14 Commits

Author SHA1 Message Date
David Williams
545aa92d14 Switched to floats for vetex positions ready for mesh smoothing.
Added new way to detect duplicate vertices but it's not enabled as it doesn't work yet...
2008-04-21 18:53:56 +00:00
David Williams
35f9996663 Removed redundant classes SurfaceEdge, SurfaceTriange, and SurfaceTypes.
Also fixed a new bug in IndexedSurfacePatch
2008-04-16 20:46:24 +00:00
Matt Williams
7286f7ce81 Minor changes to work towards getting it compiling on linux again 2008-03-16 20:39:04 +00:00
David Williams
5c075c7da2 Added RegionGeometry.cpp 2008-02-12 22:14:40 +00:00
David Williams
99b54dfa2e Removed redundant headers - reduced build time. 2008-02-12 21:41:24 +00:00
David Williams
66cc4a5eab Drastically reduced memory usage. 2008-02-12 19:32:56 +00:00
David Williams
e180f67bae Started getting rid of IntegrealVector3.
Also added ForwardDeclarations.h
2008-02-10 21:58:35 +00:00
David Williams
76df5e00b5 Moved core code from Ogre namespace to PolyVox namespace. 2008-02-10 11:45:34 +00:00
David Williams
f29af2f8d4 Removed OgrePrerequisites.h from main library. 2008-02-07 21:33:11 +00:00
David Williams
a0bcd6b214 Working on excessive batch count bug. 2008-01-17 21:44:16 +00:00
David Williams
c013b100a2 Got blending between materials working with texture atlases. 2008-01-16 19:51:47 +00:00
David Williams
31656cb68b Started using texture atlas instead of many small meshes. 2007-12-03 22:24:48 +00:00
David Williams
ca1756c504 Adding axis for debugging. 2007-10-08 01:25:53 +00:00
David Williams
52446c765d Refactoring mesh generation code. 2007-10-07 16:33:53 +00:00