Merging code for Lod0 with code for other Lod levels.

This commit is contained in:
David Williams 2009-05-31 09:49:00 +00:00
parent 0bd14488b3
commit f5f5bcf48a
3 changed files with 21 additions and 101 deletions

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@ -38,7 +38,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
m_uVolumeDepthInRegions = volData->getDepth() / m_uRegionSideLength; m_uVolumeDepthInRegions = volData->getDepth() / m_uRegionSideLength;
SurfaceExtractor surfaceExtractor(*volData); SurfaceExtractor surfaceExtractor(*volData);
surfaceExtractor.setLodLevel(0); surfaceExtractor.setLodLevel(1);
//Our volume is broken down into cuboid regions, and we create one mesh for each region. //Our volume is broken down into cuboid regions, and we create one mesh for each region.
//This three-level for loop iterates over each region. //This three-level for loop iterates over each region.
@ -56,9 +56,9 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
PolyVox::uint16_t regionStartY = uRegionY * m_uRegionSideLength; PolyVox::uint16_t regionStartY = uRegionY * m_uRegionSideLength;
PolyVox::uint16_t regionStartZ = uRegionZ * m_uRegionSideLength; PolyVox::uint16_t regionStartZ = uRegionZ * m_uRegionSideLength;
PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength; //Why do we need the '+1' here? PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength;
PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength; //Why do we need the '+1' here? PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength;
PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength; //Why do we need the '+1' here? PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength;
Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ); Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ); Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);

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@ -51,10 +51,9 @@ namespace PolyVox
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth); uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
//uint32_t computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch); void extractSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask); uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]); void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]); void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);

View File

@ -27,14 +27,8 @@ namespace PolyVox
{ {
POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch()); POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch());
if(m_uLodLevel == 0) extractSurfaceImpl(&m_volData, m_uLodLevel, region, result.get());
{
extractSurfaceForRegionLevel0(&m_volData, region, result.get());
}
else
{
extractDecimatedSurfaceImpl(&m_volData, m_uLodLevel, region, result.get());
}
result->m_Region = region; result->m_Region = region;
return result; return result;
@ -49,82 +43,6 @@ namespace PolyVox
// Level 0 // Level 0
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
void SurfaceExtractor::extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
singleMaterialPatch->clear();
//For edge indices
int32_t* vertexIndicesX0 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesY0 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesZ0 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesX1 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesY1 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesZ1 = new int32_t[(region.width()+8) * (region.height()+8)];
//Cell bitmasks
uint8_t* bitmask0 = new uint8_t[(region.width()+8) * (region.height()+8)];
uint8_t* bitmask1 = new uint8_t[(region.width()+8) * (region.height()+8)];
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
Region regVolume = volumeData->getEnclosingRegion();
//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
region.cropTo(regVolume);
//Offset from volume corner
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
//Create a region corresponding to the first slice
Region regSlice0(region);
regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
//Iterator to access the volume data
VolumeSampler<uint8_t> volIter(*volumeData);
//Compute bitmask for initial slice
uint32_t uNoOfNonEmptyCellsForSlice0 = computeBitmaskForSlice(volIter, 0, regSlice0, offset, bitmask0, 0);
if(uNoOfNonEmptyCellsForSlice0 != 0)
{
//If there were some non-empty cells then generate initial slice vertices for them
generateVerticesForSlice(volIter, 0, regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
}
for(uint32_t uSlice = 0; ((uSlice < region.depth()) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
{
Region regSlice1(regSlice0);
regSlice1.shift(Vector3DInt32(0,0,1));
uint32_t uNoOfNonEmptyCellsForSlice1 = computeBitmaskForSlice(volIter, 0, regSlice1, offset, bitmask1, bitmask0);
if(uNoOfNonEmptyCellsForSlice1 != 0)
{
generateVerticesForSlice(volIter, 0, regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
}
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
{
generateIndicesForSlice(volIter, 0, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
}
std::swap(uNoOfNonEmptyCellsForSlice0, uNoOfNonEmptyCellsForSlice1);
std::swap(bitmask0, bitmask1);
std::swap(vertexIndicesX0, vertexIndicesX1);
std::swap(vertexIndicesY0, vertexIndicesY1);
std::swap(vertexIndicesZ0, vertexIndicesZ1);
regSlice0 = regSlice1;
}
delete[] bitmask0;
delete[] bitmask1;
delete[] vertexIndicesX0;
delete[] vertexIndicesX1;
delete[] vertexIndicesY0;
delete[] vertexIndicesY1;
delete[] vertexIndicesZ0;
delete[] vertexIndicesZ1;
}
/*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask) /*uint32_t SurfaceExtractor::computeBitmaskForSliceLevel0(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
{ {
uint32_t uNoOfNonEmptyCells = 0; uint32_t uNoOfNonEmptyCells = 0;
@ -367,7 +285,7 @@ namespace PolyVox
// Level 1 // Level 1
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
void SurfaceExtractor::extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch) void SurfaceExtractor::extractSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
{ {
singleMaterialPatch->clear(); singleMaterialPatch->clear();
@ -376,23 +294,26 @@ namespace PolyVox
//FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1 //FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1
//Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the //Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the
//edges of the volume it is 1 smaller. Need to think what values really belong here. //edges of the volume it is 1 smaller. Need to think what values really belong here.
int32_t* vertexIndicesX0 = new int32_t[(region.width()+2) * (region.height()+2)]; int32_t* vertexIndicesX0 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesY0 = new int32_t[(region.width()+2) * (region.height()+2)]; int32_t* vertexIndicesY0 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesZ0 = new int32_t[(region.width()+2) * (region.height()+2)]; int32_t* vertexIndicesZ0 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesX1 = new int32_t[(region.width()+2) * (region.height()+2)]; int32_t* vertexIndicesX1 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesY1 = new int32_t[(region.width()+2) * (region.height()+2)]; int32_t* vertexIndicesY1 = new int32_t[(region.width()+8) * (region.height()+8)];
int32_t* vertexIndicesZ1 = new int32_t[(region.width()+2) * (region.height()+2)]; int32_t* vertexIndicesZ1 = new int32_t[(region.width()+8) * (region.height()+8)];
//Cell bitmasks //Cell bitmasks
uint8_t* bitmask0 = new uint8_t[(region.width()+2) * (region.height()+2)]; uint8_t* bitmask0 = new uint8_t[(region.width()+8) * (region.height()+8)];
uint8_t* bitmask1 = new uint8_t[(region.width()+2) * (region.height()+2)]; uint8_t* bitmask1 = new uint8_t[(region.width()+8) * (region.height()+8)];
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel; const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
//When generating the mesh for a region we actually look outside it in the //When generating the mesh for a region we actually look outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here // back, bottom, right direction. Protect against access violations by cropping region here
Region regVolume = volumeData->getEnclosingRegion(); Region regVolume = volumeData->getEnclosingRegion();
regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(2*uStepSize-1,2*uStepSize-1,2*uStepSize-1)); if(uLevel > 0)
{
regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(2*uStepSize-1,2*uStepSize-1,2*uStepSize-1));
}
region.cropTo(regVolume); region.cropTo(regVolume);
//Offset from volume corner //Offset from volume corner