11 Commits

Author SHA1 Message Date
David Williams
fd804f51b4 Removed TextureAtlas based material after speeding up the one based on multiple texture units. 2008-04-15 18:03:23 +00:00
David Williams
4e7822ca9a Added depth_bias to Single.material 2008-04-12 19:21:38 +00:00
David Williams
e64834007d Added Multi.material which avoids the use of a texture atlas. 2008-04-12 19:14:48 +00:00
David Williams
0c3352382c Added Single.material which avoids the use of a texture atlas. 2008-04-12 17:54:56 +00:00
David Williams
2ec6e8fbda Added normal based material. 2008-01-16 20:56:54 +00:00
David Williams
4013e9143f Debugging materials... 2008-01-16 20:21:47 +00:00
David Williams
c013b100a2 Got blending between materials working with texture atlases. 2008-01-16 19:51:47 +00:00
David Williams
980b2d3664 Created experimental texture atlas version for testing out ideas such as interpolation. Didn't simplify code yet as previously promised.
Next task should probably be to simplify the code to remove unnecessary maps.
2008-01-13 19:56:42 +00:00
David Williams
31656cb68b Started using texture atlas instead of many small meshes. 2007-12-03 22:24:48 +00:00
David Williams
ee060d85d3 Adding axis for debugging. 2007-10-09 18:59:04 +00:00
David Williams
4bf983dce4 Moving some file around... 2007-10-08 21:26:13 +00:00