David Williams
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4ef0cfb468
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Applied patch from ker such that int32_t's are now used instead of uint16_t's for addressing voxel positions.
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2011-03-03 23:00:00 +00:00 |
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David Williams
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56ec37f5e2
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Removed all the #pragma region/endregions as these were causing compile warnings from GCC and weren't that useful anyway...
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2010-10-12 22:22:38 +00:00 |
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David Williams
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7ffcd0c7ed
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Move to VS 2010.
Update to Ogre SDK 1.7.1
Removed support for compilers which don't adhere to C++0X
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2010-05-23 21:51:34 +00:00 |
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David Williams
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5c8dd011e7
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Switched to ZLib license.
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2009-11-10 18:37:50 +00:00 |
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David Williams
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3010eb341d
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Making use of sampling adjacent voxels. General optimisations and improvements.
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2009-06-06 23:08:08 +00:00 |
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David Williams
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19e860d291
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Renamed some stuff in SurfaceExtractor.
Added functions to move samplers to adjacent voxels.
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2009-06-06 11:52:56 +00:00 |
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David Williams
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5a99101341
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Optimising SurfaceExtractor.
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2009-06-02 22:51:00 +00:00 |
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David Williams
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6e9c31d6bc
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Renamed VlumeIterator to VolumeSampler.
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2009-05-21 22:44:19 +00:00 |
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