David Williams
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5c8dd011e7
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Switched to ZLib license.
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2009-11-10 18:37:50 +00:00 |
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David Williams
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a1f5d4dc73
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Improved extractSubset() to generate more memory efficient meshes.
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2009-11-05 20:56:36 +00:00 |
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David Williams
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e820b3de6e
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Improvements to the way blending between materials is handled.
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2009-10-24 18:48:52 +00:00 |
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David Williams
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c695a7bc86
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Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
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2009-10-20 22:02:58 +00:00 |
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David Williams
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10c0f794b1
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Added flag to test if we are on a material boundary.
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2009-09-01 17:24:00 +00:00 |
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David Williams
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e5d38b597e
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Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.
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2009-07-23 16:54:46 +00:00 |
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David Williams
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ab906a03f6
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Improvements to smoothing code.
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2009-07-04 21:35:10 +00:00 |
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David Williams
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3229fcd62e
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Added comment.
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2009-07-04 18:44:00 +00:00 |
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David Williams
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ebcf266bc7
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Added some normal smoothing code.
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2009-07-04 17:51:14 +00:00 |
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David Williams
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e51b9cfee9
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Work on improving material system.
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2009-06-27 19:11:33 +00:00 |
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David Williams
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9d1f9e7959
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Hack to fix crash.
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2009-06-23 21:01:31 +00:00 |
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David Williams
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b1e111d940
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Refactoring smoothing and normal generation code.
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2009-05-27 22:09:38 +00:00 |
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David Williams
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5682b204a6
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Refactoring smoothing and normal generation code.
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2009-05-27 21:36:52 +00:00 |
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David Williams
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df1bf690c9
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Massive changes to the organisation of PolyVoxCore and PolyVoxYtil.
Also added start of logging capability.
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2009-04-03 21:36:22 +00:00 |
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David Williams
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83ac5dc544
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Moving stuff around - not currently buildable!
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2008-06-08 19:16:53 +00:00 |
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David Williams
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957d8715e7
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Moving stuff around - not currently buildable!
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2008-06-08 19:08:35 +00:00 |
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