Work on new OpenGL example - Fixed bug with missing polygons.

This commit is contained in:
David Williams 2009-03-17 23:44:47 +00:00
parent 4d02b60471
commit e32d840c50

View File

@ -459,9 +459,9 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
uint16 regionStartY = uRegionY * g_uRegionSideLength;
uint16 regionStartZ = uRegionZ * g_uRegionSideLength;
uint16 regionEndX = regionStartX + g_uRegionSideLength;
uint16 regionEndY = regionStartY + g_uRegionSideLength;
uint16 regionEndZ = regionStartZ + g_uRegionSideLength;
uint16 regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16 regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16 regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);