Revert "Replaced Vector3D with integer as key to map."

This reverts commit e82d6beca1a5cf7e81c546e6dd0243f54ff5d3e6.
This commit is contained in:
David Williams 2015-03-21 14:41:15 +01:00
parent 672c375a7a
commit d477bec540
5 changed files with 57 additions and 86 deletions

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@ -281,30 +281,18 @@ namespace PolyVox
PagedVolume& operator=(const PagedVolume& rhs);
private:
Chunk* getChunk(int32_t key) const;
Chunk* getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const;
uint32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
{
// Bit-shifting of signed integer values has various issues with undefined or implementation-defined behaviour.
// Therefore we cast to unsigned to avoid these (we only care about the bit pattern anyway, not the actual value).
// See http://stackoverflow.com/a/4009922 for more details.
const uint32_t uXPos = static_cast<uint32_t>(iXPos);
const uint32_t uYPos = static_cast<uint32_t>(iYPos);
const uint32_t uZPos = static_cast<uint32_t>(iZPos);
const uint32_t xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
const uint32_t yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
const uint32_t zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
const uint32_t key = 0x80000000 | xKey | yKey | zKey;
return key;
}
mutable int32_t m_v3dLastAccessedChunkKey = 0;
// Storing these properties individually has proved to be faster than keeping
// them in a Vector3DInt32 as it avoids constructions and comparison overheads.
// They are also at the start of the class in the hope that they will be pulled
// into cache - I've got no idea if this actually makes a difference.
mutable int32_t m_v3dLastAccessedChunkX = 0;
mutable int32_t m_v3dLastAccessedChunkY = 0;
mutable int32_t m_v3dLastAccessedChunkZ = 0;
mutable Chunk* m_pLastAccessedChunk = nullptr;
mutable std::unordered_map<uint32_t, std::unique_ptr< Chunk > > m_mapChunks;
mutable std::unordered_map<Vector3DInt32, std::unique_ptr< Chunk > > m_mapChunks;
mutable uint32_t m_uTimestamper = 0;
@ -322,15 +310,6 @@ namespace PolyVox
};
}
/*#define POS_TO_CHUNK_KEY(x, y, z, uChunkSideLengthPower) \
{ \
const int32_t chunkX = ((x >> uChunkSideLengthPower) & 0x3FF) << 20; \
const int32_t chunkY = ((y >> uChunkSideLengthPower) & 0x3FF) << 10; \
const int32_t chunkZ = ((z >> uChunkSideLengthPower) & 0x3FF); \
const int32_t key = (-2147483648) | chunkX | chunkY | chunkZ; \
}*/
#include "PolyVox/PagedVolume.inl"
#include "PolyVox/PagedVolumeChunk.inl"
#include "PolyVox/PagedVolumeSampler.inl"

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@ -115,15 +115,15 @@ namespace PolyVox
template <typename VoxelType>
VoxelType PagedVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
{
const int32_t key = posToChunkKey(uXPos, uYPos, uZPos);
// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
const int32_t chunkX = uXPos >> m_uChunkSideLengthPower;
const int32_t chunkY = uYPos >> m_uChunkSideLengthPower;
const int32_t chunkZ = uZPos >> m_uChunkSideLengthPower;
const uint16_t xOffset = static_cast<uint16_t>(uXPos & m_iChunkMask);
const uint16_t yOffset = static_cast<uint16_t>(uYPos & m_iChunkMask);
const uint16_t zOffset = static_cast<uint16_t>(uZPos & m_iChunkMask);
auto pChunk = getChunk(chunkX, chunkY, chunkZ);
return pChunk->getVoxel(xOffset, yOffset, zOffset);
}
@ -147,15 +147,15 @@ namespace PolyVox
template <typename VoxelType>
void PagedVolume<VoxelType>::setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
{
const int32_t key = posToChunkKey(uXPos, uYPos, uZPos);
const int32_t chunkX = uXPos >> m_uChunkSideLengthPower;
const int32_t chunkY = uYPos >> m_uChunkSideLengthPower;
const int32_t chunkZ = uZPos >> m_uChunkSideLengthPower;
// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
const uint16_t xOffset = static_cast<uint16_t>(uXPos & m_iChunkMask);
const uint16_t yOffset = static_cast<uint16_t>(uYPos & m_iChunkMask);
const uint16_t zOffset = static_cast<uint16_t>(uZPos & m_iChunkMask);
const uint16_t xOffset = static_cast<uint16_t>(uXPos - (chunkX << m_uChunkSideLengthPower));
const uint16_t yOffset = static_cast<uint16_t>(uYPos - (chunkY << m_uChunkSideLengthPower));
const uint16_t zOffset = static_cast<uint16_t>(uZPos - (chunkZ << m_uChunkSideLengthPower));
auto pChunk = getChunk(chunkX, chunkY, chunkZ);
pChunk->setVoxel(xOffset, yOffset, zOffset, tValue);
}
@ -201,12 +201,8 @@ namespace PolyVox
for(int32_t y = v3dStart.getY(); y <= v3dEnd.getY(); y++)
{
for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
{
const int32_t key = posToChunkKey(x, y, z);
// Note that we don't check against the last chunk here. We're
// not accessing the voxels, we just want to pull them into memory.
getChunk(key);
{
getChunk(x,y,z);
}
}
}
@ -220,7 +216,6 @@ namespace PolyVox
{
// Clear this pointer as all chunks are about to be removed.
m_pLastAccessedChunk = nullptr;
m_v3dLastAccessedChunkKey = 0;
// Erase all the most recently used chunks.
m_mapChunks.clear();
@ -234,7 +229,6 @@ namespace PolyVox
{
// Clear this pointer in case the chunk it points at is flushed.
m_pLastAccessedChunk = nullptr;
m_v3dLastAccessedChunkKey = 0;
// Convert the start and end positions into chunk space coordinates
Vector3DInt32 v3dStart;
@ -256,31 +250,32 @@ namespace PolyVox
{
for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
{
const int32_t key = posToChunkKey(x, y, z);
m_mapChunks.erase(key);
m_mapChunks.erase(Vector3DInt32(x, y, z));
}
}
}
}
template <typename VoxelType>
typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t key) const
typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const
{
// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually
// is). We could (and previously did) include a simple check for this in this function. However, this function would then usually return
// immediatly (which was good) but we still paid the overhead of a function call, probably because this function is not inlined due to
// being quite large. Therefore we decided the check against the previous accessed chunk should always be done *before* calling this
// function, and we add an assert here to try and catch if the user forgets to do it. Note that this is an internal function so the
// 'user' here is actually PolyVox developers and not the developers of applications using PolyVox.
//
// A second benefit of only calling this function when really necessary is that we can minimize the number of times we update the
// timestamp. This reduces the chance of timestamp overflow (particularly if it is only 32-bit).
POLYVOX_ASSERT(key != m_v3dLastAccessedChunkKey, "This should have been checked as an optimization before calling getChunk().");
//Check if we have the same chunk as last time, if so there's no need to even update
//the time stamp. If we updated it everytime then that would be every time we touched
//a voxel, which would overflow a uint32_t and require us to use a uint64_t instead.
//This check should also provide a significant speed boost as usually it is true.
if ((uChunkX == m_v3dLastAccessedChunkX) &&
(uChunkY == m_v3dLastAccessedChunkY) &&
(uChunkZ == m_v3dLastAccessedChunkZ) &&
(m_pLastAccessedChunk != 0))
{
return m_pLastAccessedChunk;
}
Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
// The chunk was not the same as last time, but we can now hope it is in the set of most recently used chunks.
Chunk* pChunk = nullptr;
auto itChunk = m_mapChunks.find(key);
Chunk* pChunk = nullptr;
auto itChunk = m_mapChunks.find(v3dChunkPos);
// Check whether the chunk was found.
if ((itChunk) != m_mapChunks.end())
@ -293,14 +288,10 @@ namespace PolyVox
// If we still haven't found the chunk then it's time to create a new one and page it in from disk.
if (!pChunk)
{
const int32_t uChunkX = (key >> 20) & 0x3FF;
const int32_t uChunkY = (key >> 10) & 0x3FF;
const int32_t uChunkZ = (key ) & 0x3FF;
// The chunk was not found so we will create a new one.
Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
pChunk = new PagedVolume<VoxelType>::Chunk(v3dChunkPos, m_uChunkSideLength, m_pPager);
pChunk->m_uChunkLastAccessed = ++m_uTimestamper; // Important, as we may soon delete the oldest chunk
m_mapChunks.insert(std::make_pair(key, std::unique_ptr<Chunk>(pChunk)));
m_mapChunks.insert(std::make_pair(v3dChunkPos, std::unique_ptr<Chunk>(pChunk)));
// As we are loading a new chunk we should try to ensure we don't go over our target memory usage.
while (m_mapChunks.size() > m_uChunkCountLimit)
@ -322,10 +313,9 @@ namespace PolyVox
m_pLastAccessedChunk = pChunk;
//m_v3dLastAccessedChunkPos = v3dChunkPos;
/*m_v3dLastAccessedChunkX = uChunkX;
m_v3dLastAccessedChunkX = uChunkX;
m_v3dLastAccessedChunkY = uChunkY;
m_v3dLastAccessedChunkZ = uChunkZ;*/
m_v3dLastAccessedChunkKey = key;
m_v3dLastAccessedChunkZ = uChunkZ;
return pChunk;
}

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@ -97,18 +97,20 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< PagedVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
const int32_t key = this->mVolume->posToChunkKey(xPos, yPos, zPos);
// Then we update the voxel pointer
const int32_t uXChunk = this->mXPosInVolume >> this->mVolume->m_uChunkSideLengthPower;
const int32_t uYChunk = this->mYPosInVolume >> this->mVolume->m_uChunkSideLengthPower;
const int32_t uZChunk = this->mZPosInVolume >> this->mVolume->m_uChunkSideLengthPower;
// Then we update the voxel pointer.
auto pCurrentChunk = (key == this->mVolume->m_v3dLastAccessedChunkKey) ? this->mVolume->m_pLastAccessedChunk : this->mVolume->getChunk(key);
const uint16_t uXPosInChunk = static_cast<uint16_t>(this->mXPosInVolume - (uXChunk << this->mVolume->m_uChunkSideLengthPower));
const uint16_t uYPosInChunk = static_cast<uint16_t>(this->mYPosInVolume - (uYChunk << this->mVolume->m_uChunkSideLengthPower));
const uint16_t uZPosInChunk = static_cast<uint16_t>(this->mZPosInVolume - (uZChunk << this->mVolume->m_uChunkSideLengthPower));
const uint16_t xOffset = static_cast<uint16_t>(xPos & this->mVolume->m_iChunkMask);
const uint16_t yOffset = static_cast<uint16_t>(yPos & this->mVolume->m_iChunkMask);
const uint16_t zOffset = static_cast<uint16_t>(zPos & this->mVolume->m_iChunkMask);
const uint32_t uVoxelIndexInChunk = uXPosInChunk +
uYPosInChunk * this->mVolume->m_uChunkSideLength +
uZPosInChunk * this->mVolume->m_uChunkSideLength * this->mVolume->m_uChunkSideLength;
const uint32_t uVoxelIndexInChunk = xOffset +
yOffset * this->mVolume->m_uChunkSideLength +
zOffset * this->mVolume->m_uChunkSideLength * this->mVolume->m_uChunkSideLength;
auto pCurrentChunk = this->mVolume->getChunk(uXChunk, uYChunk, uZChunk);
mCurrentVoxel = pCurrentChunk->m_tData + uVoxelIndexInChunk;
}

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@ -278,7 +278,7 @@ TestVolume::~TestVolume()
* RawVolume Tests
*/
/*void TestVolume::testRawVolumeDirectAccessAllInternalForwards()
void TestVolume::testRawVolumeDirectAccessAllInternalForwards()
{
int32_t result = 0;
@ -364,7 +364,7 @@ void TestVolume::testRawVolumeSamplersWithExternalBackwards()
result = testSamplersWithWrappingBackwards(m_pRawVolume, m_regExternal);
}
QCOMPARE(result, static_cast<int32_t>(-993539594));
}*/
}
/*
* PagedVolume Tests

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@ -38,14 +38,14 @@ public:
~TestVolume();
private slots:
/*void testRawVolumeDirectAccessAllInternalForwards();
void testRawVolumeDirectAccessAllInternalForwards();
void testRawVolumeSamplersAllInternalForwards();
void testRawVolumeDirectAccessWithExternalForwards();
void testRawVolumeSamplersWithExternalForwards();
void testRawVolumeDirectAccessAllInternalBackwards();
void testRawVolumeSamplersAllInternalBackwards();
void testRawVolumeDirectAccessWithExternalBackwards();
void testRawVolumeSamplersWithExternalBackwards();*/
void testRawVolumeSamplersWithExternalBackwards();
void testPagedVolumeDirectAccessAllInternalForwards();
void testPagedVolumeSamplersAllInternalForwards();