The point of this change is to move towards having a single vertex class with known properties (including normal). This makes it simpler to write code which uses the vertices because we always know which properties are present. This will probably be useful when working with vertex buffer objects.
PolyVox - The voxel management and manipulation library ======================================================= PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the `zlib license <http://www.tldrlegal.com/l/ZLIB>`_. PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see `this page <http://www.volumesoffun.com/polyvox-about/>`_ on our website.
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