Made new marching cubes implementation the 'official' one. Old one is just now for reference.

This commit is contained in:
David Williams 2008-06-07 21:52:57 +00:00
parent 849f635d04
commit ea5afbb846
2 changed files with 84 additions and 87 deletions

View File

@ -38,13 +38,13 @@ namespace PolyVox
boost::uint32_t getIndex(boost::uint32_t x, boost::uint32_t y);
POLYVOX_API void generateExperimentalMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API boost::uint32_t computeInitialExperimentalBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
POLYVOX_API boost::uint32_t computeExperimentalBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
POLYVOX_API void generateExperimentalIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
POLYVOX_API void generateExperimentalVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
POLYVOX_API void generateRoughMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask);
POLYVOX_API boost::uint32_t computeRoughBitmaskForSliceFromPrevious(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, boost::uint8_t *bitmask, boost::uint8_t *previousBitmask);
POLYVOX_API void generateRoughIndicesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t* bitmask0, boost::uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[]);
POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
POLYVOX_API void generateReferenceMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
POLYVOX_API void generateSmoothMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);

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@ -28,7 +28,7 @@ namespace PolyVox
regionGeometry.m_patchSingleMaterial = new IndexedSurfacePatch(false);
regionGeometry.m_v3dRegionPosition = iterChangedRegions->getLowerCorner();
generateExperimentalMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
generateRoughMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
@ -46,7 +46,7 @@ namespace PolyVox
return x + (y * (POLYVOX_REGION_SIDE_LENGTH+1));
}
void generateExperimentalMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
void generateRoughMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
singleMaterialPatch->m_vecVertices.clear();
singleMaterialPatch->m_vecTriangleIndices.clear();
@ -84,11 +84,11 @@ namespace PolyVox
BlockVolumeIterator<boost::uint8_t> volIter(*volumeData);
//Compute bitmask for initial slice
boost::uint32_t uNoOfNonEmptyCellsForSlice0 = computeInitialExperimentalBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
boost::uint32_t uNoOfNonEmptyCellsForSlice0 = computeInitialRoughBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
if(uNoOfNonEmptyCellsForSlice0 != 0)
{
//If there were some non-empty cells then generate initial slice vertices for them
generateExperimentalVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, /*regTwoSlice.getUpperCorner(),*/ vertlist, vertMaterials);
generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, /*regTwoSlice.getUpperCorner(),*/ vertlist, vertMaterials);
}
for(boost::uint32_t uSlice = 0; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
@ -96,16 +96,16 @@ namespace PolyVox
Region regSlice1(regSlice0);
regSlice1.shift(Vector3DInt32(0,0,1));
boost::uint32_t uNoOfNonEmptyCellsForSlice1 = computeExperimentalBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
boost::uint32_t uNoOfNonEmptyCellsForSlice1 = computeRoughBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
if(uNoOfNonEmptyCellsForSlice1 != 0)
{
generateExperimentalVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1, vertlist, vertMaterials);
generateRoughVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1, vertlist, vertMaterials);
}
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
{
generateExperimentalIndicesForSlice(volIter, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
generateRoughIndicesForSlice(volIter, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
}
std::swap(uNoOfNonEmptyCellsForSlice0, uNoOfNonEmptyCellsForSlice1);
@ -136,7 +136,7 @@ namespace PolyVox
}
}
boost::uint32_t computeInitialExperimentalBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
{
boost::uint32_t uNoOfNonEmptyCells = 0;
@ -237,9 +237,6 @@ namespace PolyVox
}
else
{
//const uint8_t v000 = volIter.getVoxel();
//const uint8_t v100 = volIter.peekVoxel1px0py0pz();
//const uint8_t v010 = volIter.peekVoxel0px1py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
@ -289,7 +286,7 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
boost::uint32_t computeExperimentalBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
boost::uint32_t computeRoughBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
{
boost::uint32_t uNoOfNonEmptyCells = 0;
@ -405,7 +402,74 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
void generateExperimentalIndicesForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[])
void generateRoughVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], uint8_t vertMaterials[])
{
//Iterate over each cell in the region
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
volIter.setValidRegion(regSlice);
//while(volIter.moveForwardInRegionXYZ())
do
{
//Current position
const uint16_t x = volIter.getPosX() - offset.getX();
const uint16_t y = volIter.getPosY() - offset.getY();
const uint16_t z = volIter.getPosZ() - offset.getZ();
const uint8_t v000 = volIter.getVoxel();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = bitmask[getIndex(x,y)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
{
vertlist[0].setX(x + 0.5f);
vertlist[0].setY(y);
vertlist[0].setZ(z);
vertMaterials[0] = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(vertlist[0],vertMaterials[0], 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
if (edgeTable[iCubeIndex] & 8)
{
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
{
vertlist[3].setX(x);
vertlist[3].setY(y + 0.5f);
vertlist[3].setZ(z);
vertMaterials[3] = v000 | volIter.peekVoxel0px1py0pz();
SurfaceVertex surfaceVertex(vertlist[3],vertMaterials[3], 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
if (edgeTable[iCubeIndex] & 256)
{
//if((z + offset.getZ()) != upperCorner.getZ())
{
vertlist[8].setX(x);
vertlist[8].setY(y);
vertlist[8].setZ(z + 0.5f);
vertMaterials[8] = v000 | volIter.peekVoxel0px0py1pz();
SurfaceVertex surfaceVertex(vertlist[8],vertMaterials[8], 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
}while(volIter.moveForwardInRegionXYZ());//For each cell
}
void generateRoughIndicesForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, boost::int32_t vertexIndicesX0[],boost::int32_t vertexIndicesY0[],boost::int32_t vertexIndicesZ0[], boost::int32_t vertexIndicesX1[],boost::int32_t vertexIndicesY1[],boost::int32_t vertexIndicesZ1[])
{
boost::uint32_t indlist[12];
@ -505,74 +569,7 @@ namespace PolyVox
}while(volIter.moveForwardInRegionXYZ());//For each cell
}
void generateExperimentalVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[], Vector3DFloat vertlist[], uint8_t vertMaterials[])
{
//Iterate over each cell in the region
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
volIter.setValidRegion(regSlice);
//while(volIter.moveForwardInRegionXYZ())
do
{
//Current position
const uint16_t x = volIter.getPosX() - offset.getX();
const uint16_t y = volIter.getPosY() - offset.getY();
const uint16_t z = volIter.getPosZ() - offset.getZ();
const uint8_t v000 = volIter.getVoxel();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = bitmask[getIndex(x,y)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
{
vertlist[0].setX(x + 0.5f);
vertlist[0].setY(y);
vertlist[0].setZ(z);
vertMaterials[0] = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(vertlist[0],vertMaterials[0], 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
if (edgeTable[iCubeIndex] & 8)
{
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
{
vertlist[3].setX(x);
vertlist[3].setY(y + 0.5f);
vertlist[3].setZ(z);
vertMaterials[3] = v000 | volIter.peekVoxel0px1py0pz();
SurfaceVertex surfaceVertex(vertlist[3],vertMaterials[3], 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
if (edgeTable[iCubeIndex] & 256)
{
//if((z + offset.getZ()) != upperCorner.getZ())
{
vertlist[8].setX(x);
vertlist[8].setY(y);
vertlist[8].setZ(z + 0.5f);
vertMaterials[8] = v000 | volIter.peekVoxel0px0py1pz();
SurfaceVertex surfaceVertex(vertlist[8],vertMaterials[8], 1.0);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
}
}
}while(volIter.moveForwardInRegionXYZ());//For each cell
}
void generateRoughMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
void generateReferenceMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here