Revert "Replaced Vector3D with integer as key to map."
This reverts commit e82d6beca1a5cf7e81c546e6dd0243f54ff5d3e6.
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672c375a7a
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@ -281,30 +281,18 @@ namespace PolyVox
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PagedVolume& operator=(const PagedVolume& rhs);
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private:
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Chunk* getChunk(int32_t key) const;
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Chunk* getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const;
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uint32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
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{
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// Bit-shifting of signed integer values has various issues with undefined or implementation-defined behaviour.
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// Therefore we cast to unsigned to avoid these (we only care about the bit pattern anyway, not the actual value).
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// See http://stackoverflow.com/a/4009922 for more details.
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const uint32_t uXPos = static_cast<uint32_t>(iXPos);
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const uint32_t uYPos = static_cast<uint32_t>(iYPos);
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const uint32_t uZPos = static_cast<uint32_t>(iZPos);
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const uint32_t xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
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const uint32_t yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
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const uint32_t zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
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const uint32_t key = 0x80000000 | xKey | yKey | zKey;
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return key;
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}
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mutable int32_t m_v3dLastAccessedChunkKey = 0;
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// Storing these properties individually has proved to be faster than keeping
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// them in a Vector3DInt32 as it avoids constructions and comparison overheads.
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// They are also at the start of the class in the hope that they will be pulled
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// into cache - I've got no idea if this actually makes a difference.
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mutable int32_t m_v3dLastAccessedChunkX = 0;
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mutable int32_t m_v3dLastAccessedChunkY = 0;
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mutable int32_t m_v3dLastAccessedChunkZ = 0;
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mutable Chunk* m_pLastAccessedChunk = nullptr;
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mutable std::unordered_map<uint32_t, std::unique_ptr< Chunk > > m_mapChunks;
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mutable std::unordered_map<Vector3DInt32, std::unique_ptr< Chunk > > m_mapChunks;
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mutable uint32_t m_uTimestamper = 0;
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@ -322,15 +310,6 @@ namespace PolyVox
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};
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}
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/*#define POS_TO_CHUNK_KEY(x, y, z, uChunkSideLengthPower) \
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{ \
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const int32_t chunkX = ((x >> uChunkSideLengthPower) & 0x3FF) << 20; \
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const int32_t chunkY = ((y >> uChunkSideLengthPower) & 0x3FF) << 10; \
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const int32_t chunkZ = ((z >> uChunkSideLengthPower) & 0x3FF); \
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const int32_t key = (-2147483648) | chunkX | chunkY | chunkZ; \
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}*/
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#include "PolyVox/PagedVolume.inl"
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#include "PolyVox/PagedVolumeChunk.inl"
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#include "PolyVox/PagedVolumeSampler.inl"
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@ -115,15 +115,15 @@ namespace PolyVox
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template <typename VoxelType>
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VoxelType PagedVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
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{
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const int32_t key = posToChunkKey(uXPos, uYPos, uZPos);
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// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
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auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
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const int32_t chunkX = uXPos >> m_uChunkSideLengthPower;
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const int32_t chunkY = uYPos >> m_uChunkSideLengthPower;
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const int32_t chunkZ = uZPos >> m_uChunkSideLengthPower;
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const uint16_t xOffset = static_cast<uint16_t>(uXPos & m_iChunkMask);
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const uint16_t yOffset = static_cast<uint16_t>(uYPos & m_iChunkMask);
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const uint16_t zOffset = static_cast<uint16_t>(uZPos & m_iChunkMask);
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auto pChunk = getChunk(chunkX, chunkY, chunkZ);
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return pChunk->getVoxel(xOffset, yOffset, zOffset);
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}
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@ -147,15 +147,15 @@ namespace PolyVox
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template <typename VoxelType>
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void PagedVolume<VoxelType>::setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
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{
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const int32_t key = posToChunkKey(uXPos, uYPos, uZPos);
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const int32_t chunkX = uXPos >> m_uChunkSideLengthPower;
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const int32_t chunkY = uYPos >> m_uChunkSideLengthPower;
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const int32_t chunkZ = uZPos >> m_uChunkSideLengthPower;
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// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
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auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
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const uint16_t xOffset = static_cast<uint16_t>(uXPos & m_iChunkMask);
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const uint16_t yOffset = static_cast<uint16_t>(uYPos & m_iChunkMask);
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const uint16_t zOffset = static_cast<uint16_t>(uZPos & m_iChunkMask);
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const uint16_t xOffset = static_cast<uint16_t>(uXPos - (chunkX << m_uChunkSideLengthPower));
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const uint16_t yOffset = static_cast<uint16_t>(uYPos - (chunkY << m_uChunkSideLengthPower));
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const uint16_t zOffset = static_cast<uint16_t>(uZPos - (chunkZ << m_uChunkSideLengthPower));
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auto pChunk = getChunk(chunkX, chunkY, chunkZ);
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pChunk->setVoxel(xOffset, yOffset, zOffset, tValue);
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}
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@ -201,12 +201,8 @@ namespace PolyVox
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for(int32_t y = v3dStart.getY(); y <= v3dEnd.getY(); y++)
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{
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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{
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const int32_t key = posToChunkKey(x, y, z);
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// Note that we don't check against the last chunk here. We're
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// not accessing the voxels, we just want to pull them into memory.
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getChunk(key);
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{
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getChunk(x,y,z);
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}
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}
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}
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@ -220,7 +216,6 @@ namespace PolyVox
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{
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// Clear this pointer as all chunks are about to be removed.
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m_pLastAccessedChunk = nullptr;
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m_v3dLastAccessedChunkKey = 0;
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// Erase all the most recently used chunks.
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m_mapChunks.clear();
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@ -234,7 +229,6 @@ namespace PolyVox
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{
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// Clear this pointer in case the chunk it points at is flushed.
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m_pLastAccessedChunk = nullptr;
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m_v3dLastAccessedChunkKey = 0;
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// Convert the start and end positions into chunk space coordinates
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Vector3DInt32 v3dStart;
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@ -256,31 +250,32 @@ namespace PolyVox
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{
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for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
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{
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const int32_t key = posToChunkKey(x, y, z);
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m_mapChunks.erase(key);
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m_mapChunks.erase(Vector3DInt32(x, y, z));
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}
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}
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}
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}
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template <typename VoxelType>
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t key) const
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const
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{
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// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
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// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
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// is). We could (and previously did) include a simple check for this in this function. However, this function would then usually return
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// immediatly (which was good) but we still paid the overhead of a function call, probably because this function is not inlined due to
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// being quite large. Therefore we decided the check against the previous accessed chunk should always be done *before* calling this
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// function, and we add an assert here to try and catch if the user forgets to do it. Note that this is an internal function so the
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// 'user' here is actually PolyVox developers and not the developers of applications using PolyVox.
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//
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// A second benefit of only calling this function when really necessary is that we can minimize the number of times we update the
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// timestamp. This reduces the chance of timestamp overflow (particularly if it is only 32-bit).
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POLYVOX_ASSERT(key != m_v3dLastAccessedChunkKey, "This should have been checked as an optimization before calling getChunk().");
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//Check if we have the same chunk as last time, if so there's no need to even update
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//the time stamp. If we updated it everytime then that would be every time we touched
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//a voxel, which would overflow a uint32_t and require us to use a uint64_t instead.
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//This check should also provide a significant speed boost as usually it is true.
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if ((uChunkX == m_v3dLastAccessedChunkX) &&
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(uChunkY == m_v3dLastAccessedChunkY) &&
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(uChunkZ == m_v3dLastAccessedChunkZ) &&
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(m_pLastAccessedChunk != 0))
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{
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return m_pLastAccessedChunk;
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}
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Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
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// The chunk was not the same as last time, but we can now hope it is in the set of most recently used chunks.
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Chunk* pChunk = nullptr;
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auto itChunk = m_mapChunks.find(key);
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Chunk* pChunk = nullptr;
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auto itChunk = m_mapChunks.find(v3dChunkPos);
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// Check whether the chunk was found.
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if ((itChunk) != m_mapChunks.end())
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@ -293,14 +288,10 @@ namespace PolyVox
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// If we still haven't found the chunk then it's time to create a new one and page it in from disk.
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if (!pChunk)
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{
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const int32_t uChunkX = (key >> 20) & 0x3FF;
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const int32_t uChunkY = (key >> 10) & 0x3FF;
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const int32_t uChunkZ = (key ) & 0x3FF;
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// The chunk was not found so we will create a new one.
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Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
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pChunk = new PagedVolume<VoxelType>::Chunk(v3dChunkPos, m_uChunkSideLength, m_pPager);
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pChunk->m_uChunkLastAccessed = ++m_uTimestamper; // Important, as we may soon delete the oldest chunk
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m_mapChunks.insert(std::make_pair(key, std::unique_ptr<Chunk>(pChunk)));
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m_mapChunks.insert(std::make_pair(v3dChunkPos, std::unique_ptr<Chunk>(pChunk)));
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// As we are loading a new chunk we should try to ensure we don't go over our target memory usage.
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while (m_mapChunks.size() > m_uChunkCountLimit)
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@ -322,10 +313,9 @@ namespace PolyVox
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m_pLastAccessedChunk = pChunk;
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//m_v3dLastAccessedChunkPos = v3dChunkPos;
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/*m_v3dLastAccessedChunkX = uChunkX;
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m_v3dLastAccessedChunkX = uChunkX;
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m_v3dLastAccessedChunkY = uChunkY;
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m_v3dLastAccessedChunkZ = uChunkZ;*/
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m_v3dLastAccessedChunkKey = key;
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m_v3dLastAccessedChunkZ = uChunkZ;
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return pChunk;
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}
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@ -97,18 +97,20 @@ namespace PolyVox
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// Base version updates position and validity flags.
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BaseVolume<VoxelType>::template Sampler< PagedVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
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const int32_t key = this->mVolume->posToChunkKey(xPos, yPos, zPos);
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// Then we update the voxel pointer
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const int32_t uXChunk = this->mXPosInVolume >> this->mVolume->m_uChunkSideLengthPower;
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const int32_t uYChunk = this->mYPosInVolume >> this->mVolume->m_uChunkSideLengthPower;
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const int32_t uZChunk = this->mZPosInVolume >> this->mVolume->m_uChunkSideLengthPower;
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// Then we update the voxel pointer.
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auto pCurrentChunk = (key == this->mVolume->m_v3dLastAccessedChunkKey) ? this->mVolume->m_pLastAccessedChunk : this->mVolume->getChunk(key);
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const uint16_t uXPosInChunk = static_cast<uint16_t>(this->mXPosInVolume - (uXChunk << this->mVolume->m_uChunkSideLengthPower));
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const uint16_t uYPosInChunk = static_cast<uint16_t>(this->mYPosInVolume - (uYChunk << this->mVolume->m_uChunkSideLengthPower));
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const uint16_t uZPosInChunk = static_cast<uint16_t>(this->mZPosInVolume - (uZChunk << this->mVolume->m_uChunkSideLengthPower));
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const uint16_t xOffset = static_cast<uint16_t>(xPos & this->mVolume->m_iChunkMask);
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const uint16_t yOffset = static_cast<uint16_t>(yPos & this->mVolume->m_iChunkMask);
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const uint16_t zOffset = static_cast<uint16_t>(zPos & this->mVolume->m_iChunkMask);
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const uint32_t uVoxelIndexInChunk = uXPosInChunk +
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uYPosInChunk * this->mVolume->m_uChunkSideLength +
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uZPosInChunk * this->mVolume->m_uChunkSideLength * this->mVolume->m_uChunkSideLength;
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const uint32_t uVoxelIndexInChunk = xOffset +
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yOffset * this->mVolume->m_uChunkSideLength +
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zOffset * this->mVolume->m_uChunkSideLength * this->mVolume->m_uChunkSideLength;
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auto pCurrentChunk = this->mVolume->getChunk(uXChunk, uYChunk, uZChunk);
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mCurrentVoxel = pCurrentChunk->m_tData + uVoxelIndexInChunk;
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}
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@ -278,7 +278,7 @@ TestVolume::~TestVolume()
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* RawVolume Tests
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*/
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/*void TestVolume::testRawVolumeDirectAccessAllInternalForwards()
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void TestVolume::testRawVolumeDirectAccessAllInternalForwards()
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{
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int32_t result = 0;
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@ -364,7 +364,7 @@ void TestVolume::testRawVolumeSamplersWithExternalBackwards()
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result = testSamplersWithWrappingBackwards(m_pRawVolume, m_regExternal);
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}
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QCOMPARE(result, static_cast<int32_t>(-993539594));
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}*/
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}
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/*
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* PagedVolume Tests
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@ -38,14 +38,14 @@ public:
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~TestVolume();
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private slots:
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/*void testRawVolumeDirectAccessAllInternalForwards();
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void testRawVolumeDirectAccessAllInternalForwards();
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void testRawVolumeSamplersAllInternalForwards();
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void testRawVolumeDirectAccessWithExternalForwards();
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void testRawVolumeSamplersWithExternalForwards();
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void testRawVolumeDirectAccessAllInternalBackwards();
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void testRawVolumeSamplersAllInternalBackwards();
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void testRawVolumeDirectAccessWithExternalBackwards();
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void testRawVolumeSamplersWithExternalBackwards();*/
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void testRawVolumeSamplersWithExternalBackwards();
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void testPagedVolumeDirectAccessAllInternalForwards();
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void testPagedVolumeSamplersAllInternalForwards();
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