15 Commits

Author SHA1 Message Date
David Williams
778238d11d Moved the test for whether we are accessing the same voxel as last time. 2015-03-21 14:57:48 +01:00
David Williams
d477bec540 Revert "Replaced Vector3D with integer as key to map."
This reverts commit e82d6beca1a5cf7e81c546e6dd0243f54ff5d3e6.
2015-03-21 14:41:15 +01:00
David Williams
ceeb8f70ce Revert "Going back to building key by shifting instead of using bitfield."
This reverts commit 0d638f98370907b5ffed6b3460e320f4f9b2cf52.
2015-03-21 14:40:49 +01:00
David Williams
0c619ebec7 Revert "Added typedef for ChunkKey."
This reverts commit 905ec27f47a3e2dc1cba3a3a384b2c7532dab03d.
2015-03-21 14:40:30 +01:00
David Williams
905ec27f47 Added typedef for ChunkKey. 2015-03-21 08:12:02 +01:00
David Williams
0d638f9837 Going back to building key by shifting instead of using bitfield. 2015-03-21 08:05:58 +01:00
David Williams
e82d6beca1 Replaced Vector3D with integer as key to map.
Chunks of voxel data are stored in a map, and it is quite common to need to search the map for a particular chunk. The key type used to be a Vector3D (i.e. the position of the chunk in 3D space) which makes conceptual sense but is relatively slow. Using a Vector3D as a key seems to have overhead, probably in terms of copying and performing comparisons. It seems to be significantly faster to use an integer as a key, so we now take the 3D position and pack it into a single integer by bitshifting.

Naturally this reduces the range of positions we can store - a 32-bit int can only encode 3 x 10-bit values, which means our volume can only be 1024 chunks in each direction (with a chunk often being 32x32x32 voxels). This should still be large enough for most uses, but an upcoming change will allow 64-bit keys to be used (at least on 64-bit builds) which then allows 21 bits of precision  per component. This is so large that it's almost infinite for any practical purposes.
2015-03-15 09:32:42 +01:00
David Williams
1213a4047a Fully stripped out references to wrap modes. 2015-03-04 23:13:37 +01:00
David Williams
bd6efe8c3c Stuff related to valid regions is being moved from BaseVolum to RawVolume, as PagedVolume is now infinite. 2015-03-04 22:42:14 +01:00
David Williams
d3618ca688 Removed tracking of whether the PagedVolume::Sampler is currently valid. 2015-03-01 23:32:22 +01:00
David Williams
1853a0fc4e Revert "More work on removing wrap modes."
This reverts commit 6817899e6a9f18d708597f6cdabfffed7d4f671f.
2015-02-28 09:58:41 +01:00
David Williams
6817899e6a More work on removing wrap modes. 2015-02-27 15:12:11 +01:00
David Williams
3ace735619 Work on removing wrap modes. 2015-02-27 13:48:31 +01:00
David Williams
64d010527b Removed old getVoxelAt()/setVoxelAt() functions. they've been flagged as deprecated for a while now, and are replaced by just getVoxel()/setVoxel(). 2015-02-27 11:07:15 +01:00
David Williams
049a77cd0c Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction. 2015-02-07 17:26:36 +01:00