David Williams f16a247934 Changed implementation of logging macros.
We have observed some strange performance-related behavior as described here: https://stackoverflow.com/questions/29652787/adding-stringstream-cout-hurts-performance-even-when-the-code-is-never-called

This set of changes addresses this problem. The old macros would simply expand the logging code in place, whereas we now have logging functions and the macros call these. Overall I believe it is tidier.
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PolyVox - The voxel management and manipulation library
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PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the `zlib license <http://www.tldrlegal.com/l/ZLIB>`_.

PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see `this page <http://www.volumesoffun.com/polyvox-about/>`_ on our website.
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