Added Multi.material which avoids the use of a texture atlas.
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media/materials/scripts/Multi.material
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72
media/materials/scripts/Multi.material
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material MultiMaterial
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{
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technique
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{
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pass
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{
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ambient 0.0 0.0 0.0
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diffuse 0.0 0.0 0.0
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depth_bias -5 -5
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}
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pass
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{
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vertex_program_ref SingleOneLightVertexProgram
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{
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param_named_auto world world_matrix
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param_named_auto viewProj viewproj_matrix
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param_named_auto ambient ambient_light_colour
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param_named_auto light0.position light_position 0
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param_named_auto light0.diffuseColour light_diffuse_colour 0
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param_named_auto light0.attenuation light_attenuation 0
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}
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fragment_program_ref SingleFragmentProgram
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{
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}
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texture_unit
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{
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texture bricks.jpg
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}
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texture_unit
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{
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texture castle_wall.png
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}
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texture_unit
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{
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texture roof_tiles.png
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}
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texture_unit
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{
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texture grass.png
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}
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texture_unit
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{
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texture water.png
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}
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texture_unit
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{
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texture ground.png
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}
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texture_unit
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{
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texture stained_glass.png
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}
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texture_unit
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{
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texture wall.png
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}
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scene_blend add
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}
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}
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}
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