Optimising SurfaceExtractor.
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@ -45,6 +45,7 @@ namespace PolyVox
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private:
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uint8_t m_uLodLevel;
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uint8_t m_uStepSize;
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Volume<uint8_t> m_volData;
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VolumeSampler<uint8_t> m_iterVolume;
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@ -53,10 +54,10 @@ namespace PolyVox
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//void extractSurfaceForRegionLevel0(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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void extractSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
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uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
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void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
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void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
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void extractSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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uint32_t computeBitmaskForSlice(VolumeSampler<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
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void generateIndicesForSlice(VolumeSampler<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
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void generateVerticesForSlice(VolumeSampler<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
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};
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}
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