Work on new OpenGL example - Fixed bug with missing polygons.
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		| @@ -459,9 +459,9 @@ void main ( int argc, char** argv )   // Create Main Function For Bringing It Al | ||||
| 				uint16 regionStartY = uRegionY * g_uRegionSideLength; | ||||
| 				uint16 regionStartZ = uRegionZ * g_uRegionSideLength; | ||||
|  | ||||
| 				uint16 regionEndX = regionStartX + g_uRegionSideLength; | ||||
| 				uint16 regionEndY = regionStartY + g_uRegionSideLength; | ||||
| 				uint16 regionEndZ = regionStartZ + g_uRegionSideLength; | ||||
| 				uint16 regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here? | ||||
| 				uint16 regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here? | ||||
| 				uint16 regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here? | ||||
|  | ||||
| 				Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ); | ||||
| 				Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ); | ||||
|   | ||||
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