Added Multi.material which avoids the use of a texture atlas.

This commit is contained in:
David Williams 2008-04-12 19:14:48 +00:00
parent 0c3352382c
commit e64834007d

View File

@ -0,0 +1,72 @@
material MultiMaterial
{
technique
{
pass
{
ambient 0.0 0.0 0.0
diffuse 0.0 0.0 0.0
depth_bias -5 -5
}
pass
{
vertex_program_ref SingleOneLightVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
}
fragment_program_ref SingleFragmentProgram
{
}
texture_unit
{
texture bricks.jpg
}
texture_unit
{
texture castle_wall.png
}
texture_unit
{
texture roof_tiles.png
}
texture_unit
{
texture grass.png
}
texture_unit
{
texture water.png
}
texture_unit
{
texture ground.png
}
texture_unit
{
texture stained_glass.png
}
texture_unit
{
texture wall.png
}
scene_blend add
}
}
}