More work on tests.
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@ -318,6 +318,13 @@ namespace PolyVox
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typename Controller::DensityType m_tThreshold;
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};
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// This version of the function performs the extraction into a user-provided mesh rather than allocating a mesh automatically.
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// There are a few reasons why this might be useful to more advanced users:
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//
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// 1. It leaves the user in control of memory allocation and would allow them to implement e.g. a mesh pooling system.
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// 2. The user-provided mesh could have a different index type (e.g. 16-bit indices) to reduce memory usage.
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// 3. The user could provide a custom mesh class, e.g a thin wrapper around an openGL VBO to allow direct writing into this structure.
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//
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// We don't provide a default MeshType here. If the user doesn't want to provide a MeshType then it probably makes
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// more sense to use the other variaent of this function where the mesh is a return value rather than a parameter.
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template< typename VolumeType, typename MeshType, typename Controller = DefaultMarchingCubesController<typename VolumeType::VoxelType> >
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