Merging code for Lod0 with code for other Lod levels.
This commit is contained in:
		| @@ -38,7 +38,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData) | |||||||
| 		m_uVolumeDepthInRegions = volData->getDepth() / m_uRegionSideLength; | 		m_uVolumeDepthInRegions = volData->getDepth() / m_uRegionSideLength; | ||||||
|  |  | ||||||
| 		SurfaceExtractor surfaceExtractor(*volData); | 		SurfaceExtractor surfaceExtractor(*volData); | ||||||
| 		surfaceExtractor.setLodLevel(0); | 		surfaceExtractor.setLodLevel(1); | ||||||
|  |  | ||||||
| 		//Our volume is broken down into cuboid regions, and we create one mesh for each region. | 		//Our volume is broken down into cuboid regions, and we create one mesh for each region. | ||||||
| 		//This three-level for loop iterates over each region. | 		//This three-level for loop iterates over each region. | ||||||
| @@ -56,9 +56,9 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData) | |||||||
| 					PolyVox::uint16_t regionStartY = uRegionY * m_uRegionSideLength; | 					PolyVox::uint16_t regionStartY = uRegionY * m_uRegionSideLength; | ||||||
| 					PolyVox::uint16_t regionStartZ = uRegionZ * m_uRegionSideLength; | 					PolyVox::uint16_t regionStartZ = uRegionZ * m_uRegionSideLength; | ||||||
|  |  | ||||||
| 					PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength; //Why do we need the '+1' here? | 					PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength; | ||||||
| 					PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength; //Why do we need the '+1' here? | 					PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength; | ||||||
| 					PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength; //Why do we need the '+1' here? | 					PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength; | ||||||
|  |  | ||||||
| 					Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ); | 					Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ); | ||||||
| 					Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ); | 					Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ); | ||||||
|   | |||||||
| @@ -51,10 +51,9 @@ namespace PolyVox | |||||||
|  |  | ||||||
| 		uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth); | 		uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth); | ||||||
|  |  | ||||||
| 		void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); | 		//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); | ||||||
| 		//uint32_t computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask); |  | ||||||
|  |  | ||||||
| 		void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch); | 		void extractSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch); | ||||||
| 		uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask); | 		uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask); | ||||||
| 		void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]); | 		void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]); | ||||||
| 		void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]); | 		void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]); | ||||||
|   | |||||||
| @@ -27,14 +27,8 @@ namespace PolyVox | |||||||
| 	{ | 	{ | ||||||
| 		POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch()); | 		POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch()); | ||||||
|  |  | ||||||
| 		if(m_uLodLevel == 0) | 		extractSurfaceImpl(&m_volData, m_uLodLevel, region, result.get()); | ||||||
| 		{ |  | ||||||
| 			extractSurfaceForRegionLevel0(&m_volData, region, result.get()); |  | ||||||
| 		} |  | ||||||
| 		else |  | ||||||
| 		{ |  | ||||||
| 			extractDecimatedSurfaceImpl(&m_volData, m_uLodLevel, region, result.get()); |  | ||||||
| 		} |  | ||||||
| 		result->m_Region = region; | 		result->m_Region = region; | ||||||
|  |  | ||||||
| 		return result; | 		return result; | ||||||
| @@ -49,82 +43,6 @@ namespace PolyVox | |||||||
| 	// Level 0 | 	// Level 0 | ||||||
| 	//////////////////////////////////////////////////////////////////////////////// | 	//////////////////////////////////////////////////////////////////////////////// | ||||||
|  |  | ||||||
| 	void SurfaceExtractor::extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch) |  | ||||||
| 	{	 |  | ||||||
| 		singleMaterialPatch->clear(); |  | ||||||
|  |  | ||||||
| 		//For edge indices |  | ||||||
| 		int32_t* vertexIndicesX0 = new int32_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
| 		int32_t* vertexIndicesY0 = new int32_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
| 		int32_t* vertexIndicesZ0 = new int32_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
| 		int32_t* vertexIndicesX1 = new int32_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
| 		int32_t* vertexIndicesY1 = new int32_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
| 		int32_t* vertexIndicesZ1 = new int32_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
|  |  | ||||||
| 		//Cell bitmasks |  | ||||||
| 		uint8_t* bitmask0 = new uint8_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
| 		uint8_t* bitmask1 = new uint8_t[(region.width()+8) * (region.height()+8)]; |  | ||||||
|  |  | ||||||
| 		//When generating the mesh for a region we actually look one voxel outside it in the |  | ||||||
| 		// back, bottom, right direction. Protect against access violations by cropping region here |  | ||||||
| 		Region regVolume = volumeData->getEnclosingRegion(); |  | ||||||
| 		//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1)); |  | ||||||
| 		region.cropTo(regVolume); |  | ||||||
|  |  | ||||||
| 		//Offset from volume corner |  | ||||||
| 		const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner()); |  | ||||||
|  |  | ||||||
| 		//Create a region corresponding to the first slice |  | ||||||
| 		Region regSlice0(region); |  | ||||||
| 		regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ())); |  | ||||||
|  |  | ||||||
| 		//Iterator to access the volume data |  | ||||||
| 		VolumeSampler<uint8_t> volIter(*volumeData);		 |  | ||||||
|  |  | ||||||
| 		//Compute bitmask for initial slice |  | ||||||
| 		uint32_t uNoOfNonEmptyCellsForSlice0 = computeBitmaskForSlice(volIter, 0, regSlice0, offset, bitmask0, 0);		 |  | ||||||
| 		if(uNoOfNonEmptyCellsForSlice0 != 0) |  | ||||||
| 		{ |  | ||||||
| 			//If there were some non-empty cells then generate initial slice vertices for them |  | ||||||
| 			generateVerticesForSlice(volIter, 0, regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0); |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		for(uint32_t uSlice = 0; ((uSlice < region.depth()) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice) |  | ||||||
| 		{ |  | ||||||
| 			Region regSlice1(regSlice0); |  | ||||||
| 			regSlice1.shift(Vector3DInt32(0,0,1)); |  | ||||||
|  |  | ||||||
| 			uint32_t uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(volIter, 0, regSlice1, offset, bitmask1, bitmask0); |  | ||||||
|  |  | ||||||
| 			if(uNoOfNonEmptyCellsForSlice1 != 0) |  | ||||||
| 			{ |  | ||||||
| 				generateVerticesForSlice(volIter, 0, regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);				 |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0)) |  | ||||||
| 			{ |  | ||||||
| 				generateIndicesForSlice(volIter, 0, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1); |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			std::swap(uNoOfNonEmptyCellsForSlice0, uNoOfNonEmptyCellsForSlice1); |  | ||||||
| 			std::swap(bitmask0, bitmask1); |  | ||||||
| 			std::swap(vertexIndicesX0, vertexIndicesX1); |  | ||||||
| 			std::swap(vertexIndicesY0, vertexIndicesY1); |  | ||||||
| 			std::swap(vertexIndicesZ0, vertexIndicesZ1); |  | ||||||
|  |  | ||||||
| 			regSlice0 = regSlice1; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		delete[] bitmask0; |  | ||||||
| 		delete[] bitmask1; |  | ||||||
| 		delete[] vertexIndicesX0; |  | ||||||
| 		delete[] vertexIndicesX1; |  | ||||||
| 		delete[] vertexIndicesY0; |  | ||||||
| 		delete[] vertexIndicesY1; |  | ||||||
| 		delete[] vertexIndicesZ0; |  | ||||||
| 		delete[] vertexIndicesZ1; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask) | 	/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask) | ||||||
| 	{ | 	{ | ||||||
| 		uint32_t uNoOfNonEmptyCells = 0; | 		uint32_t uNoOfNonEmptyCells = 0; | ||||||
| @@ -367,7 +285,7 @@ namespace PolyVox | |||||||
| 	// Level 1 | 	// Level 1 | ||||||
| 	//////////////////////////////////////////////////////////////////////////////// | 	//////////////////////////////////////////////////////////////////////////////// | ||||||
|  |  | ||||||
| 	void SurfaceExtractor::extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch) | 	void SurfaceExtractor::extractSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch) | ||||||
| 	{	 | 	{	 | ||||||
| 		singleMaterialPatch->clear(); | 		singleMaterialPatch->clear(); | ||||||
|  |  | ||||||
| @@ -376,23 +294,26 @@ namespace PolyVox | |||||||
| 		//FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1 | 		//FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1 | ||||||
| 		//Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the | 		//Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the | ||||||
| 		//edges of the volume it is 1 smaller. Need to think what values really belong here. | 		//edges of the volume it is 1 smaller. Need to think what values really belong here. | ||||||
| 		int32_t* vertexIndicesX0 = new int32_t[(region.width()+2) * (region.height()+2)]; | 		int32_t* vertexIndicesX0 = new int32_t[(region.width()+8) * (region.height()+8)]; | ||||||
| 		int32_t* vertexIndicesY0 = new int32_t[(region.width()+2) * (region.height()+2)]; | 		int32_t* vertexIndicesY0 = new int32_t[(region.width()+8) * (region.height()+8)]; | ||||||
| 		int32_t* vertexIndicesZ0 = new int32_t[(region.width()+2) * (region.height()+2)]; | 		int32_t* vertexIndicesZ0 = new int32_t[(region.width()+8) * (region.height()+8)]; | ||||||
| 		int32_t* vertexIndicesX1 = new int32_t[(region.width()+2) * (region.height()+2)]; | 		int32_t* vertexIndicesX1 = new int32_t[(region.width()+8) * (region.height()+8)]; | ||||||
| 		int32_t* vertexIndicesY1 = new int32_t[(region.width()+2) * (region.height()+2)]; | 		int32_t* vertexIndicesY1 = new int32_t[(region.width()+8) * (region.height()+8)]; | ||||||
| 		int32_t* vertexIndicesZ1 = new int32_t[(region.width()+2) * (region.height()+2)]; | 		int32_t* vertexIndicesZ1 = new int32_t[(region.width()+8) * (region.height()+8)]; | ||||||
|  |  | ||||||
| 		//Cell bitmasks | 		//Cell bitmasks | ||||||
| 		uint8_t* bitmask0 = new uint8_t[(region.width()+2) * (region.height()+2)]; | 		uint8_t* bitmask0 = new uint8_t[(region.width()+8) * (region.height()+8)]; | ||||||
| 		uint8_t* bitmask1 = new uint8_t[(region.width()+2) * (region.height()+2)]; | 		uint8_t* bitmask1 = new uint8_t[(region.width()+8) * (region.height()+8)]; | ||||||
|  |  | ||||||
| 		const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel; | 		const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel; | ||||||
|  |  | ||||||
| 		//When generating the mesh for a region we actually look outside it in the | 		//When generating the mesh for a region we actually look outside it in the | ||||||
| 		// back, bottom, right direction. Protect against access violations by cropping region here | 		// back, bottom, right direction. Protect against access violations by cropping region here | ||||||
| 		Region regVolume = volumeData->getEnclosingRegion(); | 		Region regVolume = volumeData->getEnclosingRegion(); | ||||||
|  | 		if(uLevel > 0) | ||||||
|  | 		{ | ||||||
| 			regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(2*uStepSize-1,2*uStepSize-1,2*uStepSize-1)); | 			regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(2*uStepSize-1,2*uStepSize-1,2*uStepSize-1)); | ||||||
|  | 		} | ||||||
| 		region.cropTo(regVolume); | 		region.cropTo(regVolume); | ||||||
|  |  | ||||||
| 		//Offset from volume corner | 		//Offset from volume corner | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user