,9 +385,9 @@ namespace PolyVox
//Current position
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
const uint16_t uXRegSpace = uXVolSpace - offset.getX();
const uint16_t uYRegSpace = uYVolSpace - offset.getY();
const uint16_t uZRegSpace = uZVolSpace - offset.getZ();
const uint16_t uXRegSpace = uXVolSpace - m_v3dRegionOffset.getX();
const uint16_t uYRegSpace = uYVolSpace - m_v3dRegionOffset.getY();
const uint16_t uZRegSpace = uZVolSpace - m_v3dRegionOffset.getZ();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = 0;
@ -665,7 +665,7 @@ namespace PolyVox
}
//Save the bitmask
m_pCurrentBitmask[getIndex(uXRegSpace,uYVolSpace- offset.getY(), regSlice.width()+1)] = iCubeIndex;
m_pCurrentBitmask[getIndex(uXRegSpace,uYVolSpace- m_v3dRegionOffset.getY(), regSlice.width()+1)] = iCubeIndex;
if(edgeTable[iCubeIndex] != 0)
{
@ -678,7 +678,7 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
void SurfaceExtractor::generateVerticesForSlice(Region& regSlice, const Vector3DFloat& offset, IndexedSurfacePatch* singleMaterialPatch)
void SurfaceExtractor::generateVerticesForSlice(Region& regSlice)
{
//Iterate over each cell in the region
for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace += m_uStepSize)
@ -688,9 +688,9 @@ namespace PolyVox
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
//Current position
const uint16_t uXRegSpace = uXVolSpace - offset.getX();
const uint16_t uYRegSpace = uYVolSpace - offset.getY();
const uint16_t uZRegSpace = uZVolSpace - offset.getZ();
const uint16_t uXRegSpace = uXVolSpace - m_v3dRegionOffset.getX();
const uint16_t uYRegSpace = uYVolSpace - m_v3dRegionOffset.getY();
const uint16_t uZRegSpace = uZVolSpace - m_v3dRegionOffset.getZ();
//Current position
//const uint16_t z = regSlice.getLowerCorner().getZ();
@ -699,7 +699,7 @@ namespace PolyVox
const uint8_t v000 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)];
uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
@ -714,12 +714,12 @@ namespace PolyVox
{
m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
const Vector3DFloat v3dPosition(uXVolSpace - offset.getX() + 0.5f * m_uStepSize, uYVolSpace - offset.getY(), uZVolSpace - offset.getZ());
const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX() + 0.5f * m_uStepSize, uYVolSpace - m_v3dRegionOffset.getY(), uZVolSpace - m_v3dRegionOffset.getZ());
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
m_pCurrentVertexIndicesX[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
}
}
if (edgeTable[iCubeIndex] & 8)
@ -728,12 +728,12 @@ namespace PolyVox
{
m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
const Vector3DFloat v3dPosition(uXVolSpace - offset.getX(), uYVolSpace - offset.getY() + 0.5f * m_uStepSize, uZVolSpace - offset.getZ());
const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX(), uYVolSpace - m_v3dRegionOffset.getY() + 0.5f * m_uStepSize, uZVolSpace - m_v3dRegionOffset.getZ());
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
m_pCurrentVertexIndicesY[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
}
}
if (edgeTable[iCubeIndex] & 256)
@ -742,19 +742,19 @@ namespace PolyVox
{
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace + m_uStepSize);
const uint8_t v001 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
const Vector3DFloat v3dPosition(uXVolSpace - offset.getX(), uYVolSpace - offset.getY(), uZVolSpace - offset.getZ() + 0.5f * m_uStepSize);
const Vector3DFloat v3dPosition(uXVolSpace - m_v3dRegionOffset.getX(), uYVolSpace - m_v3dRegionOffset.getY(), uZVolSpace - m_v3dRegionOffset.getZ() + 0.5f * m_uStepSize);
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - offset.getX(),uYVolSpace - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_v3dRegionOffset.getX(),uYVolSpace - m_v3dRegionOffset.getY(), regSlice.width()+1)] = uLastVertexIndex;
}
}
}//For each cell
}
}
void SurfaceExtractor::generateIndicesForSlice(const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset)
void SurfaceExtractor::generateIndicesForSlice(const Region& regSlice)
{
uint32_t indlist[12];
@ -766,9 +766,9 @@ namespace PolyVox
m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
//Current position
const uint16_t uXRegSpace = m_sampVolume.getPosX() - offset.getX();
const uint16_t uYRegSpace = m_sampVolume.getPosY() - offset.getY();
const uint16_t uZRegSpace = m_sampVolume.getPosZ() - offset.getZ();
const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_v3dRegionOffset.getX();
const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_v3dRegionOffset.getY();
const uint16_t uZRegSpace = m_sampVolume.getPosZ() - m_v3dRegionOffset.getZ();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = m_pPreviousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
@ -847,7 +847,7 @@ namespace PolyVox
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
m_ispCurrent->addTriangle(ind0, ind1, ind2);
}//For each triangle
}//For each cell
}