Got blending between materials working with texture atlases.
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@ -2,7 +2,7 @@ struct a2v
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{
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float4 Position : POSITION; //in object space
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float3 Normal : NORMAL;
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float Alpha : TEXCOORD0;
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float2 Alpha : TEXCOORD0;
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};
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struct v2f
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@ -11,7 +11,7 @@ struct v2f
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float4 Color : COLOR;
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float4 TexCoords : TEXCOORD0;
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float4 Normal : TEXCOORD1;
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float Alpha : TEXCOORD2;
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float2 Alpha : TEXCOORD2;
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};
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struct light
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@ -94,6 +94,8 @@ v2f doWork(a2v IN, float4x4 world, float4x4 viewProj, float4 ambient, int iNoOfL
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OUT.Position = mul(viewProj, OUT.Position);
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OUT.Alpha = IN.Alpha;
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//OUT.Material = IN.Material;
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return OUT;
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}
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