David Williams
573c36db87
Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.
2014-05-11 15:17:59 +02:00
David Williams
b0a8ca8a64
This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
2014-05-07 23:47:18 +02:00
David Williams
528cb73771
Moved headers into subdirectories.
2011-05-17 22:27:46 +01:00
David Williams
9e1de4ba72
Templatised SurfaceMesh class on vertex type.
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Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
2d78808000
Renamed IndexedSurfacePatch to SurfaceMesh.
2010-02-20 00:20:43 +00:00
David Williams
5c8dd011e7
Switched to ZLib license.
2009-11-10 18:37:50 +00:00
David Williams
c695a7bc86
Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
2009-10-20 22:02:58 +00:00
David Williams
df1bf690c9
Massive changes to the organisation of PolyVoxCore and PolyVoxYtil.
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Also added start of logging capability.
2009-04-03 21:36:22 +00:00
David Williams
877396af31
Work on new OpenGL example - Splitting into several files.
2009-03-18 22:35:21 +00:00
David Williams
bd5acdb4cd
Work on new OpenGL example - Splitting into several files.
2009-03-18 21:10:51 +00:00