Removed use of template template parameters from AStarPathfinder.
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@ -45,8 +45,8 @@ namespace PolyVox
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/// This function provides the default method for checking whether a given voxel
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/// is valid for the path computed by the AStarPathfinder.
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template< template<typename> class VolumeType, typename VoxelType>
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bool aStarDefaultVoxelValidator(const VolumeType<VoxelType>* volData, const Vector3DInt32& v3dPos);
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template<typename VolumeType>
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bool aStarDefaultVoxelValidator(const VolumeType* volData, const Vector3DInt32& v3dPos);
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/// Provides a configuration for the AStarPathfinder.
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////////////////////////////////////////////////////////////////////////////////
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@ -59,20 +59,20 @@ namespace PolyVox
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///
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/// \sa AStarPathfinder
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////////////////////////////////////////////////////////////////////////////////
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template< template<typename> class VolumeType, typename VoxelType>
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template<typename VolumeType>
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struct AStarPathfinderParams
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{
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public:
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AStarPathfinderParams
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(
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VolumeType<VoxelType>* volData,
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VolumeType* volData,
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const Vector3DInt32& v3dStart,
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const Vector3DInt32& v3dEnd,
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std::list<Vector3DInt32>* listResult,
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float fHBias = 1.0,
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uint32_t uMaxNoOfNodes = 10000,
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Connectivity connectivity = TwentySixConnected,
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polyvox_function<bool (const VolumeType<VoxelType>*, const Vector3DInt32&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator,
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polyvox_function<bool (const VolumeType*, const Vector3DInt32&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator,
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polyvox_function<void (float)> funcProgressCallback = 0
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)
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:volume(volData)
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@ -88,7 +88,7 @@ namespace PolyVox
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}
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/// This is the volume through which the AStarPathfinder must find a path.
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VolumeType<VoxelType>* volume;
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VolumeType* volume;
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/// The start point for the pathfinding algorithm.
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Vector3DInt32 start;
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@ -127,7 +127,7 @@ namespace PolyVox
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/// you could check to ensure that the voxel above is empty and the voxel below is solid.
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///
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/// \sa aStarDefaultVoxelValidator
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polyvox_function<bool (const VolumeType<VoxelType>*, const Vector3DInt32&)> isVoxelValidForPath;
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polyvox_function<bool (const VolumeType*, const Vector3DInt32&)> isVoxelValidForPath;
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/// This function is called by the AStarPathfinder to report on its progress in getting to
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/// the goal. The progress is reported by computing the distance from the closest node found
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@ -161,11 +161,11 @@ namespace PolyVox
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///
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/// \sa AStarPathfinderParams
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////////////////////////////////////////////////////////////////////////////////
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template< template<typename> class VolumeType, typename VoxelType>
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template<typename VolumeType>
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class AStarPathfinder
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{
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public:
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AStarPathfinder(const AStarPathfinderParams<VolumeType, VoxelType>& params);
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AStarPathfinder(const AStarPathfinderParams<VolumeType>& params);
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void execute();
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@ -187,7 +187,7 @@ namespace PolyVox
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float m_fProgress;
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AStarPathfinderParams<VolumeType, VoxelType> m_params;
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AStarPathfinderParams<VolumeType> m_params;
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};
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}
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@ -28,8 +28,8 @@ namespace PolyVox
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/// volume and if its density is below that returned by the voxel's getDensity() function.
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/// \return true is the voxel is valid for the path
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////////////////////////////////////////////////////////////////////////////////
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template< template<typename> class VolumeType, typename VoxelType>
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bool aStarDefaultVoxelValidator(const VolumeType<VoxelType>* volData, const Vector3DInt32& v3dPos)
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template<typename VolumeType>
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bool aStarDefaultVoxelValidator(const VolumeType* volData, const Vector3DInt32& v3dPos)
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{
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//Voxels are considered valid candidates for the path if they are inside the volume...
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if(volData->getEnclosingRegion().containsPoint(v3dPos) == false)
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@ -43,14 +43,14 @@ namespace PolyVox
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////////////////////////////////////////////////////////////////////////////////
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// AStarPathfinder Class
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////////////////////////////////////////////////////////////////////////////////
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template< template<typename> class VolumeType, typename VoxelType>
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AStarPathfinder<VolumeType, VoxelType>::AStarPathfinder(const AStarPathfinderParams<VolumeType, VoxelType>& params)
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template<typename VolumeType>
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AStarPathfinder<VolumeType>::AStarPathfinder(const AStarPathfinderParams<VolumeType>& params)
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:m_params(params)
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{
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}
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template< template<typename> class VolumeType, typename VoxelType>
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void AStarPathfinder<VolumeType, VoxelType>::execute()
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template<typename VolumeType>
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void AStarPathfinder<VolumeType>::execute()
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{
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//Clear any existing nodes
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allNodes.clear();
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@ -182,8 +182,8 @@ namespace PolyVox
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}
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}
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template< template<typename> class VolumeType, typename VoxelType>
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void AStarPathfinder<VolumeType, VoxelType>::processNeighbour(const Vector3DInt32& neighbourPos, float neighbourGVal)
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template<typename VolumeType>
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void AStarPathfinder<VolumeType>::processNeighbour(const Vector3DInt32& neighbourPos, float neighbourGVal)
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{
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bool bIsVoxelValidForPath = m_params.isVoxelValidForPath(m_params.volume, neighbourPos);
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if(!bIsVoxelValidForPath)
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@ -238,8 +238,8 @@ namespace PolyVox
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}
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}
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template< template<typename> class VolumeType, typename VoxelType>
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float AStarPathfinder<VolumeType, VoxelType>::SixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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template<typename VolumeType>
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float AStarPathfinder<VolumeType>::SixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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{
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//This is the only heuristic I'm sure of - just use the manhatten distance for the 6-connected case.
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uint32_t faceSteps = std::abs(a.getX()-b.getX()) + std::abs(a.getY()-b.getY()) + std::abs(a.getZ()-b.getZ());
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@ -247,8 +247,8 @@ namespace PolyVox
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return faceSteps * 1.0f;
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}
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template< template<typename> class VolumeType, typename VoxelType>
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float AStarPathfinder<VolumeType, VoxelType>::EighteenConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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template<typename VolumeType>
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float AStarPathfinder<VolumeType>::EighteenConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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{
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//I'm not sure of the correct heuristic for the 18-connected case, so I'm just letting it fall through to the
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//6-connected case. This means 'h' will be bigger than it should be, resulting in a faster path which may not
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@ -257,8 +257,8 @@ namespace PolyVox
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return SixConnectedCost(a,b);
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}
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template< template<typename> class VolumeType, typename VoxelType>
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float AStarPathfinder<VolumeType, VoxelType>::TwentySixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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template<typename VolumeType>
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float AStarPathfinder<VolumeType>::TwentySixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
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{
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//Can't say I'm certain about this heuristic - if anyone has
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//a better idea of what it should be then please let me know.
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@ -279,8 +279,8 @@ namespace PolyVox
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return cornerSteps * sqrt_3 + edgeSteps * sqrt_2 + faceSteps * sqrt_1;
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}
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template< template<typename> class VolumeType, typename VoxelType>
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float AStarPathfinder<VolumeType, VoxelType>::computeH(const Vector3DInt32& a, const Vector3DInt32& b)
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template<typename VolumeType>
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float AStarPathfinder<VolumeType>::computeH(const Vector3DInt32& a, const Vector3DInt32& b)
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{
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float hVal;
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@ -150,8 +150,8 @@ void TestAStarPathfinder::testExecute()
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std::list<Vector3DInt32> result;
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//Create an AStarPathfinder
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AStarPathfinderParams<RawVolume, uint8_t> params(&volData, Vector3DInt32(0,0,0), Vector3DInt32(15,15,15), &result, 1.0f, 10000, TwentySixConnected, &testVoxelValidator<RawVolume, uint8_t>);
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AStarPathfinder<RawVolume, uint8_t> pathfinder(params);
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AStarPathfinderParams< RawVolume<uint8_t> > params(&volData, Vector3DInt32(0,0,0), Vector3DInt32(15,15,15), &result, 1.0f, 10000, TwentySixConnected, &testVoxelValidator<RawVolume, uint8_t>);
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AStarPathfinder< RawVolume<uint8_t> > pathfinder(params);
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//Execute the pathfinder.
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pathfinder.execute();
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