Raycast class now returns Vector3DInt32 instead of Vector3DInt16.
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@ -38,7 +38,7 @@ namespace PolyVox
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///Indicates whether an intersection was found
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bool foundIntersection;
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///If an intersection was found then this field holds the intersecting voxel, otherwise it is undefined.
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Vector3DInt16 intersectionVoxel;
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Vector3DInt32 intersectionVoxel;
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};
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/// The Raycast class can be used to find the fist filled voxel along a given path.
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@ -139,7 +139,7 @@ namespace PolyVox
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if(m_sampVolume.getVoxel().getDensity() > VoxelType::getThreshold())
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{
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m_result.foundIntersection = true;
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m_result.intersectionVoxel = Vector3DInt16(i,j,k);
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m_result.intersectionVoxel = Vector3DInt32(i,j,k);
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return;
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}
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@ -172,6 +172,6 @@ namespace PolyVox
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//Didn't hit anything
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m_result.foundIntersection = false;
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m_result.intersectionVoxel = Vector3DInt16(0,0,0);
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m_result.intersectionVoxel = Vector3DInt32(0,0,0);
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}
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}
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