106 Commits

Author SHA1 Message Date
e89a55d154 Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).
I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
2015-12-26 23:11:27 +00:00
b3ca051878 Changed 'embedded' licenses from zlib to MIT. 2015-12-26 21:45:41 +00:00
4fdecf42eb Removing unused code, tidying up. 2015-12-19 15:29:56 +00:00
74dfaa293f Fixed usage of region which was too large for the cubic surface extractor. 2015-12-19 15:26:20 +00:00
12fdeb8e52 Removed old chunk map.
Removed flush(Region) function as it's a bit trickier to implement with the new hash table, and it's not clear that we need it.
2015-04-13 23:51:18 +02:00
c804190d84 Removed the ability to set the target memory usage after construction, and this is now just done through the constructor. I don't think the functionality was useful, and this simplifies more logic. 2015-03-05 23:42:50 +01:00
bfc7dfdc1b Removed the ability to specify a region in the PagedVolume's constructor, and updated the tests and examples where required. 2015-02-28 23:31:23 +01:00
64d010527b Removed old getVoxelAt()/setVoxelAt() functions. they've been flagged as deprecated for a while now, and are replaced by just getVoxel()/setVoxel(). 2015-02-27 11:07:15 +01:00
e985dce075 Templatized OpenGLWidget so users can specify the version of OpenGL to support. 2015-02-24 22:17:46 +01:00
7262ca313e More work splitting example framework into two pieces. 2015-02-20 16:56:03 +01:00
838407ba4f Started splitting example framework into to two classes. One will be general purpose (for use in Cubiquity, etc), and the other will have PolyVox specific stuff. 2015-02-20 16:20:09 +01:00
9c93c5fc36 Switched examples to use FPS-style first person perspective camera. 2015-02-20 15:28:54 +01:00
565aa21799 Refactoring example code. 2015-02-20 11:23:17 +01:00
ec80bfe740 Switched to using Qt for loading extensions, instead of GLEW. 2015-02-09 23:17:33 +01:00
c62bde0066 Work on getting the OpenGL/Qt5 support working with new header-only library. 2015-02-09 22:11:06 +01:00
049a77cd0c Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction. 2015-02-07 17:26:36 +01:00
16a75d0606 Reoranising header structure. 2015-02-07 17:16:54 +01:00
a296807ed9 Removed PolyVoxUtil. 2015-02-07 14:59:08 +01:00
c3f2e5217e Removed CMake code which tries to build/use PolyVoxCore as a library. 2015-02-06 23:29:35 +01:00
8065b709d1 Made Region header only. 2015-02-06 00:07:32 +01:00
86357d66b7 Normalized line endings 2014-09-25 22:38:01 +02:00
db2e62d2a8 Replaced LargeVolume and SimpleVolume with PagedVolume in tests and examples. 2014-09-21 17:57:42 +02:00
d6a7b83698 Moved Pager to be a nested class of PagedVolume. 2014-09-21 11:42:12 +02:00
db9a74fdb4 Moving Chunk to be a nested class of PagedVolume. 2014-09-21 10:27:55 +02:00
71035029d1 More renaming blocks to chunks. 2014-09-20 23:27:28 +02:00
0ab7f27f0f More renaming of block to chunk. 2014-09-20 21:27:26 +02:00
8d7d88a7df Renamed a bunch of stuff from using 'block' to 'chunk' 2014-09-20 17:39:12 +02:00
ede35435a0 Renamed UncompressedBlock to Chunk. 2014-09-20 17:26:57 +02:00
b08974c197 Work on limiting memory usage. 2014-09-18 16:26:47 +02:00
d2bbd6beba Some renaming. 2014-09-18 14:58:17 +02:00
8dd026e095 Work on limiting maximum memory usage. 2014-09-18 14:51:43 +02:00
5b59bc2d8c Moved paging code into block constructor/destructor. 2014-09-17 13:35:43 +02:00
47ace554cc Making use of shared_ptr to track blocks. 2014-09-14 11:47:17 +02:00
c0a22de2df Removed a lot of compression-related code. 2014-09-13 12:20:56 +02:00
302c6e688b More work eliminating compression from inside LargeVolume. 2014-09-13 11:59:51 +02:00
4781ca5c42 Work on removing compression from LargeVolume. 2014-09-12 15:36:28 +02:00
bfa14a32df Split 'decode()' function into several variants so it's not so heavily overloaded. 2014-07-24 16:55:11 +02:00
e9ba998f2f Changes to the folder organization of some files in Visual Studio (via CMake's source_group). 2014-05-28 14:03:26 +02:00
c26686476d Use Qt's resource system to store the shader source
The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
35049b7a53 Throw exception if extracted region is too large. 2014-05-27 23:23:24 +02:00
140cbc0fc7 Move shader code to external files rather than embedded
A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
349dc2b0e6 Centered volume in viewport. 2014-05-25 21:06:44 +02:00
e80c88a5ec Paging example now uses the new example OpenGLWidget. 2014-05-25 21:03:52 +02:00
4aae00e4a8 Renamed SurfaceMesh to just Mesh 2014-05-23 15:17:07 +02:00
ab741583e4 Renamed extractXxxSurface() to extractXxxMesh() 2014-05-22 23:26:40 +02:00
f2ba500c4c Merge branch 'develop' into feature/vertex-refactor
Conflicts:
	examples/Basic/main.cpp
	examples/Paging/main.cpp
	examples/SmoothLOD/main.cpp
	library/PolyVoxCore/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h
	tests/TestCubicSurfaceExtractor.cpp
	tests/TestSurfaceExtractor.cpp
	tests/TestVolumeSubclass.cpp
2014-05-12 23:04:19 +02:00
347028199c Paging example now also uses free-function surface extractor. 2014-05-11 16:27:38 +02:00
573c36db87 Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized. 2014-05-11 15:17:59 +02:00
b0a8ca8a64 This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness. 2014-05-07 23:47:18 +02:00
4c2aea3db1 Removed CubicSurfaceExtractorWithNornals. Going forward users will be expected to compute flat normals in the fragment shader. 2014-05-06 22:00:24 +02:00