David Williams
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fd804f51b4
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Removed TextureAtlas based material after speeding up the one based on multiple texture units.
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2008-04-15 18:03:23 +00:00 |
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David Williams
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4e7822ca9a
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Added depth_bias to Single.material
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2008-04-12 19:21:38 +00:00 |
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David Williams
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e64834007d
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Added Multi.material which avoids the use of a texture atlas.
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2008-04-12 19:14:48 +00:00 |
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David Williams
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0c3352382c
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Added Single.material which avoids the use of a texture atlas.
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2008-04-12 17:54:56 +00:00 |
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David Williams
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2ec6e8fbda
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Added normal based material.
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2008-01-16 20:56:54 +00:00 |
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David Williams
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4013e9143f
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Debugging materials...
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2008-01-16 20:21:47 +00:00 |
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David Williams
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c013b100a2
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Got blending between materials working with texture atlases.
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2008-01-16 19:51:47 +00:00 |
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David Williams
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980b2d3664
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Created experimental texture atlas version for testing out ideas such as interpolation. Didn't simplify code yet as previously promised.
Next task should probably be to simplify the code to remove unnecessary maps.
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2008-01-13 19:56:42 +00:00 |
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David Williams
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31656cb68b
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Started using texture atlas instead of many small meshes.
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2007-12-03 22:24:48 +00:00 |
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David Williams
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ee060d85d3
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Adding axis for debugging.
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2007-10-09 18:59:04 +00:00 |
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David Williams
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4bf983dce4
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Moving some file around...
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2007-10-08 21:26:13 +00:00 |
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