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fd804f51b4
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Removed TextureAtlas based material after speeding up the one based on multiple texture units.
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2008-04-15 18:03:23 +00:00 |
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4e7822ca9a
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Added depth_bias to Single.material
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2008-04-12 19:21:38 +00:00 |
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e64834007d
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Added Multi.material which avoids the use of a texture atlas.
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2008-04-12 19:14:48 +00:00 |
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0c3352382c
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Added Single.material which avoids the use of a texture atlas.
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2008-04-12 17:54:56 +00:00 |
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2ec6e8fbda
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Added normal based material.
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2008-01-16 20:56:54 +00:00 |
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4013e9143f
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Debugging materials...
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2008-01-16 20:21:47 +00:00 |
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c013b100a2
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Got blending between materials working with texture atlases.
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2008-01-16 19:51:47 +00:00 |
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980b2d3664
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Created experimental texture atlas version for testing out ideas such as interpolation. Didn't simplify code yet as previously promised.
Next task should probably be to simplify the code to remove unnecessary maps.
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2008-01-13 19:56:42 +00:00 |
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31656cb68b
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Started using texture atlas instead of many small meshes.
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2007-12-03 22:24:48 +00:00 |
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ee060d85d3
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Adding axis for debugging.
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2007-10-09 18:59:04 +00:00 |
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4bf983dce4
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Moving some file around...
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2007-10-08 21:26:13 +00:00 |
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