Making Cubiquity version of PolyVox more closely match develop version.

This commit is contained in:
David Williams 2013-08-09 20:32:20 +02:00
parent 6a009825b5
commit fcf5b2b055
13 changed files with 28 additions and 180 deletions

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@ -118,6 +118,7 @@ namespace PolyVox
CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded()); CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<PositionMaterial<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
#endif #endif
void execute(); void execute();
private: private:

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@ -43,16 +43,16 @@ namespace PolyVox
Timer timer; Timer timer;
m_meshCurrent->clear(); m_meshCurrent->clear();
for(int32_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z < m_regSizeInVoxels.getUpperCorner().getZ(); z++) for(int32_t z = m_regSizeInVoxels.getLowerZ(); z < m_regSizeInVoxels.getUpperZ(); z++)
{ {
for(int32_t y = m_regSizeInVoxels.getLowerCorner().getY(); y < m_regSizeInVoxels.getUpperCorner().getY(); y++) for(int32_t y = m_regSizeInVoxels.getLowerY(); y < m_regSizeInVoxels.getUpperY(); y++)
{ {
for(int32_t x = m_regSizeInVoxels.getLowerCorner().getX(); x < m_regSizeInVoxels.getUpperCorner().getX(); x++) for(int32_t x = m_regSizeInVoxels.getLowerX(); x < m_regSizeInVoxels.getUpperX(); x++)
{ {
// these are always positive anyway // these are always positive anyway
float regX = static_cast<float>(x - m_regSizeInVoxels.getLowerCorner().getX()); float regX = static_cast<float>(x - m_regSizeInVoxels.getLowerX());
float regY = static_cast<float>(y - m_regSizeInVoxels.getLowerCorner().getY()); float regY = static_cast<float>(y - m_regSizeInVoxels.getLowerY());
float regZ = static_cast<float>(z - m_regSizeInVoxels.getLowerCorner().getZ()); float regZ = static_cast<float>(z - m_regSizeInVoxels.getLowerZ());
uint32_t material = 0; uint32_t material = 0;

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@ -32,11 +32,11 @@ namespace PolyVox
class DefaultIsQuadNeeded class DefaultIsQuadNeeded
{ {
public: public:
bool operator()(VoxelType back, VoxelType front, float& materialToUse) bool operator()(VoxelType back, VoxelType front, uint32_t& materialToUse)
{ {
if((back > 0) && (front == 0)) if((back > 0) && (front == 0))
{ {
materialToUse = static_cast<float>(back); materialToUse = static_cast<uint32_t>(back);
return true; return true;
} }
else else

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@ -15,7 +15,7 @@
// is a recent version) then assume support for these. // is a recent version) then assume support for these.
#if !defined(_MSC_VER) || (_MSC_VER >= 1600) #if !defined(_MSC_VER) || (_MSC_VER >= 1600)
#define HAS_CXX11_CONSTEXPR #define HAS_CXX11_CONSTEXPR
//#define HAS_CXX11_STATIC_ASSERT //This seems to cause issues on Android. #define HAS_CXX11_STATIC_ASSERT
#define HAS_CXX11_CSTDINT_H #define HAS_CXX11_CSTDINT_H
#define HAS_CXX11_SHARED_PTR #define HAS_CXX11_SHARED_PTR
#endif #endif

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@ -52,8 +52,6 @@ namespace PolyVox
{ {
return (std::min)(high, (std::max)(low, value)); return (std::min)(high, (std::max)(low, value));
} }
float triangleFilter(float fInput);
} }
#endif #endif

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@ -461,7 +461,6 @@ namespace PolyVox
//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component. //volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000); const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
const typename Controller::MaterialType uMaterial100 = m_controller.convertToMaterial(v100); const typename Controller::MaterialType uMaterial100 = m_controller.convertToMaterial(v100);
//const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial100);
const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial100, fInterp); const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial100, fInterp);
const PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); const PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
@ -495,7 +494,6 @@ namespace PolyVox
//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component. //volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000); const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
const typename Controller::MaterialType uMaterial010 = m_controller.convertToMaterial(v010); const typename Controller::MaterialType uMaterial010 = m_controller.convertToMaterial(v010);
//const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial010);
const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial010, fInterp); const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial010, fInterp);
PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
@ -528,7 +526,6 @@ namespace PolyVox
//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component. //volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component.
const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000); const typename Controller::MaterialType uMaterial000 = m_controller.convertToMaterial(v000);
const typename Controller::MaterialType uMaterial001 = m_controller.convertToMaterial(v001); const typename Controller::MaterialType uMaterial001 = m_controller.convertToMaterial(v001);
//const typename Controller::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial001);
const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial001, fInterp); const typename Controller::MaterialType uMaterial = m_controller.blendMaterials(uMaterial000, uMaterial001, fInterp);
const PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); const PositionMaterialNormal<typename Controller::MaterialType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
@ -640,4 +637,4 @@ namespace PolyVox
}//For each cell }//For each cell
} }
} }
} }

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@ -141,21 +141,21 @@ namespace PolyVox
/// Tests whether the given point is contained in this Region. /// Tests whether the given point is contained in this Region.
bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const; bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const;
/// Tests whether the given point is contained in this Region. /// Tests whether the given point is contained in this Region.
bool containsPoint(int32_t iX, int32_t iY, int32_t iZ, int8_t boundary = 0) const; bool containsPoint(int32_t iX, int32_t iY, int32_t iZ, uint8_t boundary = 0) const;
/// Tests whether the given point is contained in this Region. /// Tests whether the given point is contained in this Region.
bool containsPoint(const Vector3DInt32& pos, int8_t boundary = 0) const; bool containsPoint(const Vector3DInt32& pos, uint8_t boundary = 0) const;
/// Tests whether the given position is contained in the 'x' range of this Region. /// Tests whether the given position is contained in the 'x' range of this Region.
bool containsPointInX(float pos, float boundary = 0.0f) const; bool containsPointInX(float pos, float boundary = 0.0f) const;
/// Tests whether the given position is contained in the 'x' range of this Region. /// Tests whether the given position is contained in the 'x' range of this Region.
bool containsPointInX(int32_t pos, int8_t boundary = 0) const; bool containsPointInX(int32_t pos, uint8_t boundary = 0) const;
/// Tests whether the given position is contained in the 'y' range of this Region. /// Tests whether the given position is contained in the 'y' range of this Region.
bool containsPointInY(float pos, float boundary = 0.0f) const; bool containsPointInY(float pos, float boundary = 0.0f) const;
/// Tests whether the given position is contained in the 'y' range of this Region. /// Tests whether the given position is contained in the 'y' range of this Region.
bool containsPointInY(int32_t pos, int8_t boundary = 0) const; bool containsPointInY(int32_t pos, uint8_t boundary = 0) const;
/// Tests whether the given position is contained in the 'z' range of this Region. /// Tests whether the given position is contained in the 'z' range of this Region.
bool containsPointInZ(float pos, float boundary = 0.0f) const; bool containsPointInZ(float pos, float boundary = 0.0f) const;
/// Tests whether the given position is contained in the 'z' range of this Region. /// Tests whether the given position is contained in the 'z' range of this Region.
bool containsPointInZ(int32_t pos, int8_t boundary = 0) const; bool containsPointInZ(int32_t pos, uint8_t boundary = 0) const;
/// Tests whether the given Region is contained in this Region. /// Tests whether the given Region is contained in this Region.
bool containsRegion(const Region& reg, uint8_t boundary = 0) const; bool containsRegion(const Region& reg, uint8_t boundary = 0) const;

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@ -95,8 +95,8 @@ namespace PolyVox
std::vector<LodRecord> m_vecLodRecords; std::vector<LodRecord> m_vecLodRecords;
}; };
/*template <typename VertexType> template <typename VertexType>
polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);*/ polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);
} }
#include "PolyVoxCore/SurfaceMesh.inl" #include "PolyVoxCore/SurfaceMesh.inl"

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@ -394,7 +394,7 @@ namespace PolyVox
} }
//Currently a free function - think where this needs to go. //Currently a free function - think where this needs to go.
/*template <typename VertexType> template <typename VertexType>
polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials) polyvox_shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials)
{ {
polyvox_shared_ptr< SurfaceMesh<VertexType> > result(new SurfaceMesh<VertexType>); polyvox_shared_ptr< SurfaceMesh<VertexType> > result(new SurfaceMesh<VertexType>);
@ -460,7 +460,7 @@ namespace PolyVox
result->m_vecLodRecords.push_back(lodRecord); result->m_vecLodRecords.push_back(lodRecord);
return result; return result;
}*/ }
template <typename VertexType> template <typename VertexType>
void SurfaceMesh<VertexType>::scaleVertices(float amount) void SurfaceMesh<VertexType>::scaleVertices(float amount)

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@ -28,9 +28,6 @@ freely, subject to the following restrictions:
namespace PolyVox namespace PolyVox
{ {
template<typename VolumeType>
typename VolumeType::VoxelType interpolatedSample(VolumeType* pVolume, float fPosX, float fPosY, float fPosZ, WrapMode eWrapMode, typename VolumeType::VoxelType tBorder);
template< typename SrcVolumeType, typename DstVolumeType> template< typename SrcVolumeType, typename DstVolumeType>
class VolumeResampler class VolumeResampler
{ {
@ -42,7 +39,6 @@ namespace PolyVox
private: private:
void resampleSameSize(); void resampleSameSize();
void resampleArbitrary(); void resampleArbitrary();
void resampleBetter();
//Source data //Source data
SrcVolumeType* m_pVolSrc; SrcVolumeType* m_pVolSrc;

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@ -23,43 +23,10 @@ freely, subject to the following restrictions:
#include "PolyVoxCore/Interpolation.h" #include "PolyVoxCore/Interpolation.h"
#include "PolyVoxCore/Impl/Utility.h"
#include <cmath> #include <cmath>
namespace PolyVox namespace PolyVox
{ {
// Takes an interpolated sample of the volume data.
template<typename VolumeType>
typename VolumeType::VoxelType interpolatedSample(VolumeType* pVolume, float fPosX, float fPosY, float fPosZ, WrapMode eWrapMode, typename VolumeType::VoxelType tBorder)
{
float fFloorX = floor(fPosX);
float fFloorY = floor(fPosY);
float fFloorZ = floor(fPosZ);
float fInterpX = fPosX - fFloorX;
float fInterpY = fPosY - fFloorY;
float fInterpZ = fPosZ - fFloorZ;
// Conditional logic required to round negative floats correctly
int32_t iX = static_cast<int32_t>(fFloorX > 0.0f ? fFloorX + 0.5f : fFloorX - 0.5f);
int32_t iY = static_cast<int32_t>(fFloorY > 0.0f ? fFloorY + 0.5f : fFloorY - 0.5f);
int32_t iZ = static_cast<int32_t>(fFloorZ > 0.0f ? fFloorZ + 0.5f : fFloorZ - 0.5f);
const typename VolumeType::VoxelType& voxel000 = pVolume->getVoxelWithWrapping(iX, iY, iZ, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel001 = pVolume->getVoxelWithWrapping(iX, iY, iZ + 1, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel010 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel011 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ + 1, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel100 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel101 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ + 1, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel110 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ, eWrapMode, tBorder);
const typename VolumeType::VoxelType& voxel111 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ + 1, eWrapMode, tBorder);
typename VolumeType::VoxelType tInterpolatedValue = PolyVox::trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,fInterpX,fInterpY,fInterpZ);
return tInterpolatedValue;
}
/** /**
* \param pVolSrc * \param pVolSrc
* \param regSrc * \param regSrc
@ -86,16 +53,14 @@ namespace PolyVox
int32_t uDstHeight = m_regDst.getUpperY() - m_regDst.getLowerY() + 1; int32_t uDstHeight = m_regDst.getUpperY() - m_regDst.getLowerY() + 1;
int32_t uDstDepth = m_regDst.getUpperZ() - m_regDst.getLowerZ() + 1; int32_t uDstDepth = m_regDst.getUpperZ() - m_regDst.getLowerZ() + 1;
/*if((uSrcWidth == uDstWidth) && (uSrcHeight == uDstHeight) && (uSrcDepth == uDstDepth)) if((uSrcWidth == uDstWidth) && (uSrcHeight == uDstHeight) && (uSrcDepth == uDstDepth))
{ {
resampleSameSize(); resampleSameSize();
} }
else else
{ {
resampleArbitrary(); resampleArbitrary();
}*/ }
resampleBetter();
} }
template< typename SrcVolumeType, typename DstVolumeType> template< typename SrcVolumeType, typename DstVolumeType>
@ -162,7 +127,7 @@ namespace PolyVox
sy = modf(sy, &dummy); sy = modf(sy, &dummy);
sz = modf(sz, &dummy); sz = modf(sz, &dummy);
typename SrcVolumeType::VoxelType tInterpolatedValue = trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,sx,sy,sz); typename SrcVolumeType::VoxelType tInterpolatedValue = trilerp<float>(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,sx,sy,sz);
typename DstVolumeType::VoxelType result = static_cast<typename DstVolumeType::VoxelType>(tInterpolatedValue); typename DstVolumeType::VoxelType result = static_cast<typename DstVolumeType::VoxelType>(tInterpolatedValue);
m_pVolDst->setVoxelAt(dx,dy,dz,result); m_pVolDst->setVoxelAt(dx,dy,dz,result);
@ -170,108 +135,4 @@ namespace PolyVox
} }
} }
} }
template< typename SrcVolumeType, typename DstVolumeType>
void VolumeResampler<SrcVolumeType, DstVolumeType>::resampleBetter()
{
float srcWidth = m_regSrc.getWidthInCells();
float srcHeight = m_regSrc.getHeightInCells();
float srcDepth = m_regSrc.getDepthInCells();
float dstWidth = m_regDst.getWidthInCells();
float dstHeight = m_regDst.getHeightInCells();
float dstDepth = m_regDst.getDepthInCells();
float fScaleX = srcWidth / dstWidth;
float fScaleY = srcHeight / dstHeight;
float fScaleZ = srcDepth / dstDepth;
typename SrcVolumeType::Sampler sampler(m_pVolSrc);
// Should use SrcVolumeType? Or new template parameter?
Region regDownscaledX(0, 0, 0, m_regDst.getWidthInVoxels()-1, m_regSrc.getHeightInVoxels()-1, m_regSrc.getDepthInVoxels()-1);
SrcVolumeType volDownscaledX(regDownscaledX);
for(int32_t tz = regDownscaledX.getLowerZ(); tz <= regDownscaledX.getUpperZ(); tz++)
{
for(int32_t ty = regDownscaledX.getLowerY(); ty <= regDownscaledX.getUpperY(); ty++)
{
for(int32_t tx = regDownscaledX.getLowerX(); tx <= regDownscaledX.getUpperX(); tx++)
{
float sx = (tx * fScaleX) + m_regSrc.getLowerCorner().getX();
float sy = (ty ) + m_regSrc.getLowerCorner().getY();
float sz = (tz ) + m_regSrc.getLowerCorner().getZ();
typename SrcVolumeType::VoxelType result = m_pVolSrc->getVoxelWithWrapping(sx, sy, sz, WrapModes::Border);
//typename SrcVolumeType::VoxelType result = interpolatedSample(m_pVolSrc, sx, sy, sz, WrapModes::Border, SrcVolumeType::VoxelType(0));
volDownscaledX.setVoxelAt(tx, ty, tz, result);
}
}
}
//Now downscale in y
Region regDownscaledXAndY(0, 0, 0, m_regDst.getWidthInVoxels()-1, m_regDst.getHeightInVoxels()-1, m_regSrc.getDepthInVoxels()-1);
SrcVolumeType volDownscaledXAndY(regDownscaledXAndY);
for(int32_t tz = regDownscaledXAndY.getLowerZ(); tz <= regDownscaledXAndY.getUpperZ(); tz++)
{
for(int32_t ty = regDownscaledXAndY.getLowerY(); ty <= regDownscaledXAndY.getUpperY(); ty++)
{
for(int32_t tx = regDownscaledXAndY.getLowerX(); tx <= regDownscaledXAndY.getUpperX(); tx++)
{
float sx = (tx );
float sy = (ty * fScaleY);
float sz = (tz );
typename SrcVolumeType::VoxelType result = volDownscaledX.getVoxelWithWrapping(sx, sy, sz, WrapModes::Border);
volDownscaledXAndY.setVoxelAt(tx, ty, tz, result);
}
}
}
//Now copy and downscale to dst.
//Region regDst = m_pVolDst->getEnclosingRegion();
for(int32_t tz = m_regDst.getLowerZ(); tz <= m_regDst.getUpperZ(); tz++)
{
for(int32_t ty = m_regDst.getLowerY(); ty <= m_regDst.getUpperY(); ty++)
{
for(int32_t tx = m_regDst.getLowerX(); tx <= m_regDst.getUpperX(); tx++)
{
float sx = (tx - m_regDst.getLowerX());
float sy = (ty - m_regDst.getLowerY());
float sLowerZ = ((tz - 1) - m_regDst.getLowerZ()) * fScaleZ;
float sCentreZ = ((tz ) - m_regDst.getLowerZ()) * fScaleZ;
float sUpperZ = ((tz + 1) - m_regDst.getLowerZ()) * fScaleZ;
float sumOfWeights = 0.0f;
//typename SrcVolumeType::VoxelType tSum = SrcVolumeType::VoxelType(0);
//We should be able to use a higher range MultiMaterial rather than needing to use a Vector of floats.
//We shouold also probably support an Accumulation type rather than hard coding.
Vector<4, float> vecSum(0.0, 0.0, 0.0, 0.0);
for(float sz = sLowerZ; sz <= sUpperZ; sz += 1.0)
{
float weight = triangleFilter(sz - sCentreZ);
sumOfWeights += weight;
//This is wrong! There's no need to do interpolation. Just multiply the sameple by the correct kernel value.
Vector<4, float> sample = interpolatedSample(&volDownscaledXAndY, sx, sy, sz, WrapModes::Border, SrcVolumeType::VoxelType());
vecSum += (sample * weight);
}
vecSum /= sumOfWeights; //Should divide by 'norm'
typename SrcVolumeType::VoxelType tResult = vecSum; //Should divide by 'norm'
m_pVolDst->setVoxelAt(tx, ty, tz, tResult);
}
}
}
}
} }

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@ -69,9 +69,4 @@ namespace PolyVox
v++; v++;
return v; return v;
} }
float triangleFilter(float fInput)
{
return (std::max)(1.0f - (std::abs)(fInput), 0.0f);
}
} }

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@ -201,7 +201,7 @@ namespace PolyVox
* \param iZ The 'z' position of the point to test. * \param iZ The 'z' position of the point to test.
* \param boundary The desired boundary value. * \param boundary The desired boundary value.
*/ */
bool Region::containsPoint(int32_t iX, int32_t iY, int32_t iZ, int8_t boundary) const bool Region::containsPoint(int32_t iX, int32_t iY, int32_t iZ, uint8_t boundary) const
{ {
return (iX <= m_iUpperX - boundary) return (iX <= m_iUpperX - boundary)
&& (iY <= m_iUpperY - boundary) && (iY <= m_iUpperY - boundary)
@ -218,7 +218,7 @@ namespace PolyVox
* \param pos The position to test. * \param pos The position to test.
* \param boundary The desired boundary value. * \param boundary The desired boundary value.
*/ */
bool Region::containsPoint(const Vector3DInt32& pos, int8_t boundary) const bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const
{ {
return containsPoint(pos.getX(), pos.getY(), pos.getZ(), boundary); return containsPoint(pos.getX(), pos.getY(), pos.getZ(), boundary);
} }
@ -243,7 +243,7 @@ namespace PolyVox
* \param pos The position to test. * \param pos The position to test.
* \param boundary The desired boundary value. * \param boundary The desired boundary value.
*/ */
bool Region::containsPointInX(int32_t pos, int8_t boundary) const bool Region::containsPointInX(int32_t pos, uint8_t boundary) const
{ {
return (pos <= m_iUpperX - boundary) return (pos <= m_iUpperX - boundary)
&& (pos >= m_iLowerX + boundary); && (pos >= m_iLowerX + boundary);
@ -269,7 +269,7 @@ namespace PolyVox
* \param pos The position to test. * \param pos The position to test.
* \param boundary The desired boundary value. * \param boundary The desired boundary value.
*/ */
bool Region::containsPointInY(int32_t pos, int8_t boundary) const bool Region::containsPointInY(int32_t pos, uint8_t boundary) const
{ {
return (pos <= m_iUpperY - boundary) return (pos <= m_iUpperY - boundary)
&& (pos >= m_iLowerY + boundary); && (pos >= m_iLowerY + boundary);
@ -295,7 +295,7 @@ namespace PolyVox
* \param pos The position to test. * \param pos The position to test.
* \param boundary The desired boundary value. * \param boundary The desired boundary value.
*/ */
bool Region::containsPointInZ(int32_t pos, int8_t boundary) const bool Region::containsPointInZ(int32_t pos, uint8_t boundary) const
{ {
return (pos <= m_iUpperZ - boundary) return (pos <= m_iUpperZ - boundary)
&& (pos >= m_iLowerZ + boundary); && (pos >= m_iLowerZ + boundary);