Making Cubiquity version of PolyVox more closely match develop version.
This commit is contained in:
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6a009825b5
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@ -118,6 +118,7 @@ namespace PolyVox
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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#endif
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void execute();
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private:
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@ -43,16 +43,16 @@ namespace PolyVox
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Timer timer;
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m_meshCurrent->clear();
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for(int32_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z < m_regSizeInVoxels.getUpperCorner().getZ(); z++)
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for(int32_t z = m_regSizeInVoxels.getLowerZ(); z < m_regSizeInVoxels.getUpperZ(); z++)
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{
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for(int32_t y = m_regSizeInVoxels.getLowerCorner().getY(); y < m_regSizeInVoxels.getUpperCorner().getY(); y++)
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for(int32_t y = m_regSizeInVoxels.getLowerY(); y < m_regSizeInVoxels.getUpperY(); y++)
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{
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for(int32_t x = m_regSizeInVoxels.getLowerCorner().getX(); x < m_regSizeInVoxels.getUpperCorner().getX(); x++)
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for(int32_t x = m_regSizeInVoxels.getLowerX(); x < m_regSizeInVoxels.getUpperX(); x++)
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{
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// these are always positive anyway
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float regX = static_cast<float>(x - m_regSizeInVoxels.getLowerCorner().getX());
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float regY = static_cast<float>(y - m_regSizeInVoxels.getLowerCorner().getY());
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float regZ = static_cast<float>(z - m_regSizeInVoxels.getLowerCorner().getZ());
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float regX = static_cast<float>(x - m_regSizeInVoxels.getLowerX());
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float regY = static_cast<float>(y - m_regSizeInVoxels.getLowerY());
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float regZ = static_cast<float>(z - m_regSizeInVoxels.getLowerZ());
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uint32_t material = 0;
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@ -32,11 +32,11 @@ namespace PolyVox
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class DefaultIsQuadNeeded
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{
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public:
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bool operator()(VoxelType back, VoxelType front, float& materialToUse)
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bool operator()(VoxelType back, VoxelType front, uint32_t& materialToUse)
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{
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if((back > 0) && (front == 0))
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{
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materialToUse = static_cast<float>(back);
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materialToUse = static_cast<uint32_t>(back);
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return true;
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}
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else
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@ -15,7 +15,7 @@
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// is a recent version) then assume support for these.
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#if !defined(_MSC_VER) || (_MSC_VER >= 1600)
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#define HAS_CXX11_CONSTEXPR
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//#define HAS_CXX11_STATIC_ASSERT //This seems to cause issues on Android.
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#define HAS_CXX11_STATIC_ASSERT
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#define HAS_CXX11_CSTDINT_H
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#define HAS_CXX11_SHARED_PTR
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#endif
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@ -52,8 +52,6 @@ namespace PolyVox
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{
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return (std::min)(high, (std::max)(low, value));
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}
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float triangleFilter(float fInput);
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}
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#endif
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@ -461,7 +461,6 @@ namespace PolyVox
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//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
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const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
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const typename Controller::MaterialType uMaterial100 = m_controller.convertToMaterial(v100);
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//const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial100);
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const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial100, fInterp);
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const PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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@ -495,7 +494,6 @@ namespace PolyVox
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//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
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const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
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const typename Controller::MaterialType uMaterial010 = m_controller.convertToMaterial(v010);
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//const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial010);
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const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial010, fInterp);
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PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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@ -528,7 +526,6 @@ namespace PolyVox
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//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
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const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
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const typename Controller::MaterialType uMaterial001 = m_controller.convertToMaterial(v001);
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//const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial001);
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const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial001, fInterp);
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const PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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@ -640,4 +637,4 @@ namespace PolyVox
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}//For each cell
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}
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}
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}
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}
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@ -141,21 +141,21 @@ namespace PolyVox
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/// Tests whether the given point is contained in this Region.
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bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const;
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/// Tests whether the given point is contained in this Region.
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bool containsPoint(int32_t iX, int32_t iY, int32_t iZ, int8_t boundary = 0) const;
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bool containsPoint(int32_t iX, int32_t iY, int32_t iZ, uint8_t boundary = 0) const;
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/// Tests whether the given point is contained in this Region.
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bool containsPoint(const Vector3DInt32& pos, int8_t boundary = 0) const;
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bool containsPoint(const Vector3DInt32& pos, uint8_t boundary = 0) const;
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/// Tests whether the given position is contained in the 'x' range of this Region.
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bool containsPointInX(float pos, float boundary = 0.0f) const;
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/// Tests whether the given position is contained in the 'x' range of this Region.
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bool containsPointInX(int32_t pos, int8_t boundary = 0) const;
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bool containsPointInX(int32_t pos, uint8_t boundary = 0) const;
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/// Tests whether the given position is contained in the 'y' range of this Region.
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bool containsPointInY(float pos, float boundary = 0.0f) const;
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/// Tests whether the given position is contained in the 'y' range of this Region.
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bool containsPointInY(int32_t pos, int8_t boundary = 0) const;
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bool containsPointInY(int32_t pos, uint8_t boundary = 0) const;
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/// Tests whether the given position is contained in the 'z' range of this Region.
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bool containsPointInZ(float pos, float boundary = 0.0f) const;
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/// Tests whether the given position is contained in the 'z' range of this Region.
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bool containsPointInZ(int32_t pos, int8_t boundary = 0) const;
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bool containsPointInZ(int32_t pos, uint8_t boundary = 0) const;
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/// Tests whether the given Region is contained in this Region.
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bool containsRegion(const Region& reg, uint8_t boundary = 0) const;
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@ -95,8 +95,8 @@ namespace PolyVox
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std::vector<LodRecord> m_vecLodRecords;
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};
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/*template <typename VertexType>
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polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);*/
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template <typename VertexType>
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polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);
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}
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#include "PolyVoxCore/SurfaceMesh.inl"
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@ -394,7 +394,7 @@ namespace PolyVox
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}
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//Currently a free function - think where this needs to go.
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/*template <typename VertexType>
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template <typename VertexType>
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polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials)
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{
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polyvox_shared_ptr< SurfaceMesh<VertexType> > result(new SurfaceMesh<VertexType>);
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@ -460,7 +460,7 @@ namespace PolyVox
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result->m_vecLodRecords.push_back(lodRecord);
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return result;
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}*/
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}
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template <typename VertexType>
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void SurfaceMesh<VertexType>::scaleVertices(float amount)
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@ -28,9 +28,6 @@ freely, subject to the following restrictions:
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namespace PolyVox
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{
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template<typename VolumeType>
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typename VolumeType::VoxelType interpolatedSample(VolumeType* pVolume, float fPosX, float fPosY, float fPosZ, WrapMode eWrapMode, typename VolumeType::VoxelType tBorder);
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template< typename SrcVolumeType, typename DstVolumeType>
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class VolumeResampler
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{
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@ -42,7 +39,6 @@ namespace PolyVox
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private:
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void resampleSameSize();
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void resampleArbitrary();
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void resampleBetter();
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//Source data
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SrcVolumeType* m_pVolSrc;
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@ -23,43 +23,10 @@ freely, subject to the following restrictions:
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#include "PolyVoxCore/Interpolation.h"
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#include "PolyVoxCore/Impl/Utility.h"
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#include <cmath>
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namespace PolyVox
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{
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// Takes an interpolated sample of the volume data.
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template<typename VolumeType>
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typename VolumeType::VoxelType interpolatedSample(VolumeType* pVolume, float fPosX, float fPosY, float fPosZ, WrapMode eWrapMode, typename VolumeType::VoxelType tBorder)
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{
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float fFloorX = floor(fPosX);
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float fFloorY = floor(fPosY);
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float fFloorZ = floor(fPosZ);
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float fInterpX = fPosX - fFloorX;
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float fInterpY = fPosY - fFloorY;
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float fInterpZ = fPosZ - fFloorZ;
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// Conditional logic required to round negative floats correctly
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int32_t iX = static_cast<int32_t>(fFloorX > 0.0f ? fFloorX + 0.5f : fFloorX - 0.5f);
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int32_t iY = static_cast<int32_t>(fFloorY > 0.0f ? fFloorY + 0.5f : fFloorY - 0.5f);
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int32_t iZ = static_cast<int32_t>(fFloorZ > 0.0f ? fFloorZ + 0.5f : fFloorZ - 0.5f);
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const typename VolumeType::VoxelType& voxel000 = pVolume->getVoxelWithWrapping(iX, iY, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel001 = pVolume->getVoxelWithWrapping(iX, iY, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel010 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel011 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel100 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel101 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel110 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel111 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ + 1, eWrapMode, tBorder);
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typename VolumeType::VoxelType tInterpolatedValue = PolyVox::trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,fInterpX,fInterpY,fInterpZ);
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return tInterpolatedValue;
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}
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/**
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* \param pVolSrc
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* \param regSrc
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@ -86,16 +53,14 @@ namespace PolyVox
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int32_t uDstHeight = m_regDst.getUpperY() - m_regDst.getLowerY() + 1;
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int32_t uDstDepth = m_regDst.getUpperZ() - m_regDst.getLowerZ() + 1;
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/*if((uSrcWidth == uDstWidth) && (uSrcHeight == uDstHeight) && (uSrcDepth == uDstDepth))
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if((uSrcWidth == uDstWidth) && (uSrcHeight == uDstHeight) && (uSrcDepth == uDstDepth))
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{
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resampleSameSize();
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}
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else
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{
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resampleArbitrary();
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}*/
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resampleBetter();
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}
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}
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template< typename SrcVolumeType, typename DstVolumeType>
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@ -162,7 +127,7 @@ namespace PolyVox
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sy = modf(sy, &dummy);
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sz = modf(sz, &dummy);
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typename SrcVolumeType::VoxelType tInterpolatedValue = trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,sx,sy,sz);
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typename SrcVolumeType::VoxelType tInterpolatedValue = trilerp<float>(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,sx,sy,sz);
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typename DstVolumeType::VoxelType result = static_cast<typename DstVolumeType::VoxelType>(tInterpolatedValue);
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m_pVolDst->setVoxelAt(dx,dy,dz,result);
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@ -170,108 +135,4 @@ namespace PolyVox
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}
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}
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}
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template< typename SrcVolumeType, typename DstVolumeType>
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void VolumeResampler<SrcVolumeType, DstVolumeType>::resampleBetter()
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{
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float srcWidth = m_regSrc.getWidthInCells();
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float srcHeight = m_regSrc.getHeightInCells();
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float srcDepth = m_regSrc.getDepthInCells();
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float dstWidth = m_regDst.getWidthInCells();
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float dstHeight = m_regDst.getHeightInCells();
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float dstDepth = m_regDst.getDepthInCells();
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float fScaleX = srcWidth / dstWidth;
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float fScaleY = srcHeight / dstHeight;
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float fScaleZ = srcDepth / dstDepth;
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typename SrcVolumeType::Sampler sampler(m_pVolSrc);
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// Should use SrcVolumeType? Or new template parameter?
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Region regDownscaledX(0, 0, 0, m_regDst.getWidthInVoxels()-1, m_regSrc.getHeightInVoxels()-1, m_regSrc.getDepthInVoxels()-1);
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SrcVolumeType volDownscaledX(regDownscaledX);
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for(int32_t tz = regDownscaledX.getLowerZ(); tz <= regDownscaledX.getUpperZ(); tz++)
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{
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for(int32_t ty = regDownscaledX.getLowerY(); ty <= regDownscaledX.getUpperY(); ty++)
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{
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for(int32_t tx = regDownscaledX.getLowerX(); tx <= regDownscaledX.getUpperX(); tx++)
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{
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float sx = (tx * fScaleX) + m_regSrc.getLowerCorner().getX();
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float sy = (ty ) + m_regSrc.getLowerCorner().getY();
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float sz = (tz ) + m_regSrc.getLowerCorner().getZ();
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typename SrcVolumeType::VoxelType result = m_pVolSrc->getVoxelWithWrapping(sx, sy, sz, WrapModes::Border);
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//typename SrcVolumeType::VoxelType result = interpolatedSample(m_pVolSrc, sx, sy, sz, WrapModes::Border, SrcVolumeType::VoxelType(0));
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volDownscaledX.setVoxelAt(tx, ty, tz, result);
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}
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}
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}
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//Now downscale in y
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Region regDownscaledXAndY(0, 0, 0, m_regDst.getWidthInVoxels()-1, m_regDst.getHeightInVoxels()-1, m_regSrc.getDepthInVoxels()-1);
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SrcVolumeType volDownscaledXAndY(regDownscaledXAndY);
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for(int32_t tz = regDownscaledXAndY.getLowerZ(); tz <= regDownscaledXAndY.getUpperZ(); tz++)
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{
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for(int32_t ty = regDownscaledXAndY.getLowerY(); ty <= regDownscaledXAndY.getUpperY(); ty++)
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{
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for(int32_t tx = regDownscaledXAndY.getLowerX(); tx <= regDownscaledXAndY.getUpperX(); tx++)
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{
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float sx = (tx );
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float sy = (ty * fScaleY);
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float sz = (tz );
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typename SrcVolumeType::VoxelType result = volDownscaledX.getVoxelWithWrapping(sx, sy, sz, WrapModes::Border);
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volDownscaledXAndY.setVoxelAt(tx, ty, tz, result);
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}
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}
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}
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//Now copy and downscale to dst.
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//Region regDst = m_pVolDst->getEnclosingRegion();
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for(int32_t tz = m_regDst.getLowerZ(); tz <= m_regDst.getUpperZ(); tz++)
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{
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for(int32_t ty = m_regDst.getLowerY(); ty <= m_regDst.getUpperY(); ty++)
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{
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for(int32_t tx = m_regDst.getLowerX(); tx <= m_regDst.getUpperX(); tx++)
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{
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float sx = (tx - m_regDst.getLowerX());
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float sy = (ty - m_regDst.getLowerY());
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float sLowerZ = ((tz - 1) - m_regDst.getLowerZ()) * fScaleZ;
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float sCentreZ = ((tz ) - m_regDst.getLowerZ()) * fScaleZ;
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float sUpperZ = ((tz + 1) - m_regDst.getLowerZ()) * fScaleZ;
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float sumOfWeights = 0.0f;
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//typename SrcVolumeType::VoxelType tSum = SrcVolumeType::VoxelType(0);
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//We should be able to use a higher range MultiMaterial rather than needing to use a Vector of floats.
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//We shouold also probably support an Accumulation type rather than hard coding.
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Vector<4, float> vecSum(0.0, 0.0, 0.0, 0.0);
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for(float sz = sLowerZ; sz <= sUpperZ; sz += 1.0)
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{
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float weight = triangleFilter(sz - sCentreZ);
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sumOfWeights += weight;
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//This is wrong! There's no need to do interpolation. Just multiply the sameple by the correct kernel value.
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Vector<4, float> sample = interpolatedSample(&volDownscaledXAndY, sx, sy, sz, WrapModes::Border, SrcVolumeType::VoxelType());
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vecSum += (sample * weight);
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}
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vecSum /= sumOfWeights; //Should divide by 'norm'
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typename SrcVolumeType::VoxelType tResult = vecSum; //Should divide by 'norm'
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m_pVolDst->setVoxelAt(tx, ty, tz, tResult);
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}
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}
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}
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}
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}
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@ -69,9 +69,4 @@ namespace PolyVox
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v++;
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return v;
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}
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float triangleFilter(float fInput)
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{
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return (std::max)(1.0f - (std::abs)(fInput), 0.0f);
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}
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}
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@ -201,7 +201,7 @@ namespace PolyVox
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* \param iZ The 'z' position of the point to test.
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* \param boundary The desired boundary value.
|
||||
*/
|
||||
bool Region::containsPoint(int32_t iX, int32_t iY, int32_t iZ, int8_t boundary) const
|
||||
bool Region::containsPoint(int32_t iX, int32_t iY, int32_t iZ, uint8_t boundary) const
|
||||
{
|
||||
return (iX <= m_iUpperX - boundary)
|
||||
&& (iY <= m_iUpperY - boundary)
|
||||
@ -218,7 +218,7 @@ namespace PolyVox
|
||||
* \param pos The position to test.
|
||||
* \param boundary The desired boundary value.
|
||||
*/
|
||||
bool Region::containsPoint(const Vector3DInt32& pos, int8_t boundary) const
|
||||
bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const
|
||||
{
|
||||
return containsPoint(pos.getX(), pos.getY(), pos.getZ(), boundary);
|
||||
}
|
||||
@ -243,7 +243,7 @@ namespace PolyVox
|
||||
* \param pos The position to test.
|
||||
* \param boundary The desired boundary value.
|
||||
*/
|
||||
bool Region::containsPointInX(int32_t pos, int8_t boundary) const
|
||||
bool Region::containsPointInX(int32_t pos, uint8_t boundary) const
|
||||
{
|
||||
return (pos <= m_iUpperX - boundary)
|
||||
&& (pos >= m_iLowerX + boundary);
|
||||
@ -269,7 +269,7 @@ namespace PolyVox
|
||||
* \param pos The position to test.
|
||||
* \param boundary The desired boundary value.
|
||||
*/
|
||||
bool Region::containsPointInY(int32_t pos, int8_t boundary) const
|
||||
bool Region::containsPointInY(int32_t pos, uint8_t boundary) const
|
||||
{
|
||||
return (pos <= m_iUpperY - boundary)
|
||||
&& (pos >= m_iLowerY + boundary);
|
||||
@ -295,7 +295,7 @@ namespace PolyVox
|
||||
* \param pos The position to test.
|
||||
* \param boundary The desired boundary value.
|
||||
*/
|
||||
bool Region::containsPointInZ(int32_t pos, int8_t boundary) const
|
||||
bool Region::containsPointInZ(int32_t pos, uint8_t boundary) const
|
||||
{
|
||||
return (pos <= m_iUpperZ - boundary)
|
||||
&& (pos >= m_iLowerZ + boundary);
|
||||
|
Loading…
x
Reference in New Issue
Block a user