David Williams
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1d3c60f341
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Tidying code and removing warnings.
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2008-04-24 19:06:41 +00:00 |
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David Williams
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545aa92d14
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Switched to floats for vetex positions ready for mesh smoothing.
Added new way to detect duplicate vertices but it's not enabled as it doesn't work yet...
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2008-04-21 18:53:56 +00:00 |
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David Williams
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35f9996663
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Removed redundant classes SurfaceEdge, SurfaceTriange, and SurfaceTypes.
Also fixed a new bug in IndexedSurfacePatch
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2008-04-16 20:46:24 +00:00 |
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Matt Williams
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7286f7ce81
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Minor changes to work towards getting it compiling on linux again
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2008-03-16 20:39:04 +00:00 |
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David Williams
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5c075c7da2
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Added RegionGeometry.cpp
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2008-02-12 22:14:40 +00:00 |
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David Williams
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99b54dfa2e
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Removed redundant headers - reduced build time.
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2008-02-12 21:41:24 +00:00 |
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David Williams
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66cc4a5eab
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Drastically reduced memory usage.
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2008-02-12 19:32:56 +00:00 |
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David Williams
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e180f67bae
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Started getting rid of IntegrealVector3.
Also added ForwardDeclarations.h
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2008-02-10 21:58:35 +00:00 |
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David Williams
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76df5e00b5
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Moved core code from Ogre namespace to PolyVox namespace.
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2008-02-10 11:45:34 +00:00 |
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David Williams
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f29af2f8d4
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Removed OgrePrerequisites.h from main library.
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2008-02-07 21:33:11 +00:00 |
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David Williams
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a0bcd6b214
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Working on excessive batch count bug.
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2008-01-17 21:44:16 +00:00 |
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David Williams
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c013b100a2
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Got blending between materials working with texture atlases.
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2008-01-16 19:51:47 +00:00 |
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David Williams
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31656cb68b
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Started using texture atlas instead of many small meshes.
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2007-12-03 22:24:48 +00:00 |
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David Williams
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ca1756c504
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Adding axis for debugging.
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2007-10-08 01:25:53 +00:00 |
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David Williams
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52446c765d
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Refactoring mesh generation code.
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2007-10-07 16:33:53 +00:00 |
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