Turned off back-face culling in examples, as this makes it easier to view certain shapes such as heightmaps.
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		| @@ -45,7 +45,6 @@ void OpenGLWidget::initializeGL() | |||||||
| 	glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | 	glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | ||||||
| 	glClearDepth(1.0f); | 	glClearDepth(1.0f); | ||||||
| 	 | 	 | ||||||
| 	glEnable(GL_CULL_FACE); |  | ||||||
| 	glEnable(GL_DEPTH_TEST); | 	glEnable(GL_DEPTH_TEST); | ||||||
| 	glDepthMask(GL_TRUE); | 	glDepthMask(GL_TRUE); | ||||||
| 	glDepthFunc(GL_LEQUAL); | 	glDepthFunc(GL_LEQUAL); | ||||||
|   | |||||||
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