Eliminating some of the differences between this branch and 'develop'.
This commit is contained in:
		@@ -117,8 +117,6 @@ namespace PolyVox
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		/// Destructor
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		~RawVolume();
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		VoxelType getInterpolatedValue(float fXPos, float fYPos, float fZPos); //Should be const
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		VoxelType getInterpolatedValue(const Vector3DFloat& v3dPos); //Should be const
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		/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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		VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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		/// Gets a voxel at the position given by a 3D vector
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@@ -73,45 +73,6 @@ namespace PolyVox
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		assert(false); // See function comment above.
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	}
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	template <typename VoxelType>
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	VoxelType RawVolume<VoxelType>::getInterpolatedValue(float fXPos, float fYPos, float fZPos) //Should be const
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	{
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		Sampler sampler(this);
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		int32_t iLowerX = roundTowardsNegInf(fXPos);
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		int32_t iLowerY = roundTowardsNegInf(fYPos);
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		int32_t iLowerZ = roundTowardsNegInf(fZPos);
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		float fOffsetX = fXPos - iLowerX;
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		float fOffsetY = fYPos - iLowerY;
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		float fOffsetZ = fZPos - iLowerZ;
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		/*int32_t iCeilX = iFloorX + 1;
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		int32_t iCeilY = iFloorY + 1;
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		int32_t iCeilZ = iFloorZ + 1;*/
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		sampler.setPosition(iLowerX, iLowerY, iLowerZ);
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		VoxelType v000 = sampler.peekVoxel0px0py0pz();
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		VoxelType v100 = sampler.peekVoxel1px0py0pz();
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		VoxelType v010 = sampler.peekVoxel0px1py0pz();
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		VoxelType v110 = sampler.peekVoxel1px1py0pz();
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		VoxelType v001 = sampler.peekVoxel0px0py1pz();
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		VoxelType v101 = sampler.peekVoxel1px0py1pz();
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		VoxelType v011 = sampler.peekVoxel0px1py1pz();
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		VoxelType v111 = sampler.peekVoxel1px1py1pz();
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		VoxelType result = trilerp(v000, v100, v010, v110, v001, v101, v011, v111, fOffsetX, fOffsetY, fOffsetZ);
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		return result;
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	}
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	template <typename VoxelType>
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	VoxelType RawVolume<VoxelType>::getInterpolatedValue(const Vector3DFloat& v3dPos) //Should be const
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	{
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		return getInterpolatedValue(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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	}
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	////////////////////////////////////////////////////////////////////////////////
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	/// \param uXPos The \c x position of the voxel
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	/// \param uYPos The \c y position of the voxel
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