David Williams
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2c69a373a1
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Switched to Half-Edge based data structure for meshes.
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2007-09-05 21:40:32 +00:00 |
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David Williams
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9bf977b704
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Work on mesh decimation.
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2007-09-02 12:08:37 +00:00 |
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David Williams
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80c6f149a5
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Refactoring work... working on meshes
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2007-09-02 11:16:58 +00:00 |
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David Williams
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abe66c3d81
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Refactoring work... working on meshes
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2007-09-01 11:40:54 +00:00 |
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David Williams
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94df0acd48
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Refactoring work... working on meshes
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2007-09-01 10:53:15 +00:00 |
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David Williams
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ca0805bd2f
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Scaled vertices to always be integers.
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2007-08-31 22:19:47 +00:00 |
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David Williams
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107c4ae860
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Scaled vertices to always be integers.
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2007-08-31 21:13:41 +00:00 |
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David Williams
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c1286a7847
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Scaled vertices to always be integers.
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2007-08-31 21:10:24 +00:00 |
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David Williams
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5f836e0c31
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Refactoring work... working on meshes
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2007-08-31 20:32:05 +00:00 |
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David Williams
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c52dbe123d
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Refactoring work... working on meshes
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2007-08-31 19:40:51 +00:00 |
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David Williams
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121e00861c
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Refactoring work... working on meshes
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2007-08-31 18:14:10 +00:00 |
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Matt Williams
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579aefab58
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Add newline at end of files to reduce gcc warnings
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2007-08-29 22:54:52 +00:00 |
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David Williams
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eaf17afc10
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Refactoring work... working on meshes
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2007-08-27 22:45:51 +00:00 |
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David Williams
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adfdb3062f
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Refactoring work... Argh, this is hard!
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2007-08-19 20:28:33 +00:00 |
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David Williams
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47bb4b016d
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Refactoring work...
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2007-08-19 17:09:20 +00:00 |
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David Williams
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7bd433cbf3
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Start of some refactoring work...
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2007-08-19 16:15:56 +00:00 |
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David Williams
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5d22ae6e8c
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Work on mesh decimation.
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2007-08-18 11:18:33 +00:00 |
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David Williams
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90cf3d7c9a
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Work on mesh decimation.
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2007-08-17 21:58:30 +00:00 |
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David Williams
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45dc624032
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Added FPS to log.
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2007-08-17 19:32:18 +00:00 |
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David Williams
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7b43990aa7
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Work on smooth blending.
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2007-08-17 18:59:06 +00:00 |
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David Williams
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48094c972a
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Initial version with smooth blending!
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2007-08-15 23:03:23 +00:00 |
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David Williams
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6e21e971fc
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Now have seperate vertex buffers per surface.
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2007-08-15 21:33:41 +00:00 |
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David Williams
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eeacb222e1
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-15 09:35:21 +00:00 |
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David Williams
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72bc4a03e3
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 22:31:39 +00:00 |
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David Williams
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6896e9b7f3
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 22:10:33 +00:00 |
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David Williams
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8f70a4edc5
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Moving from using ManualObject to using HardwareBuffers directly.
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2007-08-14 21:28:35 +00:00 |
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Matt Williams
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2d92286889
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Centralise versioning and apply versioning to library
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2007-08-05 23:57:36 +00:00 |
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David Williams
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9f7b715279
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Renamed to PolyVox
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2007-07-01 17:15:21 +00:00 |
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