David Williams
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94df0acd48
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Refactoring work... working on meshes
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2007-09-01 10:53:15 +00:00 |
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David Williams
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adfdb3062f
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Refactoring work... Argh, this is hard!
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2007-08-19 20:28:33 +00:00 |
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David Williams
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47bb4b016d
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Refactoring work...
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2007-08-19 17:09:20 +00:00 |
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David Williams
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7bd433cbf3
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Start of some refactoring work...
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2007-08-19 16:15:56 +00:00 |
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David Williams
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90cf3d7c9a
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Work on mesh decimation.
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2007-08-17 21:58:30 +00:00 |
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David Williams
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6e21e971fc
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Now have seperate vertex buffers per surface.
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2007-08-15 21:33:41 +00:00 |
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David Williams
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72bc4a03e3
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 22:31:39 +00:00 |
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David Williams
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6896e9b7f3
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 22:10:33 +00:00 |
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David Williams
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8f70a4edc5
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 21:28:35 +00:00 |
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David Williams
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9f7b715279
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Renamed to PolyVox
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2007-07-01 17:15:21 +00:00 |
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